

MiGgressor
Members-
Posts
121 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by MiGgressor
-
Chilean F-16AM MLU coming out of the oven. If it looks way too much like RNLAF Vipers it's because the Chilean Air Force chose to keep the original NATO air superiority camo that came with the aircraft upon delivery, adding it national markings. I think it looks nice, either way. I mean, it's not as sexy as the new two-tone grey camo that they have in their new Block 50s but it does the job, doesn't it? And here, blasting off the runway: Yeah, I know: it's a plane -A Fighting Falcon, not a MLU, but I chose it to make it look different from the F-16C portraying the new advanced Block 50 Vipers. camacmm, las skins FAE son posibles; me encargaré de ello cuando tenga terminadas todas las unidades que tengo planeadas para el mod, tengo que acabar con esto primero antes de comprometerme a hacer "extras" porque de lo contrario, no termino nunca...
-
What the...? Help with adding new skins, plz!!!
MiGgressor replied to MiGgressor's topic in DCS Modding
It works! Well, sort of... I mean... it does work but I had to remove the Danish Viper to use its slot (my apologies to all Danish Lock-On fans out there... ). It was not what I intended originally to do but, hey, it's a way out and I'm taking it because I'm sick of watching lines and lines of code trying to figure out how the sim works. Now I can concentrate on skinning. Thanks TekaTeka and everyone for your help! -
What the...? Help with adding new skins, plz!!!
MiGgressor replied to MiGgressor's topic in DCS Modding
Thank you TekaTeka, I'll give it a try. Well, if some skins have to go so I can add mines, then so be it. -
What the...? Help with adding new skins, plz!!!
MiGgressor replied to MiGgressor's topic in DCS Modding
Hmmm... copy that. Looks like I'll have to overwrite/use existing slots for certain aircraft after all... How do I know how many slots are available per aircraft? -
What the...? Help with adding new skins, plz!!!
MiGgressor replied to MiGgressor's topic in DCS Modding
And so... what should I do? I can't find the logic in this, I don't understand why it does work with the Mirage (adding a new skin entry from scratch) and not for the F-16, Su25 or whatever. -
What the...? Help with adding new skins, plz!!!
MiGgressor replied to MiGgressor's topic in DCS Modding
Hmmmm... this is interesting: I've been looking into the .cmd files and found this: I suppose if I add a new skin set, say F-16-PAINT-DEF-R11, then I could have my new skin working without interference. I have also noticed that there is a pilot skin entry so maybe I could have individual pilot skins, with realistic squadron badges, for all different aircraft, is this correct? -
(I am placing this as a new topic and not in the Peruvian Air Forces mod one in hopes of getting help ASAP!!!) Ok, this is getting really annoying... I thought I had the whole MEinit.xml thing figured out but then again, I keep having unpleasant surprises... most likely because I must be doing something wrong :D Anyway, here's the deal: so far I had been making skins and testing them with planes and countries available in the sim, so I could check them out easily. But at some point I had to start working on adding new countries and that's where the problems really started. The Mirage 2000, for example, seems to work just fine; when I select "France" within the Coalitions menu in the sim, I get all four default paint works for the French M2K and when I select Peru, I get the fifth, new colour scheme - created from scratch, not by replacing an existing entry but by creating a new one and assigning it a new <ColorScheme> ID - available only for Peru, as it is supposed to be. Now, on to the F-16: I thought I had everything sorted out when I added the F-16C, everything seemed to work OK; as you can see in the following screenshot, country shows properly, aircraft shows properly, skin and colour scheme name show properly, as they should be: What I did was to add a new <ColorScheme> entry for the F-16, like this: There are eleven default entries for the F-16C numbered from 0 to 9, though some of them belong to different colour schemes even though they share the same ID numbering, I imagine because, although they use the same basic graphic template, the national markings change. So, the last </ColorScheme> I found was "9", therefore my new entry should have "10" as </ColorScheme> ID, am I right? Now, according to this, the entry for the Israeli Defence Force F-16C skin is numbered "9", isn't it? So, there are two files for the F-16, "L" and "R". If I understand correctly, the files should be named according to the </ColorScheme> ID in order for the sim to identify them (F-16C-DEF-PAINT-L10, for example), thus making them recognisable enough for LOMAC to show