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deadlyfishes

ED Beta Testers
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Everything posted by deadlyfishes

  1. You can just add them yourself by setting a slot to "Client" that shouldn't break anything. To ensure CTLD works with new helos, put the name HELO #001 and it will automatically make it the next available number which works with the CTLD script. You can use the script here that hoggit uses. https://gitlab.com/hoggit/developers/server_scripts/-/tree/master/SRSRequired
  2. UPDATE 05/20/2020 - 1: v1.66a - OLD MISSIONS WILL NOT WORK WITH THE SUPER CARRIER UPDATE UNLESS YOU USE THIS NEW MISSION FILE. All TTI SP Maps: - Optimized Intel reports to be more 'modular' to make updating the mission easier. - Added ROE Weapons Free to enemy fighter escorts that escort bombers. TTI SP Maps with Carrier Ops: - Added second MIZ file to support Super Carrier optionally to avoid having players going into the mission editor to change the carrier. - Super Carrier CVN-7X added to second miz - Super Carrier Kuznetsov added to second miz - Fixed a major bug where enabling ship AI causes a script error loop - Updated Moose Script Framework to support the Airboss Mod update to work with the Stennis and new Super Carriers.
  3. UPDATE 05/20/2020 - 1: v1.66a - OLD MISSIONS WILL NOT WORK WITH THE SUPER CARRIER UPDATE UNLESS YOU USE THIS NEW MISSION FILE. All TTI SP Maps: - Optimized Intel reports to be more 'modular' to make updating the mission easier. - Added ROE Weapons Free to enemy fighter escorts that escort bombers. TTI SP Maps with Carrier Ops: - Added second MIZ file to support Super Carrier optionally to avoid having players going into the mission editor to change the carrier. - Super Carrier CVN-7X added to second miz - Super Carrier Kuznetsov added to second miz - Fixed a major bug where enabling ship AI causes a script error loop - Updated Moose Script Framework to support the Airboss Mod update to work with the Stennis and new Super Carriers.
  4. UPDATE 05/20/2020 - 1: v1.66a - OLD MISSIONS WILL NOT WORK WITH THE SUPER CARRIER UPDATE UNLESS YOU USE THIS NEW MISSION FILE. All TTI SP Maps: - Optimized Intel reports to be more 'modular' to make updating the mission easier. - Added ROE Weapons Free to enemy fighter escorts that escort bombers. TTI SP Maps with Carrier Ops: - Added second MIZ file to support Super Carrier optionally to avoid having players going into the mission editor to change the carrier. - Super Carrier CVN-7X added to second miz - Super Carrier Kuznetsov added to second miz - Fixed a major bug where enabling ship AI causes a script error loop - Updated Moose Script Framework to support the Airboss Mod update to work with the Stennis and new Super Carriers.
  5. UPDATE 05/20/2020 - 1: v1.66a - OLD MISSIONS WILL NOT WORK WITH THE SUPER CARRIER UPDATE UNLESS YOU USE THIS NEW MISSION FILE. All TTI SP Maps: - Optimized Intel reports to be more 'modular' to make updating the mission easier. - Added ROE Weapons Free to enemy fighter escorts that escort bombers. TTI SP Maps with Carrier Ops: - Added second MIZ file to support Super Carrier optionally to avoid having players going into the mission editor to change the carrier. - Super Carrier CVN-7X added to second miz - Super Carrier Kuznetsov added to second miz - Fixed a major bug where enabling ship AI causes a script error loop - Updated Moose Script Framework to support the Airboss Mod update to work with the Stennis and new Super Carriers.
  6. Through The Inferno - 2020 Player Feedback and Survey It's been 2 years since the last one and our community has grown immensely. The great feedback from you guys have helped make TTI Servers and Missions an amazing experience that continues to improve each and everyday. We're interested to get some community feedback to see how and where we can spend resources on to bring more awesome missions, features and tools. The DCS meta is shifting at a rapid pace with new features and modules coming at us faster than before. We're always adapting and trying new things but we want to see where our community stands on certain aspects of DCS and TTI in general. Filling out this survey will take about 5 minutes or less. Your participation is greatly appreciated and ultimately helps promote positive growth in our community as well as the DCS community as a whole. We'll be sure to share the results this time around! Here it is: https://forms.gle/HmBBviUf8U3tHSHa7 Thanks!
