-
Posts
1020 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by deadlyfishes
-
UPDATE 12/17/2018 - 2: v1.03a - Fixed CV-Stennis ATC Frequency to be 225.50Mhz AMwhich was on another frequency that didn't work with the Hornet.
- 91 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
New update for TTI Normandy Modern: UPDATE 12/17/2018: v1.03 - Added "Zeus" spawning/destroying feature. - Added "ALIVE" versions which act similarly to the multiplayer version of TTI. - Added more objects to Stennis Carrier. - Added Random Air Traffic for "ALIVE" versions. - Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units. - Stennis Carrier will now shoot at enemy planes. - Changed smoke colors. Smoke colors specified in briefing/readme. - Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module. - Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier where applicable)
- 91 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
UPDATE 12/17/2018: v1.18 - Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier on maps with sea/ocean where applicable)
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hello there! You can keep the old versions of this mission if you want, there really is no reason to though. You can keep your DCS updated by following this thread here: https://forums.eagle.ru/showthread.php?t=114030 The older versions are obsolete, and very taxing on cpu resources. However, I may still have them on my machine if you're interested, just know I'm not actively supporting them. They may be riddled with bugs and not so well optimized as this latest version. PM me on discord if you'd like to get in better touch with me.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
UPDATE 12/17/2018: v1.18 - Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier on maps with sea/ocean where applicable)
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
UPDATE 12/17/2018: v1.10 - Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier where applicable)
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
So looks like TTI: WW2 is using the VERY VERY old system, I'm not sure if I'll be able to get it to be how the other missions shaped up to be, but! NTTR with the new Zeus and Alive versions are ready to go---> https://forums.eagle.ru/showthread.php?t=198219
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hey guys! A GREAT NEW UPDATE HAS ARRIVED! -- Find the download link on the first page of this forum post, it's the link to the ED User files page. UPDATE 12/16/2018: - Added "Zeus" spawning/destroying feature. - Added "ALIVE" versions which act similarly to the multiplayer version of TTI. - Added Random Air Traffic for "ALIVE" versions. - Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units. - Changed smoke colors. Smoke colors specified in briefing/readme. - Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module. WHAT'S NEW? Several variations of the mission is included: ALIVE VERSION: All missions will start automatically. --Just like the multiplayer version! Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu Random SAM sites will generate in a random unknown location every 30+ minutes. Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes. STANDARD VERSION: All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic. Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets. Additionally, all versions of TTI include: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing and forum post on how to use these commands) -Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme) -Spawn in a JTAC for your friend to control (via combined arms) -Spawn in an Abrams tank for your friend or for your self to control (via combined arms)
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Thanks, fixed the issue: UPDATE 12/16/2018 C: - Hotfix (v1.26a) for issues where STANDARD version was auto-spawning missions and ZEUS triggers/commands were not working in some of the STANDARD versions.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Yes, eventually, but these are the most popular right now. I'm going to see how it plays out with our community to see if anything needs tweaking soon enough. I'm thinking NTTR will come first, and I believe it's been a while since TTI: WW2 has had any love, I might need to update that one in general.
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
New update everyone! I've added way more units to the spawnable list, which should make things more interesting now. You can find the full list in the first post as well as in the game briefing and readme files. Also, the mini gif tutorial has been updated: UPDATE 12/16/2018 B: - Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units. - Stennis Carrier will now shoot at enemy planes. - Changed smoke colors. Smoke colors specified in briefing/readme.
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hey there, check this post, and the updates New update everyone! I've added way more units to the spawnable list, which should make things more interesting now. You can find the full list in the first post as well as in the game briefing and readme files. Also, the mini gif tutorial has been updated: UPDATE 12/16/2018 B: - Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units. - Stennis Carrier will now shoot at enemy planes. - Changed smoke colors. Smoke colors specified in briefing/readme.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Works fine here. Try deleting fxo, metashaders2 and mission editor folders located in User > Saved Games > DCS folder. If all else fails, delete that folder entirely. You'll lose your binds though... Worth a shot? You can save the config file in there if you want to back up your binds.
