-
Posts
1020 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by deadlyfishes
-
The current carrier aircraft Su-33 and AV-8B harriers do not spawn correctly on their respective carriers: Start on Ramp ---> "Your flight is delayed to start" Sometimes when you keep trying it spawns you where the carrier was initially and then you fall into the water. Start on Runway is a temporary workaround, but it starts you HOT.
-
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Yes, there are single player missions, check the original post: Looking for the single player versions? NTTR Map Caucasus Map Persian Gulf Map (Coming Soon) _____________________________ In other news: THE PERSIAN GULF MAP FOR MULTIPLAYER IS LIVE!!!!!! ENJOY! -
Before 2.5, I had found a solution to this problem in 1.5.7: https://forums.eagle.ru/showthread.php?t=194241 Doing this using uncontrolled units/statics worked wonders in 1.5, but no longer fixes the problem in 2.5 All clients on our server (sees about 30 players on average) experience a short lag spike/pause/hiccup when: A player joins a slot. A new vehicle group is spawned. A new aircraft group/single unit is spawned. Players joining slots and spawning/activating units is an essential part of dynamic and procedural multiplayer mission design. Has anyone found a new workaround to fix this problem? I hope ED is working on an update to fix this issue. This is also an issue in SP as well. At the very least, I hope to bring this to ED's attention.
-
There's only one slot per aircraft right now. Multiple helo ones because of location. You can open up the mission editor and go to any aircraft and increase the slot amount: https://i.gyazo.com/8a6797647c886fc76a5aceb86f79cc51.png Change the second number in UNIT to be 1 of 4 (4 is the max you can have in an aircraft group) Ignore the airframe if it doesn't match the slot name. This is because of me using mods to force certain airframes into certain countries. It will be fine to leave this as is. If you touch it, then it's possible you won't be able to put it back to the aircraft you want unless you have a modded countriesdb.lua file from my personal computer.
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hey all! Important update: Please discard v1.14 since there is a major bug with the mission spawning. Please ensure you have v1.15 (the latest version as of this post).
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
So I'm getting reports, and experiencing first hand randomly exploding while playing on the latest patch released today. I've seen about half the server population explode out of thin air at the same time. Also heard reports from a few that it doesn't pertain to one server and/or online mode only. Anyone else encounter this issue? I hope that this is just a bug from the update and not related to any mission design/scripting.
-
Pushed out another update that has the auto JTACs designating priority targets! They will now target SAMs first, AAA, then anything else that is remaining that is not considered top priority (fuel trucks, unarmed) will be chosen last. Enjoy!
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Pushed out another update that has the auto JTACs designating priority targets! They will now target SAMs first, AAA, then anything else that is remaining that is not considered top priority (fuel trucks, unarmed) will be chosen last. Enjoy!
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Looks like I accidently changed the L-39 into the J-11. I created new slots for the L-39 in version 1.12, just updated :) You can add any aircraft from any country as client. Do not use 'player' because it will default to that slot. 'player' is meant for a purely single-slot, one-plane only mission. Additionally, you can only have planes that are tied to certain countries. Which is why I made that mod, so there are more options for more planes in more countries. Adding new slots won't affect the scripting in my mission, no, you're fine to do as you like, but please do not host the mission as a public server. You don't need to contact the JTACs. The auto-JTAC script is always lasing 1688 and is always smoking that target. Use the F10 - Other Menu and then JTAC status to get detailed info on the target it is lasing. The whole point of the regular JTAC menu in DCS is to get them to smoke/lase, so this script bypasses all of that so we can lase and smoke any enemy on the ground that is generated dynamically out of thin air. For your skin, make sure you remove the line that designates the country in the description.lua. Also, the scripting for a skin may have changed since then, see if your skin follows the same scripting protocols as skins that are already in the game.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Haha, well the reasoning for my country assignments has more to do with how the big multiplayer version of this mission works: All helos are set to UK. All messages that relate to helos only, are only sent via a trigger "Message to Country: UK" This way those pilots in specific aircraft get specific messages. There's no need for those planes designed and assigned to do CAP only to get messages about a helo mission :) A simple workaround without having to script too much.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Mission Editor Tip: Properly Selecting Multiple Groups
deadlyfishes replied to deadlyfishes's topic in Mission Editor
Even sometimes when you space out the clicks, it still intermittently deselects... I was able to get it everytime doing what I did in the video >_< Also, we really just need a select all by drawing a box or something... -
You need a mod that changes the planes in the countries. You don't have it, so your editor will look different than mine. If you run the mission without tampering with it, the airframes match the group names as intended. You need the file attached (this currently works with 2.5.1) and you need to put it in DCS World OpenBeta\Scripts\Database Save a backup. You can also edit the file yourself, make sure you copy and paste the airframes from the right countries with the correct spelling. For example, in my version, I added a few planes to Canada: -- CANADA local units = country:get("CANADA").Units cnt_unit( units.Planes.Plane, "C-130"); cnt_unit( units.Planes.Plane, "P-51D"); cnt_unit( units.Planes.Plane, "F/A-18C"); --ADDED cnt_unit( units.Planes.Plane, "Su-25"); cnt_unit( units.Planes.Plane, "Su-25T"); cnt_unit( units.Planes.Plane, "A-10A"); db_countries.lua