  7. It's entirely possible that quickfire just doesn't agree with the dynamic nature of the mission spawns and all. I ALWAYS use entered in waypoints bx7/bx8 for the RB15, I never actually tried quickfire or the basic mode on the rb15. Maybe the behavior of the missiles acting wonky is also happening to the RB04? I'll see if I can give that a try sometime. I had to refresh my Viggen skills this morning when I was testing this out :D
  8. UPDATE 05/08/2019 - 1: v1.63f Improved A2A Intercept Bomber Mission logic: - Bomber escort fighters will now properly spawn near bomber and follow them - An air raid siren sound and notification will let the player know when the bombers begin their attack. Added new settings: enable_airbase_bombers = set true or false if you want bombers that attack your main airbase enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available) enable_bomber_escorts = set true or false if you want bombers with escort fighters ground_bomber_amount = how many bombers at each spawn ship_bomber_amount = how many bombers at each spawn Other small changes: - Moved "Ground Intel" menu option to the front end of the F10 - Other menu. - Added UI SFX for the ground location intel report
  9. UPDATE 05/08/2019 - 1: v1.63f Improved A2A Intercept Bomber Mission logic: - Bomber escort fighters will now properly spawn near bomber and follow them - An air raid siren sound and notification will let the player know when the bombers begin their attack. Added new settings: enable_airbase_bombers = set true or false if you want bombers that attack your main airbase enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available) enable_bomber_escorts = set true or false if you want bombers with escort fighters ground_bomber_amount = how many bombers at each spawn ship_bomber_amount = how many bombers at each spawn Other small changes: - Moved "Ground Intel" menu option to the front end of the F10 - Other menu. - Added UI SFX for the ground location intel report
  10. UPDATE 05/08/2019 - 1: v1.63f Improved A2A Intercept Bomber Mission logic: - Bomber escort fighters will now properly spawn near bomber and follow them - An air raid siren sound and notification will let the player know when the bombers begin their attack. Added new settings: enable_airbase_bombers = set true or false if you want bombers that attack your main airbase enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available) enable_bomber_escorts = set true or false if you want bombers with escort fighters ground_bomber_amount = how many bombers at each spawn ship_bomber_amount = how many bombers at each spawn Other small changes: - Moved "Ground Intel" menu option to the front end of the F10 - Other menu. - Added UI SFX for the ground location intel report
  11. UPDATE 05/08/2019 - 1: v1.63f Improved A2A Intercept Bomber Mission logic: - Bomber escort fighters will now properly spawn near bomber and follow them - An air raid siren sound and notification will let the player know when the bombers begin their attack. Added new settings: enable_airbase_bombers = set true or false if you want bombers that attack your main airbase enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available) enable_bomber_escorts = set true or false if you want bombers with escort fighters ground_bomber_amount = how many bombers at each spawn ship_bomber_amount = how many bombers at each spawn Other small changes: - Moved "Ground Intel" menu option to the front end of the F10 - Other menu. - Added UI SFX for the ground location intel report
  12. What's your method here? Are you using map markers? - I personally don't use the map marker method, I enter in coordinates using the data pad. I just tested doing the following steps: 1) Arm RB15, Fuel tank 2) start up 3) set RB15 mode to 800002 TAKT 4) enter in coordinates LONG LAT for a2ship mission for Bx7 5) enter in same coordinates LONG LAT for a2ship mission for Bx8 6) set radar mode A1 7) take off, fly towards bx7 8) check series mode, VALB mode 9) ANF, weapon mode ATK 10) fly towards target 11) tv mode to slew CROSS under the circle @ 120 range 12) verify targets in circle, reduce range view 13) fire when in range 14) boom -- this destroyed the normal a2ship groups that spawn in normally.
  13. Hmm, quite odd, the ships logic hasn't changed much for a very long time. Probably something changed in ED's code in the scripting backend to affect the AI... Happens from time to time. Might also be that I added the option to spawn a group with hold fire and return fire, there are now 2 potential groups that spawn, maybe the missiles are going after the other late activated one, and/or maybe the "invisible" option for these ships are affecting munitions now, they haven't before in previous patches. I'll do some testing on my end to see what might be the problem.
  14. Might be a possibility, but I think what I'll do is have a few zones where they can come from, just for the bombers with escorts, if you enable that option.
  15. No, this is something to my knowledge that can only be done by modifying with some kind of external script/application, or within the mission editor.
  16. This behaviour doesn't seem tied to the mission, it's possible the ships are destroying the munitions with CWIS?
  17. Great Idea, I'll put this on my list for an option for bomber intercepts to have escorts and/or have actual targets like ships or airfields. The problem with random spawning location is that in a bomber, you can't add escorts to the group and since they are spawned at a random position in the zone. If the option is enabled, for them to have escorts i might have to place them in a bit more predictable location.
  18. You can get around the ping limit by joining via IP, directly: 64.94.100.43:10308 Also, you can find the AI ATC frequencies of airfields by clicking on them on the f10 map for more info. We use SRS though, and 251Mhz AM is for SRS player ATC comms for your callouts.
