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Everything posted by deadlyfishes
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Sorry, I am only fluent in English. You may have to find someone who can translate it for you in the language that you want. At this time I do not have the resources on my end to support localization.
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Thank you for the information and files here, I'll give something a test on my end but note that my team and I aim to only do these things via script and we had "set immortal on" working via script on the carrier moving zone. Additionally, the workload is only worth it to us if the desync continues to be an issue and in the current patch carriers have a huge problem that cause server crashes, so we're not even using carriers at the moment. For now, I'll just do some tests with my team with the mission editor advanced waypoint options and push task. -- If all is okay i'll see what our options are and if it's worth our time if desync and carrier issues are still a problem.
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This might require an overhaul of a decent portion of the code. It's not impossible, but something I want to try in the near future. I'll put this on my issues list and see what I can cook up. --- For now, feel free to add whatever statics you want to the map to do your own missions. Usually the TTI Multiplayer Server features get ported into TTI SP, and right now as far as I know, there is a huge issue with statics in multiplayer which is why I don't bother with them. Thank you for the suggestion, I'll see what I can do with this soon :)
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I only want immortal for certain aircraft when in certain zones to mitigate collisions that are caused by server lag/desync, this is not possible due to immortal only working for host and ai units, not clients. Using the force on immortal option is for all player aircraft and cannot be changed during the mission.
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Next update, which should be soon, I'll include 2 tankers with boom, one for A10 and one for F16/F15
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The auto-jtac will immediately begin search for a new target if it can see one. You don't have to do anything. You can check the JTAC status via F10 Other menu to make sure that it is actually lasing something at your mission area. Sometimes the JTAC will not be able to find a target because they are obscured by vegetation or otherwise, if that is an issue, I can move some zones around for the next update.
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UPDATE 04/16/20 - 1: v1.61a - Fixed an issue where EWRS was not working properly - Removed Reset AWACS from debug - LHA-1 Tarawa matches patch of CVN-74 (on carrier maps only) - JTAC Target Reports now show DM.M, DMS.S and MGRS - KC-135 speed adjusted for F-16C usage ~Mach 0.6
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UPDATE 04/16/20 - 1: v1.61a - Fixed an issue where EWRS was not working properly - Removed Reset AWACS from debug - LHA-1 Tarawa matches patch of CVN-74 (on carrier maps only) - JTAC Target Reports now show DM.M, DMS.S and MGRS - KC-135 speed adjusted for F-16C usage ~Mach 0.6
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UPDATE 04/16/20 - 1: v1.61a - Fixed an issue where EWRS was not working properly - Removed Reset AWACS from debug - LHA-1 Tarawa matches patch of CVN-74 (on carrier maps only) - JTAC Target Reports now show DM.M, DMS.S and MGRS - KC-135 speed adjusted for F-16C usage ~Mach 0.6
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UPDATE 04/16/20 - 1: v1.61a - Fixed an issue where EWRS was not working properly - Removed Reset AWACS from debug - LHA-1 Tarawa matches patch of CVN-74 (on carrier maps only) - JTAC Target Reports now show DM.M, DMS.S and MGRS - KC-135 speed adjusted for F-16C usage ~Mach 0.6
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Take a look at the readme on how to change mission generation options. You can decide which missions you want to be auto-generated. You use the communications menu with the \ key then go to F10 other to find the menu options for the mission where you can spawn missions (ground/air), jtac options, awacs reports, intel reports and more. the JTAC does not communicate with you, it simply is there to lase targets automatically and it provides its information via the JTAC status menu in the F10 other menu. From there you get the target type designated and its location. You can use this information to generate your on wpts. I may add wpts to the many mission possibilities, and you will probably find that in the Mission Location intel menu option in F10 other menu. Let me know if you have any more questions via discord or just make a post on here. Yeah this is the problem with DCS and it's updates these days where moving elements sometimes cause crashes, but the general nature of this style of mission would make it tricky to have moving units. You could -- put small off road paths on the template units that are in the mission editor if you wanted them to move around a bit, or add your own convoys that just exist on the map in the editor. Yeah I can do that next update. You could also change the pathing yourself in the mission editor for now. I'm planning on making an update after the super carrier releases.