the skin where it belongs, corresponding to the Chilean F-16C, right? But then, why in God's Great Name my FACh Lo-Vis skin replaces the default Israeli one!!!! I mean, isn't the IDF skin numbered "9" and mine, numbered "10"? F**K!!!!!!!! Now, when I try to add the F-16A, this is what happens: I repeat all the process for adding new <ColorScheme> and <Plane> entries. Then again, plane shows up in the in-game menu, colour scheme entry seems ok, I can configure loadouts, waypoints, assign targets but... well, see for yourselves! And the last time I checked, I wasn't making a new "low-to-none visibility" camo like a modern version of Wonder Woman's jet, so... there's got to be something terribly wrong going on here! :lol: Then again, there are six default entries for the F-16A (some of them make use of the same basic image but the national markings - found in separate files - change, so they have different numbers) numbered from "1" to "4", so I create a new one by giving it a new <ColorScheme> ID entry, "5". Now, I'm not so much worried about the skin not showing up where it is supposed to; I'm worried because I did exactly the same thing for the F-16C and in this case, the skin is only not showing at all where it should be but also overwriting an existing entry! And once again, I so happen to find my skin elsewhere: Then again, the alleged entry for the default US F-16A camo is "4" while my new one is "5": And since the new files are labeled "L5" and "R5", if I understand the theory correctly, they should only work for the corresponding CLSID entry assigned only to the Chilean F-16A. So... why don't they and why do they appear on the US Viper instead????? Oh, the skin works, allright... and looks nice, if I may say so (although is only half-finished) :thumbup: but it's not where it is supposed to be!!!! See? US markings all over it!!!! I know this all may sound like gibberish but... did anybody understand anything???? Please help me, if I had a gun I would have shot myself or chopped my bollocks off already!!!! I don't know what to do; either I have understood all the theory upside-down or MEinit.xml and LOMAC simply do not like me... PS: what I'd like to do is avoid overwriting existing LOMAC content, that's why I'd like to have all skins as new entries, so no default skins and paint works are affected.
-
RAFALE??????
-
Thanks FWT y gracias camacmm :thumbup: Por cierto, sí puedo hacer skins para otras fuerzas siempre y cuando tenga el material de referencia apropiado. Kuky, thanks for pointing that out, it's fixed now: :) Does anybody know where the texture for this piece is (side of airbrake)?
-
¡Thanks HungaroJET! :thumbup: I'm having a hard time with MEinit.xml... I thought I had everything figured out but I'm having unexpected problems, don't know if anyone could help me... The thing is, for example, when I added Chile and the F-16 everything seemed to work perfectly so I did the same thing with Peru (so far I had been testing skins using existing countries). Now I can see my new countries and all but I can't place units in the planning screen, I can't view them or assign waypoints to them or add targets, nothing! Funny thing is, though I cannot "see" them I still get access to the loadout screens. Any ideas of what may I be doing wrong here? Ok, here's the thing: my countries do show up in the Coalitions menu and all... but then, I try to add a new unit and nothing happens!!! I mean... there it is, "Mirage 2000-5" is there but no plane icon appears in the map window and neither the "Route" entries become active: And although I can't place my jet on the map, I can still view it in the Payload screen, even change loadouts and all... As you can see, country does show up correctly, colour scheme does show up correctly but there's no way I can see that plane on the map: I hate messing around with MEinit.xml, I just hate it! My thing is making skins, that's what I enjoy the most (besides flying in the sim, of course), not that coding BS that takes away so much precious time and is incredibly boring. I wish there was an easier way to do this...
-
Merry Christmas to everyone! OPFOR units are coming online: preview of the Fuerza Aérea de Chile (Chilean Air Force) F-16C; Chile will play as OPFOR and/or ally in several missions simulating a joint exercise with Peruvian units. F-16AM MLU is also in the making: And a new texture for the LANTIRN AN/AAQ-13 and AN/AAQ-14 Nav/Targeting pods:
-
:clap: It just so happens that one of the authors of that article is a friend of mine who is sharing his collection of photos with me (as I previously said, he's a journalist for Jane's Defence Weekly and AFM) in order to have nice, detailed photoreal skins in all aircraft :joystick: By the way, I'm working on the Su22M with that particular nose art as we speak...
-
¡AMIGUI, HERMANO! :lol: Jojojojo, qué chico es internet :D A ver si el mod llega como regalo de Navidad, aunque sea atrasado, jijijiji ¡Un abrazo y felices fiestas!
-
Sorry for the lack of updates, chaps :( I had to reinstall Windows a couple of times :furious: and with it, my Lock-On. Plus I've been busy looking for new reference material to work with! :smilewink: I have tonnes of new photos I took at an airshow and also loads of high-quality, high-res images from a friend of mine who is an aviation/defence journalist. I also have my Lock-On up and running again so never mind, the mod is well back on track :thumbup: Turco, holas, recién reviso el topic después de tiempo, te estoy pasando un correo en este instante.
-
Hehehe, thanks lads, I'll keep you updated.
-
Tech's LOFC Enhancement Pack, seeking your opinion...
MiGgressor replied to ACUTech's topic in DCS Modding
Sounds really great! -
OMFG!!!!! This has got to be the most beautiful thing I have seen for a long time!!!! Great work, mate, keep it up! :thumbup:
-
Hello everyone! :bye_2: I've working for a few weeks now on a new mod for FC that aims to recreate actual and fictional (within realistic posibilities and keeping the "fun factor" in mind) Peruvian Air Force (FAP), Army (EP) and Navy (MGP) aircraft. This mod - which I have undertaken as a personal project - will feature the following characteristics: - Peru as a selectable country within the Coalitions menu - Five flyable aircraft - Over a dozen non-flyable planes and helos, depicting actual and "what-if" Peruvian Air Force, Army and Navy units, including AEW and refuelling aircraft - OPFOR based on American units that participated in the joint exercise "Falcon-Condor" earlier this year Realistic equipment: - MiG29S 'Fulcrum-C' (flyable) - Su25 'Frogfoot' - Mirage 2000 (M2000-5 in game - Air Superiority and Attack camo schemes - flyable) - Su22M 'Fitter-J' (Su17M4 in game) - C-130 Hercules - Antonov An26 'Curl' (Replacing An32 - Air Force, Army and Navy colours) - Mil Mi25 'Hind' (Mi24 in game) - Mi8T 'Hip' (Air Force and Navy colours) - Mi26 'Halo' (Army) - Augusta ASH-3D Sea King (SH-3 Sea King in game - Navy) - Augusta AB212 ASW (Navy) "What-if" equipment: - Su25T 'Frogfoot' (in new Su25UBK FAP camo scheme - flyable) - Su30 'Flanker' (flyable) - A50 'Mainstay' AEW aircraft - IL76 'Candid' - IL78 'Midas' airborne tanker Opposing Force (USAF and Air National Guard) - F-16C Fighting Falcon - E-3 Sentry AWACS - C-17 Globemaster III - C-130 Hercules Now here are some shots just to show off my work :D This is what I have already completed so far: Sukhoi Su25 from Air Group 11 (GRU11): Check out that Frogfoot driver :P Mil Mi25 'Hind' from Air Group 2 (GRU2): Mirage 2000 from Air Group 4 (GRU4)]in new Air Superiority colour scheme (older Attack camo pattern will also be available, I'll be taking care of that this weekend): And here are some units I'm currently working in as we speak: An26 in standard Navy colours: Mi8T (Air Force): US Air Force pilot from 34th Fighter Squadron ("Rude Rams") of Hill AFB (Utah) like the ones who participated in the joint, multi-national exercise "Falcon-Condor 2007": I want this mod to be top-quality, so don't expect it to be finished anytime soon. However, make no mistake it will be finished and released; I wish all of you to have as much fun using it as I'm having now, making it. So, I'll be updating any progress as often as I can. Comments are always welcome and of course, thanks for watching! :thumbup: