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Everything posted by deadlyfishes
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Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Hey Savvy. Nice idea, however I tried my hand at making this intricate script to do this, but it has been taking me all morning without finding a clean solution. A workaround would be to have SEVERAL different JTACS per each misison but that takes up too many resources. Currently we only need one JTAC unit on the map that the scripting generates from. You can easily get intel from F10 using mission intel there instead of the chat. For now, until I get more lua script support with our jtac script I think I'm going to put this one on the back burner for a bit. It's on my to-do list though, and I might revisit it when I have more time again. -
UPDATE 12/04/19 - 1: v1.58b - Added JF-17 module
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UPDATE 12/04/19 - 1: v1.58b - Added JF-17 module
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UPDATE 12/04/19 - 1: v1.58b - Added JF-17 module
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UPDATE 12/04/19 - 1: v1.58b - Added JF-17 module
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You can change whatever you'd like, just do not re-name any slots. You can add more if you want as well.
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Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
TTI PvE LIVE 3D MAP + GREENIE BOARD + FLIGHT PLANNER: http://map.throughtheinferno.com/ -
We were getting crashes on TTI every few hours due to weapons.dll crash. Might be related, here's our full log. @bignewy your version of TTI MP that I gave you will work if you need to test out our mission specifically. dcs.log-20191129-200338.zip
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Did you edit the mission at all yourself?
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There shouldn't be a sound with that spawning message. You may have a map setting set to not see red units? This is not an issue, I've tested it many times. You need to make sure you are on the latest DCS OpenBeta and be using the latest version of this mission which as of now is v1.58a
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UPDATE 10/26/19 - 1: v1.58a - Added Airboss Voice Audio Clips - Removed WPTS from F-14B as they cannot be utilized and cause errors in the ME.
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UPDATE 10/26/19 - 1: v1.58a - Added Airboss Voice Audio Clips - Removed WPTS from F-14B as they cannot be utilized and cause errors in the ME.
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UPDATE 10/26/19 - 1: v1.58a - Added Airboss Voice Audio Clips - Removed WPTS from F-14B as they cannot be utilized and cause errors in the ME.
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I didn't load in the audio, I will add it for the next update
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It's a minor detail and I can probably address it in the next iteration, but it's simple enough to edit the speeds in the mission editor for these tankers. Thank you for reporting this.
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What mission version are you using and what version of DCS are you running? What exactly is the problem, I'm not sure I understand... So you put a marker in, and the unit spawns in a completely different place?
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UPDATE 10/22/19 - 1: v1.57a - Updated Moose Frameworkto latest version - Added AIRBOSS Script: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html - Included config options for Airboss
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UPDATE 10/22/19 - 1: v1.57a - Updated Moose Frameworkto latest version - Added AIRBOSS Script: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html - Included config options for Airboss
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UPDATE 10/22/19 - 1: v1.57a - Updated Moose Frameworkto latest version This update is not required, but is mostly to stay consistent with the other TTI SP missions
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UPDATE 10/22/19 - 1: v1.57a - Updated Moose Frameworkto latest version - Added AIRBOSS Script: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html - Included config options for Airboss
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Mission Editor Top User Requested Features
deadlyfishes replied to NineLine's topic in Community News
Ability to RESPAWN units. The "ACTIVATE" option should let people respawn their groups as many times as they want so basic mission designs do not have to rely on MIST/MOOSE or any kind of wrapper script. Also... possibly a way to "export" each trigger or the entire trigger list to a LUA FILE so we can share triggers easily or just be able to see how triggers are done in LUA only. An official lua api doc is non-existent or incomplete. For mission designers to use the editor to its full potential we really need some good documentation. -
[REPORTED]F-18 freezes upon selecting SA on MFD
deadlyfishes replied to Capn kamikaze's topic in Bugs and Problems
We're not using any mods on our server machine, the crash happened on some clients as some of these guys are reporting here. My crashlog and anothers was posted above. I see weaponblocks.dll in the crashlogs above, that might help somewhat... Additionally to better help your team, I made a version of our mission that doesn't dynamically load the lua files from the machine on load, I have a portable version you can just run and test on our end in the editor or in hosting MP mode. We want to make sure our files are safe for the time being, so I sent it to you in a PM. Thanks for looking into this. -
[REPORTED]F-18 freezes upon selecting SA on MFD
deadlyfishes replied to Capn kamikaze's topic in Bugs and Problems
Thanks for looking into this, I know you can't open our server's mission files because the scripts are loaded dynamically each time the server is loaded, the trk file might not be as useful, but I found me and another player had crashed at the same time, we were both in the hornet, and looking at the SA page. If you want a working trk of our MP mission would it be possible for me to change the scripts in the track? dcs.log-20191005-014343.zip dcs.log-20191005-014358.zip -
UPDATE 10/03/19 - 1: v1.56a - Added F-16C Viper Slots x2 - Added a fix for enemy aircraft causing a ground mission to appear active when it flies through the zone. Mission zones will now ignore flying units. - Changed dynamic JTAC spawning logic so that the dynamically crated JTAC names will now state which mission type they are marking for, making better use of the "JTAC Status" feature in the F10 - Other Menu
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UPDATE 10/03/19 - 1: v1.56a - Added F-16C Viper Slots x2 - Added a fix for enemy aircraft causing a ground mission to appear active when it flies through the zone. Mission zones will now ignore flying units. - Changed dynamic JTAC spawning logic so that the dynamically crated JTAC names will now state which mission type they are marking for, making better use of the "JTAC Status" feature in the F10 - Other Menu
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