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Since we're dealing with a lot of desync from time to time with new patches, could we possibly get the ability to set Player Clients to Immortal as we can with AI units? The HOST/Player client can become immortal, but this does not work with other player clients, and has been known for some time that it is not meant for clients. The use case is to set players at airfields and carriers to be immortal to avoid destruction when warping occurs or to deter trolls from shooting or ramming friendlies.
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That JTAC functionality as far as i know, only involves static placed units (units that are pre-placed in the editor and cannot be re-spawned). I believe that it does not work with dynamicly spawned units that are spawned out of thin air, like how we have them in TTI, You are more than welcome to add your own enemy ground units with a JTAC in the editor, but just know those units will always be in that position, and can never be respawned. If there is a way to do JTAC using the normal JTAC functionality provided by DCS, I'll definitely be interested in it.
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If all else, fails try downloading the vanilla mission again and change your settings. Perhaps you could send it to me here as well if you're updated and sure you've only edited theauto spawning.
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I'm not seeing the issue here. Try pausing/unpausing after you get into the mission before triggering anything. Did you update to the latest DCS open beta, patch was released today
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What else happens during that time? Do enemy planes land at airfields or anything like that? Do you trigger missions? Make any other changes? Let me know so I can see if I can reproduce the issue.
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[RESOLVED]Dedicated Server Crash 2.5.6.43931 - Transport.dll
deadlyfishes replied to deadlyfishes's topic in Game Crash
Thank you BIGNEWY and team for working out the crashes we reported. We have not seen a crash log since the update on our server and the community is grateful to finally have a stable server to play on. I do hope in the future that MP dedicated server crashes can be worked out sooner if and when new updates are released. The transition from 2.5.5 was rough but we made it through. -
It is something that needs to be scripted in, you could possibly add it by checking out here and looking at the "Recovery Window" section. https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html
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[RESOLVED]Dedicated Server Crash 2.5.6.43931 - Transport.dll
deadlyfishes replied to deadlyfishes's topic in Game Crash
Again, even after removing our ATGM vehicles, we're still getting these crashes intermittently on Caucasus. NTTR is fine for some reason. Attached are the crashes and logs, the miz provided earlier is the same as we are using for these crashes. (removed miz to save on filesize) dcs.log-20200311-090643.zip dcs.log-20200311-191403.zip dcs.log-20200311-172811.zip -
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Always running latest OpenBeta, we just moved to the latest 2.5.6 -
Just put it into where you load your custom made missions and play it. No extra installs or anything. Read the tutorials if you want to change mission settings. I have a similar setup. Make sure you are on latest DCS open beta, do a repair and see if you can delete your fxo/metashaders folder in your DCS saved games folder so that they get refreshed next time you start DCS.
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[RESOLVED]Dedicated Server Crash 2.5.6.43931 - Transport.dll
deadlyfishes replied to deadlyfishes's topic in Game Crash
Yeah that reported crash seemed to help us do a workaround, however we found a funny situation where we are tracking events for a live map, and the server would crash. Using the airboss moose script and this tracking still got us the crash even with our workaround to remove ATGM vehicles. local BTIDirectory = "C:\\BTI\\" JSONLib = dofile("C:\\BTI\\Json.lua") TOPGroupPersistence = false TOPCSARPersistence = false dofile(BTIDirectory .. "json.lua") dofile(BTIDirectory .. "TOP\\TOPTracking.lua") funcAirboss.lua BTI.zip -
UPDATE 03/09/20 - 1: v1.60a - Major update for 2.5.6 Compatibility - Updated compatible DCS 2.5.6 OpenBeta MOOSE (experimental dev) framework - Random Air Traffic DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.) - Airboss Script DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.)
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UPDATE 03/09/20 - 1: v1.60a - Major update for 2.5.6 Compatibility - Updated compatible DCS 2.5.6 OpenBeta MOOSE (experimental dev) framework - Random Air Traffic DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.) - Airboss Script DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.)
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