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hey guys! A GREAT NEW UPDATE HAS ARRIVED! -- Find the download link on the first page of this forum post, it's the link to the ED User files page. UPDATE 12/16/2018: - Added "Zeus" spawning/destroying feature. - Added "ALIVE" versions which act similarly to the multiplayer version of TTI. - Added more objects to Stennis Carrier. - Added Random Air Traffic for "ALIVE" versions. WHAT'S NEW? Several variations of the mission is included: ALIVE VERSION: All missions will start automatically. --Just like the multiplayer version! Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu Random SAM sites will generate in a random unknown location every 30+ minutes. Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes. STANDARD VERSION: All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic. Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets. Additionally, all versions of TTI include: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing and forum post on how to use these commands) -Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme) -Spawn in a JTAC for your friend to control (via combined arms) -Spawn in an Abrams tank for your friend or for your self to control (via combined arms)
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Hey guys! A GREAT NEW UPDATE HAS ARRIVED! -- Find the download link on the first page of this forum post, it's the link to the ED User files page. UPDATE 12/16/2018: - Added "Zeus" spawning/destroying feature. - Added "ALIVE" versions which act similarly to the multiplayer version of TTI. - Added more objects to Stennis Carrier. - Added Random Air Traffic for "ALIVE" versions. WHAT'S NEW? Several variations of the mission is included: ALIVE VERSION: All missions will start automatically. --Just like the multiplayer version! Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu Random SAM sites will generate in a random unknown location every 30+ minutes. Random air traffic is active. You will see friendly civilian non-combat planes randomly flying their own routes. STANDARD VERSION: All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic. Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets. Additionally, all versions of TTI include: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing and forum post on how to use these commands) -Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme) -Spawn in a JTAC for your friend to control (via combined arms) -Spawn in an Abrams tank for your friend or for your self to control (via combined arms)
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Kind of an old thread here. I notice this REALLY helped 100% on DCS 1.5, but even with this work-around it's somewhat of an issue in 2.5, with a lot of units, heavy volume of players and objects/AI. Maybe it helps on a smaller scale, but it's not as effective as it used to be on 1.5. Hopefully fixes and better netcode will come with the supposed dedicated app coming Soon™
-
Through The Inferno (Dynamic PvP) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
We were testing some things that were causing crash issues, I can put them back, soon. For the longer time, it requires tweaking the machine's bot worker that automatically restarts the computer at a set interval. It may be a while until we can fix this. Let me know if there's anything else, you can stay updated and provide more feedback on our discord if you'd like. Thanks :D -
Through The Inferno (Dynamic PvP) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
on my list of things to fix now, I'll take care of that thanks :D -
Tutorial video on mission tasking, ground target location acquisition and more! __________ ---THIS MISSION IS STILL A WIP!!! We would love to hear your questions, comments and feedback in our discord or on this forum post as we move forward with developing this server--- __________ Our official public US server can be found in the DCS Multiplayer Server list (you must be on the latest DCS OpenBeta version): ✪✪ Through The Inferno -DYNAMIC PvP+PvE- [107th-US PUBLIC] ✪✪ The servers will be up 24/7 unless noted otherwise here. -- Dedicated server based in California, USA -- Through The Inferno (Dynamic PvP/PvE) by deadlyfishes is an exhilarating endless, dynamic, and persistent open-world PvE (Player vs AI) and PvP (Player vs Player) experience for multiplayer. Official Website: http://throughtheinferno.com/ More detailed information with maps, statistics and more can be found on our website. ___ Through The Inferno MP Servers are developed by: ___ Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums. All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community. Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread. We WILL NOT consider any ban appeal/complaint made on this thread and will not consider unbanning from then on. ___ This server uses SRS Radio: IP:Find radio frequencies in-game in the server briefing. https://discord.gg/BRF2pcN ___ PvP Balancing and Restrictions: As mentioned before, this mission is a WIP still. For now, each side (Red and Blue) have access to the same weapons and aircraft, they essentially mirror each other, including the ground units. If this is a big problem with our community, we may consider Eastern vs Western aircraft just as most PvP servers are. Again, please leave your feedback, questions and comments in our discord or this forum post, we would love to hear from you! ___ Along with the chance of encountering a PvP engagement, there are PvE missions as well. They are dynamically generated by our scripting engine: There are several exciting PvE mission types that are available in "Through The Inferno" Air to Air --> (Easy, Normal, Hard, Aggressive) Air to Ground Multi-role Anti-ship Deep Strike Base Capturing System Troop Transport (CTLD Helos and Transport Aircraft) - Can be used to capture bases. SAM/Base Defense Building (CTLD Helos) - Used to build airbase defenses Logistics support and Rewards system (Earn logistics aircraft for your team by completing objectives). Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed. Persistent combat environment will generate: Randomized Scramble/Air Raid Events Randomized Enemy Air Patrol Events Modules: All modern fighter and ground attack modules are available! Other Features: Automatic JTAC lase/designate system. No need to "call JTAC" Refueling tankers CTLD Script for Helos (Pickup/dropoff troops cargo, AA defenses and more into battle) CTLD Script for Transport Fixed-Wing Aircraft ( Pick up commanders to drop them off at airfields to capture them) EWRS Script for convenient AWACS Picture Reports Dynamic combat events. Logistics Aircraft Rewards System (complete objectives to gain resources for your team). Simple but deep gameplay elements. Custom chat scripts for intel reports Combined Arms events and play-ability. Custom kneeboards Auto-kick and ban system for team killing. Great for beginners and veterans. _________ Official Server Rules:: http://throughtheinferno.com/rules/ ________ Detailed information for specific missions: ________ Looking for the single player versions? DCS Caucasus Map: https://forums.eagle.ru/showthread.php?t=198221 DCS NTTR Map: https://forums.eagle.ru/showthread.php?t=198219 DCS Pesian Gulf Map: https://forums.eagle.ru/showthread.php?p=3496171 DCS Normandy Map (WW2): https://forums.eagle.ru/showthread.php?t=198218 DCS Normandy Map (Modern): https://forums.eagle.ru/showthread.php?p=3565516 Looking for the multiplayer versions? Through The Inferno - PvE Multiplayer Server: https://forums.eagle.ru/showthread.php?t=185281 Through The Inferno - PvP Multiplayer Server: https://forums.eagle.ru/showthread.php?p=3626652 ________ Script framework and scripts used: MOOSE Framework EWRS MIST CTLD CSAR Please let us know in this thread of any issues/bugs or suggestions! Enjoy!
-
Yes, understandable, but the goal of these missions are to be 100% player's choice of what they want to do and fly, so all options must be available. If you want to fly the planes with any skin, you can find the "unlocked liveries mod" on our website so you can unlock all the skins to be used on any mission or server. http://www.throughtheinferno.com/mods
-
Try adding the F5 with another wingman in the group, set to client for human player slot. Anything other than player or client will be an AI wingman, see if it works then. It should let you save otherwise, the latest DCS updates broke the mission editor, so it may work now if you have the latest version of DCS
- 130 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
The issue is that the JTAC autolase coordinates are in L/L DECIMAL. To input coordinates in the hornet or harrier you need L/L Mins/Sec Find a converter online that converts L/L Decimal to L/L Time The reason why using the F10 map works is because the F10 Map by default gives you L/L time
- 292 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with:
-
Through The Inferno (Dynamic DCS) - Public US Server
deadlyfishes replied to deadlyfishes's topic in Multiplayer
Go to our official website, and go to the mod page to get the "Unlocked Liveries Mod" as I mentioned above you can use this mod to use ANY SKIN for ALL AIRCRAFT on any MP or SP mission. http://www.throughtheinferno.com/mods -
I just did a test on a vanilla file, no edits. Seems to be 100% fine. What changes did you do? If you add or remove any of the RED units you'll see a lot of errors like that. Yes, you can go to the mission editor and add more planes to the group that you want to use. Make sure their difficulty is set to anything EXCEPT Player or Client.
- 481 replies
-
- customizable
- dynamic
-
(and 5 more)
Tagged with: