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Dugong

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  1. Dugong

    Heat seeker tone

    It seems there is a problem with the lock tone and indication light (no62). I've tested with R60/R60m and if you are in IR mode and lock the target with radar, the IR lock tone will sound & indicator 62 will light (suggesting you have IR seeker lock, even though you dont). If i then unlock the radar the tone and light will remain on, but of course i have no IR lock so launching just sends the missle of in a straight line. In realistic IR missile mode this means you have no indication whatsoever that you have a IR missile lock if you have previously locked the target with the radar. It seems in IR mode, the tone and light 62 are indicating radar lock and not missile lock. However if you don't use the radar at all, the tone and indicator light seem to work fine.
  2. Ah okay thanks Harle, didn't realize that the previous CCIP was a cheat. Did we ever get to a conclusion on how the ASP actually functions in real life for the various modes? From testing Air to Ground, It would seem for rockets, in AUTO mode the asp behaves in a CCIP manner in both gyro and msl modes, and it doesn't seem to matter if radar is on/off/fixed beam (the intercept angle knob still doesn't move as it says it should in the manual). For guns though, i can't really tell if its working at all. It doesn't seem to calculate aim point at all in the horizontal axis, and the vertical aiming point doesn't seem much better. I find it much easier to aim the gun with the fix net at the moment. Thankfully though the AA modes seem to be working as intended.
  3. Yup the AA gun radar ranging does seem to work fine now. It does seem to stop working when you get too close to the enemy aircraft, not sure if it's supposed to be like that or not. But, it seems like the asp pipper now does nothing in air to ground mode with either guns or bombs. Rockets seem to work fine, but with bombs the pipper just locks itself to a point on the lower right of the glass and doesn't move at all. With guns the pipper seems to point to the wrong side of the asp glass, as if the aiming calculation is accidentally inverted in the horizontal plain.
  4. Same thrust bind issue for me, but i don't have the slider bound to anything at all. Joystick is an X52 pro.
  5. Okay so i copied headtracker.dll from my steam install into the open beta install. Now the SU25T works, but some of the axis' have inverted, but none of my paid modules work! Do i need to copy all the individual aircraft profiles from steam to open beta as well?
  6. As per title, v2.2 freetrack works perfectly fine in the non-beta mainbranch, but absolutely cannot get it working in 1.5, any tips? Many Thanks
  7. Hello, hopefully a simple question for you guys. I have my current install and modules through steam. Can i download the standalone beta and have that active at the same time as the steam version, or does the act of activating the keys on standalone deactivate or otherwise render the steam keys invalid? Many Thanks
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