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deadlyfishes

ED Beta Testers
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Everything posted by deadlyfishes

  1. as far as I know, the autoJTAC provides DECIMAL lat/long not TIME lat/long. You'll have to convert those decimal to time.
  2. I've got a big project on the multiplayer side of things. In the coming weeks I'll see what I can do for this mission :) Stay updated, and feel free to post any ideas! Thanks guys!
  3. Fixed it, try it now: https://www.digitalcombatsimulator.com/en/files/3071826/
  4. Yeah, I believe it needs to be a preset... Try editing it in the mission editor for now
  5. For now, the nature of the mission calls for you to decide the sorties, so that's something I can think of in the near future, but it will probably just be player controlled for now. I just updated all the TTI SP missions including this one to have a custom kneeboard with the information you mentioned.
  6. Hey all! An update was pushed to this mission in light of the new DCS update, adding new carrier frequencies/ICLS/etc... Download the latest version of this mission via the ED USER FILES link on the initial post. UPDATE 07/18/2018: - Mission file updated and saved with this DCS Update Patch - Added ICLS Channel 5 to Carrier CV-74 Stennis - Added/Changed CV-74 Stennis ATC Frequency to 115.5 AM - Added Changed LHS-1 Tarawa ATC Frequency to 125.5Mhz AM - Added the aforementioned frequency information to the in-game briefing.
  7. Hey all! An update was pushed to this mission in light of the new DCS update, adding new carrier frequencies/ICLS/etc... Download the latest version of this mission via the ED USER FILES link on the initial post. UPDATE 07/18/2018: - Mission file updated and saved with this DCS Update Patch - Added ICLS Channel 5 to Carrier CV-74 Stennis - Added/Changed CV-74 Stennis ATC Frequency to 115.5 AM - Added Changed LHS-1 Tarawa ATC Frequency to 125.5Mhz AM - Added the aforementioned frequency information to the in-game briefing.
  8. Fixed a major issue with anti-ship missions in v1.22 Pushed to ED User Files Page today. HOTFIX 07/13/2018: - Fixed an issue with an anti-ship mission that was not working properly
  9. Hey turns out I actually finished it early!!! Here it is: https://forums.eagle.ru/showthread.php?p=3565516 Thanks!!
  10. You can DOWNLOAD the latest version here via ED User Files---> [https://www.digitalcombatsimulator.c...files/3301188/] Designed for Singleplayer or Private Co-op Only ____________________________________ Guides, Tutorials, and General Documentation for TTI SP: TTI SP Guides, Tutorials, General Documentation ____________________________________ UP-TO-DATE CHANGELOG: TTI SP Mission Changelog ____________________________________ Join the TTI Community Discord for technical support, general DCS help and to find fellow pilots to fly with: TTI Community Discord Server ____________________________________ Please consider supporting Through The Inferno DCS and community projects. You can do so via Patreon! Support Through The Inferno on Patreon! ____________________________________ Looking for the multiplayer server? Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281 ____________________________________ WHY PLAY TTI AND HOW IT WORKS: FLY AND ENJOY ALL DCS MODULES WITH PROPER MISSIONS FOR EACH AIRFRAME TYPE. - NO NEED TO SWITCH OR LOAD INTO MISSION FILES TO FLY OTHER AIRCRAFT OR FOCUS ON ANOTHER COMBAT SCENARIO. CUSTOMIZABLE IMMERSIVE EXPERIENCE FOR YOUR OWN ENJOYMENT - Fly it your way, adjust settings for difficulty, immersion or for fun extreme scenarios! Change various settings that affect your living and breathing air combat arena of operations. CHOOSE BETWEEN SEVERAL ERAS OF WAR TO EXPERIENCE AERIAL COMBAT THROUGH PAST AND PRESENT CHOOSE ANY MISSION TYPE TO BE GENERATED - This mission can generate a WIDE VARIETY of mission scenarios. - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated. - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences. - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one! You'll never need to create your own scenarios (too predictable) again! Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones! The mission is ENDLESS. Repeat or do new missions as long as you'd like. FEATURES: Wide variety of aircraft to choose from Choose between several eras of war "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans Wide variety of aircraft to choose from "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans WHAT'S INCLUDED? Modules and add-on compatibility: All DCS modules, both fixed and rotary wing are available to fly and operate in TTI. Since the mission era/time period can be changed as desired, this gives any and all modules a compatible mission combat environment. WW2 Asset Pack is optionally supported. If you own the WW2 Asset Pack, you can enable these units to fully experience and utilize them however you'd like. You can optionally add your own client slots for co-op, they can be modded add-on aircraft as well. Please read our guides for more detail. Mission Types: Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack, but an option is available to prevent stacking of forced air to air missions in the mission settings. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete. Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from: HARD - SAMs may be present. EASY (Multirole) - No SAMs will be present. Helo - These missions will spawn closer to the home base. Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos. Anti-Ship - This will spawn a group of enemy ships. Convoy Hunt - Hunt down moving enemy ground vehicle convoys. Mission WPT Label definitions (the labels that appear on your HSI/planning tools in-aircraft) MR - Multirole/A2G Easy AG - A2G Hard AGH - A2G Helo/Infantry Labeled same as mission zones in mission editor. Random/Ambient Events: - Random enemy A2A groups will spawn from time to time. This can optionally be configured and/or disabled in the mission settings. - Random enemy vehicle or troop reinforcments might show up at active ground missions at random times. This can optionally be configured and/or disabled in the mission settings. - Random air traffic for both friendly and enemy airbases will do random routes and patrols if this feature is enabled. ______________ Additional feature highlights, but not limited to: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Tutorials available in the TTI SP Tutorials/Guides Google Drive, linked above) ______________________________ Highly customizable SUPER CARRIER Deck Layout Menu: You can create your own Static Unit layout on the Super Carrier deck using this awesome menu: Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier. Layout Scripts Created by Redkite https://www.digitalcombatsimulator.c...files/3309905/ https://www.youtube.com/user/RedKiteRender/ AIRBOSS CARRIER OPS SCRIPT: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html _________________ Dynamic AI Helo Troop Transport Scripts: ____________________________________ TTI: Eras of War Experience the vast world of aerial combat operations past and present by selecting your desired conflict time period. The mission experience will automatically generate suitable ground, air and sea missions based on your mission era selection without the need of loading a separate mission file! Current Mission Eras include: World War 2, Korean War, Modern. Unit spawns are still editable! Optionally; If you own the WW2 Asset Pack, you can enable the units to be added in your mission. Mission attributes such as setting how many ground units and ground unit type at missions and many other options are now editable in the mission editor! Check the tutorial text file how to go about editing the mission settings and what each setting does! ____________________________________ Other versions of Through The Inferno on other maps/regions: DCS Caucasus Map: https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/ DCS NTTR Map: https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/ DCS Pesian Gulf Map: https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/ DCS Syria Map: https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/ DCS Afghanistan Map: https://forum.dcs.world/topic/355155-through-the-inferno-afghanistan-highly-dynamic-and-endless-task-based-mission/ DCS Mariana Islands Map: https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission DCS South Atlantic Map: https://forum.dcs.world/topic/302385-through-the-inferno-south-atlanticfalklands-highly-dynamic-and-endless-task-based-mission DCS Sinai Map: https://forum.dcs.world/topic/327950-through-the-inferno-sinai-highly-dynamic-and-endless-task-based-mission/ DCS Kola Map: https://forum.dcs.world/topic/349309-through-the-inferno-kola-peninsula-highly-dynamic-and-endless-task-based-mission/ DCS Normandy Map: https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/ DCS Iraq Map: https://forum.dcs.world/topic/366268-through-the-inferno-iraq-highly-dynamic-and-endless-task-based-mission/ DCS Cold War Germany Map: https://forum.dcs.world/topic/374893-through-the-inferno-cold-war-germany-highly-dynamic-and-endless-task-based-mission/ ____________________________________ F10 Other Menus and available scripts/utilities (Quick Reference Guide): Reminder there are specific guides availabe for EVERY feature in TTI via our documentation folder on Google Drive https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 Mission Spawning Menu - Force spawn ground missions - Force spawn enemy aircraft to engage with - Force spawn friendly combat air patrol backup via airfield or carriers Navigation Tools - ATIS Menu and ATIS broadcasts (when enabled, and when not in FC3 aircraft) Intel Tools - Get detailed info on active missions - Show reports from AFAC/JTAC drones that designate targets - EWRS: Get AWACS reports via text-pop up to locate enemy aircraft Random Air Traffic - Force spawn random air traffic if desired - Add Military and/or Civilian Aircraft mod aircraft with the optionally installed expansion scripts, included with TTI zip download. Zeus Real-Time Spawning System: - Spawn in assets at-will while in-game on the F10 Map using map markers AI Helo-Troop Transport Script - AI will send a troop transport to attack a nearby mission. You can configure AI troop transport options in the mission settings. - CTLD Extract/Pickup DOES WORK with these troops! - You can initiate a troop transport to deploy on ANY point on the map with the Zeus system. ***Third Party Scripts*** Helicopter Ops and Logistics Transport by ciribob CTLD Script (Build air defenses, transport troops and more!) Realistic sling loading can be changed via the menu or in the mission settings. https://github.com/ciribob/DCS-CTLD CSAR Script (Combat Search and Rescue) https://github.com/ciribob/DCS-CSAR Carrier Ops Tools Airboss Script https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html Carrier Deck Static Assets Menu (Spawn statics for an immersive look and feel on the carrier deck) Mission Enhancer Package by daemon1808 https://forum.dcs.world/topic/289944-mission-enhancer-package-a-mod-for-request-live-support-during-a-mission/ Script Frameworks used: EWRS MIST CTLD MOOSE Framework Mission Enhancer Package __________________________________________________________________________________________________________________________________________________________ THE OFFICIAL THROUGH THE INFERNO SERVERS MP SERVERS ARE NOW ONLINE: CHECK OUT THE OFFICIAL SERVER THREAD HERE: https://forums.eagle.ru/showthread.php?t=185281 Issues, comments, questions? Please let me know here in this thread. You can also join our discord community for support as well: TTI Community Discord Server __________________________________________________________________________________________________________________________________________________________
  11. Hey there! Thanks for the kind words :) I'll be working on this soon, so stay updated on the mission and campaigns forum and/or keep an eye on our website. I'll probably work on this over the weekend.
  12. Multiplayer in DCS is a big deal and it's nothing to scoff at. I started a "dynamic mission" project about two years ago. I came to the conclusion that I felt that DCS was a gorgeous and very powerful simulator but lacked dynamic mission content. I stepped away from DCS for almost a year to play other combat simulator games with amazing mission/scenario depth and I was determined to bring good gameplay to DCS with my TTI project. I'm putting it out there that I'm no master programmer or did anything like that for a living. Sure, I do get to hang with devs/programmers all day everyday since I am involved in the gaming industry (audio) but I don't touch code. I started literally from the bottom, watching ME tutorial videos and from there after months of trial and error, I created an open-world sandbox "RPG" style singleplayer experience that allowed players to choose their own aircraft and missions inside a single mission without switching miz files. I learned a lot about scripting lua and a lot about scripting within the DCS engine. I had seen that we had almost 20,000 downloads for these missions on ED User files, and decided to step into the world of MP. Myself being a SP only guy, decided to take a "PvE only" (vs AI) approach and now we're up there with DDCS, Blueflag and 104th being the one of the most popular PvE only with some others. With our logs, community discord, website and all that we have for our playerbase, we see almost 500 unique players on our server every month, maybe even more total, but we have a lot of data to show that even in our server alone MP is nothing to scoff at. Heh, we've even seen some of you ED guys on here having fun :) That being said PvE is a different game when it comes to server scripting and stability. The missions have to be very dynamic, and have to handle a server with over 30+ clients on the SAME SIDE. We have to ensure there is enough to do for all airframe types and to ensure good gameplay balance along with keeping things fresh, fun and unpredictable. Sure if a PvP server has 50 clients, it's evenly spread out through red vs blue, but on PvE with 50 clients, well they're all on blue so highly dynamic missions and scripting everything to balance gameplay is a lot of work. Through a year of surveying our players, logging stats and thousands of hair-pulling hours working through bugs, workarounds, fixing performance I can see why many successful server owners pulled out of the game soon before 2.5... I'm 100% with Drexx; I can spend 4-8 hours per day working on scripting for our PvE server, I do need to get on top of the reporting bugs game more, but I've been so busy and concentrated on managing our server and community. I wholeheartedly believe that there is a huge majority of people that wouldn't play DCS unless great MP servers are available to them. The kind of things we've had to hack together to get a stable server up and running is kind of insane; - Powerful Gaming PC (better than most of our players' PCs lol..) - Many changes to Windows REGISTRY - Many script edits to start DCS into MP - Server Admin tools (ban, log, auto-ban/kick) - Automation scripts** ** Yeah so, we found that if a server starts up, and clients connect during load, it will usually crash so we have automation scripts that do the following: -Start DCS MP Server Startup Procedure -Block DCS Port/Internet Connection -Start DCS into MP automatically -Wait for mission to load -Unblock DCS Port/Internet Connection -Wait 6 hours (server life cycle) -Close DCS automatically -Shut down PC -------- (A restart is the only way we've seen FULL 6h cycles on our server without any hangs/crashes) -Start PC -Start DCS MP Server Startup Procedure again Oof. Yeah it's kind of insane. This really should be more simple, but we love DCS and playing with others so we do it. It's really getting to the point that the MP community and server owners need to step up and let ED know that we're nothing to look over right now. I've seen many people REALLY get into DCS through MP... and running PvE only through the year has really helped bridge the gap from SP to MP... Every other community member of ours always says that we really help people move on from SP and start getting more into MP and getting more modules as well. I just wanted to come in here and say my peace. I think ED does do a good job at what they do, but we really need some attention to multiplayer, I hope they see that now. Thanks to everyone in here voicing their concerns and thoughts.
  13. Hey all, a new update has been pushed to the ED User Files page for this mission! I've added many new zones to increase dynamic gameplay. UPDATE 07/10/2018: - Each A2G Mission type now has 10 zones, making for 40 possible mission locations, with endless unit variety/composition/placement within zone. This change brings a much more unpredictable dynamic to the mission generation script.
  14. Hey all, a new update has been pushed to the ED User Files page for this mission! I've added many new zones to increase dynamic gameplay. UPDATE 07/10/2018: - Each A2G Mission type now has 10 zones, making for 40 possible mission locations, with endless unit variety/composition/placement within zone. This change brings a much more unpredictable dynamic to the mission generation script.
  15. Hey all, a new update has been pushed to the ED User Files page for this mission! I've added many new zones to increase dynamic gameplay. UPDATE 07/10/2018: - Each A2G Mission type now has 10 zones, making for 40 possible mission locations, with endless unit variety/composition/placement within zone. This change brings a much more unpredictable dynamic to the mission generation script.
  16. HOTFIX 07/01/2018: - Fixed a bug where A2G Hard would repeat messages and not spawn anything in the Non-Smoked Targets version
  17. I just pushed an update today which adds a TON more aircraft for the enemy list, so there's more variety for A2A, Some new vehicles in the enemy pool for A2G, also A2G HARD will now have more complex SAM networks and tougher ground threats to really get some challenging A2G going on, and to really get good usage of aircraft with SEAD weapons/capabilities. Enjoy!
  18. It's a limitation of DCS of the moment as far as I know.... You'll have to re-start once your wingmen decide the sortie is over. Anyway, I just pushed an update today which adds a TON more aircraft for the enemy list, so there's more variety for A2A, Some new vehicles in the enemy pool for A2G, also A2G HARD will now have more complex SAM networks and tougher ground threats to really get some challenging A2G going on, and to really get good usage of aircraft with SEAD weapons/capabilities. Enjoy!
  19. Well, the current release of DCS is now on stable. OB has merged with Stable branch, it works pretty well! I just pushed an update today which adds a TON more aircraft for the enemy list, so there's more variety for A2A, Some new vehicles in the enemy pool for A2G, also A2G HARD will now have more complex SAM networks and tougher ground threats to really get some challenging A2G going on, and to really get good usage of aircraft with SEAD weapons/capabilities. Enjoy!
  20. As the original post mentions, it's a very sand-box like mission, where you can approach any mission type in any airframe you'd like. So for the Huey; I could recommend starting an "Infantry Assault" Mission Pick up some troops at the smoke marker, go to the mission area which has a lot of troops and some soft ground targets, drop off your guys and put door gunners on weapons free and enjoy the light show :) The options are limitless.
  21. A major error in mission completion detection for A2G Helo Mission 2 has been fixed and pushed to the ED User Files page. Please download the latest version which can be found on the initial post of this thread. Thanks!
  22. A major error in mission completion detection for A2G Helo Mission 2 has been fixed and pushed to the ED User Files page. Please download the latest version which can be found on the initial post of this thread. Thanks!
  23. A major error in mission completion detection for A2G Helo Mission 2 has been fixed and pushed to the ED User Files page. Please download the latest version which can be found on the initial post of this thread. Thanks!
  24. The "Unlocked Liveries" mod on our homepage will allow you to use ALL countries' skins for all aircraft on our server. This works on other servers as well. Enjoy!
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