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
it doesnt work? https://www.digitalcombatsimulator.com/en/files/3063233/
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Thanks for letting me know. Issue is fixed in version 1.11, live now on the ed user files page.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Mission Editor Tip: Properly Selecting Multiple Groups
deadlyfishes posted a topic in Mission Editor
So I found out how to successfully select multiple groups in the DCS Mission Editor. For those that don't know: You can hold Left Shift and double click to select multiple groups. However, that doesn't work out to well all the time. Sometimes when selecting the next group, everything deselects. It happens intermittently, so you never know when everything will deselect, and it can be VERY frustrating when you have to select many groups. GOOD NEWS THOUGH! I found a surefire way to select ALL THE GROUPS YOU WANT without your groups becoming unselected intermittently. I made a tutorial video here: ${1} So here's how it goes: Single click the first group While holding Left Shift, single click a random unselected group, that is NOT the one you want to select next. While holding Left Shift, single click the group you WANT SELECTED next. Repeat until all the groups you want are selected. (You may need +1 more extra group if you are trying to select everything on the map.) Once your desired groups are selected, you can copy and paste them with CTRL+C for copy and CTRL+V for paste. What's awesome and powerful about the 2.5 merge is that you can copy and paste between mission files that are different maps. If this doesn't make sense, just watch the video :) -
A big update that fixes some bugs, improves performance, and adds new airframes is live and has been uploaded to the ED User Files Page. (Find the link at the top post). Please let me know if there are any issues, bugs or anything you'd like to see in a future update. Thanks and enjoy!
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
A big update that fixes some bugs, improves performance, and adds new airframes is live and has been uploaded to the ED User Files Page. (Find the link at the top post). Please let me know if there are any issues, bugs or anything you'd like to see in a future update. Thanks and enjoy!
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
With Grimes' help, I figured it out: local function main() timer.scheduleFunction(main, {}, timer.getTime() + 1) --Easy A2A INIT if trigger.misc.getUserFlag('1116') == 1 then trigger.action.outTextForCountry( 1, "<< omg it worked >>", 10) trigger.action.outSoundForCountry( 1, "radio click.ogg" ) a2a_easy_start() trigger.action.setUserFlag('1116', false) end end main() I am able to trigger my mission start with the function that I already defined: a2a_easy_start()
-
Hey all, Looking to convert my simple missions into lua script instead of using the ME triggers. Yes, I know about MOOSE and I utilize many aspects of it for more complex missions. I'm looking to convert some triggers into lua to make switching over to new maps easier, without having to make the same triggers again. How would one go about doing the following: SWITCHED CONDITION > CONDITION Flag 1 is TRUE > ACTION Message to all "Blah" Flag Off 1 I already know how to set actions: trigger.action.outText("<< omg it worked >>", 10) trigger.action.outSound("BD_00007 single beep2.ogg" ) trigger.action.setUserFlag('1120', false)But I'm looking to do something like this, and I can't seem to properly script it: if trigger.misc.getUserFlag(1120) == true then trigger.action.outText("<< omg it worked >>", 10) trigger.action.outSound("BD_00007 single beep2.ogg" ) trigger.action.setUserFlag('1120', false) endI heard that LUA Predicate is back https://forums.eagle.ru/showthread.php?t=201188&highlight=LUA+PREDICATE , so maybe this is possible now, if it wasn't before? Any insight would be greatly appreciated, thanks all!
-
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Just wanted to let everyone know: We've updated to the latest version 2.5.1 and added J-11A slots. Enjoy! -
I noticed that there are several variations of switch and cockpit sounds in the M2000C Sounds directory. These all sound great, but the cockpit is only utilizing the Switch_Click.ogg file for every type of switch/button/knob. Additionally, the canopy open and close sound both utilize the same sound as well: M2kC_close.ogg Thanks for your attention.
-
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
https://www.throughtheinferno.com -
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
https://throughtheinferno.com/faq/ -
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Did you see our video? ${1} Follow that exactly, I do mention you can use this method using the map and visually acquiring the target. Basically: Type "-intel" in ALL CHAT (Shift+tab) to see which missions are available. It will tell you: GRID XX## and [NEAREST CITY NAME] Use the Mission Name and Number to find it on the kneeboard if you want to use L/L. If not, go to the F10 Map, find the grid and find the town. That's where they will be. Use the ruler at the top right to measure range and bearing. Otherwise, you can just look at the map without that to see which direction you need to go. You can also use -a2gsmoke in all chat to have flares/smoke deployed once you get close to visually acquire the target area. The JTACs auto-lase and auto smoke ground targets. -
This pops up everytime I start DCS after the most recent update as of 3/20/18 I can paste in my FC3 key in there and it starts up fine, but then it will pop up everytime I start DCS. Also when I hit SKIP I get this everytime as well, with the same amount of time remaining: Is this a known issue or is there something I need to do to fix this?