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rogonaut

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Everything posted by rogonaut

  1. im confused:) checked the manual - trim and magnetic brake is on. it doesnt make a difference for me if i press the trim (magnetic brake) on the pilot stick or not. i can always fine trim with the 4 way switch BUT i cant get the nose down to a level flight its always stuck at a climb and wont go down further.
  2. yup thats what i meant. it reads full start procedure in the settings but yes meant the autostart - my bad
  3. gotta try that
  4. hi guys, u may now but here it is in case u dont. The Full Start Procedure has one bug, the artificial horizon is not set and cant be adjusted anymore. greetings!
  5. didnt need any ruder input in forward flight tho. went pretty damn straight then
  6. having same issues, trim doesnt seem to work as it does in huey or mi8. it seems to me like it doesnt adjust the trim in anyway when pressing it.
  7. ok cool i get the overall point, gotta look into the matter way more - thx for the direction this helps alot. cheers!
  8. hey guys, just wondering how to deactivate an airfield for gci spawns. as soon as the skies are cleared cas moves in to destroy aaa deffences but gci planes start spawning in all the time killing the immersion and bleeding tickets for they get destroyed. how can i change that? trying to delete a triggerzone on trigger. is it possible to make a cold war hot? if an airspace intrusion accures for example.
  9. would be a nice DLC indeed, looks as good as it can get! good luck:)
  10. sweet lookin - good screen!
  11. so much fuzz - gsus people. dcs is on a very good way, so much stuff is happening! luv the game thx! dont forget to -=ENJOY=- peace out pea counters^^
  12. ok cool - i didnt miss anything, wonder if its gonna sound shit when i make much louder tho. thx!
  13. yea, i would love modeled troops thats for sure - a must have sooner or later if u ask me! also some landing noise from the skids would be nice.
  14. hi guys, trying out some music sound file on the end of my mission. its very quiet tho u can barely here it, not so the original ogg. tried out the music lever in the options but it didnt do a thing. anyone now how to? thx ahead!
  15. wow thanks easy as that pickzone was just too small! and thanks for that link, the readme i looked upon was different i think and not that in depth. now i just have to read:) no i have a copy of the original i worked on. my mission is in german wonder if it shows that way concerning triggers and stuff, maybe i should change that for the sake of it? im using mist developement because of gci, so far everything good tho. maybe not the right spot to ask but here i go:) im having problems with setting flags and using them for triggers. i wanted to let my tanker move in closer after flag 1 is set on his waypoint conditions but i think its not working because of the above. is there an easy way to test triggers? i mean i dont want to play the whole mission in god mode. greetings ciribob!:thumbup: GCI CTLD Coldwar training small.miz
  16. i just checked that and it looks like this: { "pickzone1", "none", 10, "yes", 2 } FARP is blufor unfo - but thx for takin your time to answer much appreciated!
  17. hey guys, started today with this awesome script thx alot for making this! 2 questions i would like to ask and i didnt find any answers to it yet: cant pick up troops at farps? is that non functional cause it says no pickzone but there is one, the carrier and airfield work. Pilot name is set correct. also is it not possibly to set a beacon in the editor? cause i saw a beacon trigger on the test mission but couldnt find anything related in the CTLD lua to edit? greetz
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