  19. Getting 404 for downlads on Chrome, Firefox and MS Edge.
  20. UPDATE 05/04/2019 - 1: v1.63a - Fixed a2g helo/infantry assault missions, they now are recognized as different missions - Fixed a major issue for A2A helo missions that didnt allow them to spawn correctly - Fixed an issue where some JTACs would not be high enough for missions in mountainous areas. - Enabled airboss by default - Enabled random air traffic by default - Added slower KC-135 for a10 - Fixed kneeboard text to provide more tanker information such as flight level and speed. - Aadded TONS options for random air traffic, including fighter jet/carrier ops random air traffic: (expand spoiler text to see all new options) - Added option for JTACs to spawn at the random SAM spawn sites sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES - Added option for enemy ships to attack/defend or do nothing enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing. - Made Random Mission Name visible when mission starts - Removed JF-17 Refueling Probe by default - Mounted DDM Sensors for M-2000C by default - Changed some radio menu text to make "Ground Mission Location Intel" more obvious and visible. - Updated backend scripting engine (latest MOOSE version as of May 2020) - Optimized Mission Detection logic to be significantly less taxing on CPU, will now only be searching within ACTIVE ZONES rather than ALL ZONES.
  21. UPDATE 05/04/2019 - 1: v1.63a - Fixed a2g helo/infantry assault missions, they now are recognized as different missions - Fixed a major issue for A2A helo missions that didnt allow them to spawn correctly - Fixed an issue where some JTACs would not be high enough for missions in mountainous areas. - Enabled airboss by default - Enabled random air traffic by default - Added slower KC-135 for a10 - Fixed kneeboard text to provide more tanker information such as flight level and speed. - Aadded TONS options for random air traffic, including fighter jet/carrier ops random air traffic: (expand spoiler text to see all new options) - Added option for JTACs to spawn at the random SAM spawn sites sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES - Added option for enemy ships to attack/defend or do nothing enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing. - Made Random Mission Name visible when mission starts - Removed JF-17 Refueling Probe by default - Mounted DDM Sensors for M-2000C by default - Changed some radio menu text to make "Ground Mission Location Intel" more obvious and visible. - Updated backend scripting engine (latest MOOSE version as of May 2020) - Optimized Mission Detection logic to be significantly less taxing on CPU, will now only be searching within ACTIVE ZONES rather than ALL ZONES.
  22. UPDATE 05/04/2019 - 1: v1.63a - Fixed a2g helo/infantry assault missions, they now are recognized as different missions - Fixed a major issue for A2A helo missions that didnt allow them to spawn correctly - Fixed an issue where some JTACs would not be high enough for missions in mountainous areas. - Enabled airboss by default - Enabled random air traffic by default - Added slower KC-135 for a10 - Fixed kneeboard text to provide more tanker information such as flight level and speed. - Aadded TONS options for random air traffic, including fighter jet/carrier ops random air traffic: (expand spoiler text to see all new options) - Added option for JTACs to spawn at the random SAM spawn sites sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES - Added option for enemy ships to attack/defend or do nothing enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing. - Made Random Mission Name visible when mission starts - Removed JF-17 Refueling Probe by default - Mounted DDM Sensors for M-2000C by default - Changed some radio menu text to make "Ground Mission Location Intel" more obvious and visible. - Updated backend scripting engine (latest MOOSE version as of May 2020) - Optimized Mission Detection logic to be significantly less taxing on CPU, will now only be searching within ACTIVE ZONES rather than ALL ZONES.
  23. UPDATE 05/04/2019 - 1: v1.63a - Fixed a2g helo/infantry assault missions, they now are recognized as different missions - Fixed a major issue for A2A helo missions that didnt allow them to spawn correctly - Fixed an issue where some JTACs would not be high enough for missions in mountainous areas. - Enabled airboss by default - Enabled random air traffic by default - Added slower KC-135 for a10 - Fixed kneeboard text to provide more tanker information such as flight level and speed. - Aaded TONS options for random air traffic, including fighter jet/carrier ops random air traffic: (expand spoiler text to see all new options) - Added option for JTACs to spawn at the random SAM spawn sites sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES - Added option for enemy ships to attack/defend or do nothing enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing. - Made Random Mission Name visible when mission starts - Removed JF-17 Refueling Probe by default - Mounted DDM Sensors for M-2000C by default - Changed some radio menu text to make "Ground Mission Location Intel" more obvious and visible. - Updated backend scripting engine (latest MOOSE version as of May 2020) - Optimized Mission Detection logic to be significantly less taxing on CPU, will now only be searching within ACTIVE ZONES rather than ALL ZONES.
  24. You can only spawn blue aircraft via zeus spawns, or the backup radio commands in F10. The next update I'm adding customizable random air traffic which will include fighter jets. Needs more testing, but I'll play with this idea some more after the next big update. I'll fix this on the next big update, coming soon !
  25. You may have removed a slot, which might break the mission. Could you PM me your miz I can take a look.
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