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About Flash_111
- Birthday December 6
Personal Information
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Flight Simulators
DCS World, Elite Dangerous, MSFS 2020, X Plane 11, IL-2
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Location
United States
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Interests
Cars, Shooting, Flying
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Occupation
Certified Flight Instructor
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F-14A crash on repeated mission starts
Flash_111 replied to captain_dalan's topic in Bugs and Problems
I have noted hung starts after clicking fly- usually if I click it as soon as it appears while textures are still streaming in. I suspect it has something to do with the new streaming textures methods that were added to DCS last fall. I also run custom textures in the cockpit so I probably should double check that there's no weird compression methods being used in the files I made. -
Mike Force Team started following Flash_111
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investigating Supercarrier Liveries (Deck Textures)
Flash_111 replied to NatoAviator's topic in Bugs and Problems
I don't always spot the deck but when I do I like to see markings -
investigating Supercarrier Liveries (Deck Textures)
Flash_111 replied to NatoAviator's topic in Bugs and Problems
Our group uses a high contrast custom skin for SC as well, would be great to get that functionality restored -
While attempting to create an external lighting mod for the F-14 I ran across a bug I believe to be present in the LOD 1 shape files of both the A and B. It would appear that the right wingtip "halo" does not render on the LOD 1 shape (I believe the call in question is HB_F14_EXT_WING_ORB_GREEN. HB_F14_LIGHTS_WING appears to be working). To create the demo image I made a livery description.lua that initialized all the light source calls I could find from every external shape json- and pointed them to a file that doesn't exist, thus forcing each light source to show the "green barf" placeholder texture. As you can see below, LOD1 is missing the right wingtip light "orb". All light sources are present in the other LOD levels. Note- this effects the default F-14A/B and while the external lights are so subdued it is difficult to notice, the bug is present nonetheless. Another point of interest: LOD Distant appears to render the wingtip position lights in the unswept position even when wings are swept.
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Feedback Thread - F-14 Tomcat Patch, Dec 16th 2022
Flash_111 replied to IronMike's topic in DCS: F-14A & B
Would it be possible to get a little more info about how the far LOD color sampling change works? This is addressing the issue where you would zoom out and the texture changed from the 3 in 1 to a flat grey, I am assuming. I fired up the sim the other day to see how it works, and I didn't notice any difference between the far LOD's of the black playboy bunny tomcat and the white pukin dogs (I was just swapping through skins on the runway). Does the sampling event take place during game load, sim load, or swapping skins? Which texture(s) does it sample? Do skinners/painters need to do anything to take advantage of it? Thanks -
It was happening at subsonic speeds below 0.9imn, and altitude was somewhere in the 20s if I recall. It also happened with the AP off.
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Some more personal opinion on f14's refueling and kc135's speed
Flash_111 replied to Ddg1500's topic in DCS: F-14A & B
There is an aerodynamic ace up your sleeve as well- you can increase stability at higher speeds by sweeping the wings back. -
Some personal opinion on f14's flight model during refueling
Flash_111 replied to Ddg1500's topic in DCS: F-14A & B
The techniques that come from learning how to fly parade formation may help as well. -
Past few weeks I have experienced intermittent uncommanded roll input in the F-14A during MP flight. It has occurred with both AP on and off. Malfunction occurred 3 times in about an hour. All were rolls to the right. First (ATT HOLD ON) was a minor disruption (~10 degrees of roll, <5 degrees pitch), second (ATT HOLD ON) was a little more severe, and third (AP OFF) we were rolled through 90 degrees. Last week I had another event so severe and abrupt that I blacked out for a few seconds and then when I came to, the oxygen system had stopped working. Rapid descent to 10 thousand kept me from blacking out. I had reports of similar events from guys in my group over the past week or two. I checked all my bindings for double bound axes and there are none. It may also be a form of desync since this is all multiplayer. Examination of DCS.log was inconclusive. If it happens again with a RIO on board I will make sure to get his DCS.log to look at also. I realize this is going to be a hard one to diagnose but I will keep working on it to see if I can isolate the bug or narrow it down to a specific system. I will update the thread with my findings.
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Noticed this after yesterday's patch. Part of the shape is displaced for the LANTIRN pylon. Checked this on multiple skins on the A model. See photos below.
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Feedback Thread - F14 Tomcat Patch July 21st 2022
Flash_111 replied to IronMike's topic in DCS: F-14A & B
So here's a bit more info. When the key bindings for e-sweep were first added back a few months ago I mapped those functions to a 3 position switch with a press (Win Wing wing fold switch). I had raise/lower handle toggle mapped to the press and sweep/unsweep mapped to fold/unfold respectively, with the middle position of the 3 pos switch being unbound. Back then you could just raise the handle, flip the rotary to sweep and leave it there- handle would move to 68, then wait for the oversweep checks, then without any additional input continue into oversweep. That behavior changed I think in the June patch, maybe the one prior. I have successfully bound it to a spare axis which has a detent (which I can curve to the 68 position), but that sometimes causes problems with hot starts if the axis is not always in the aft position as soon as I spawn in the wings will unsweep to where the axis is, possibly hitting other planes on the deck. I can get in the habit of pushing that all the way back before loading in. But I can't quite get the keybindings to work reliably for over sweep since the last patch, only an axis works (or scrolling the mousewheel on the control itself- not ideal during taxi/parking). I'll keep looking at it because theoretically it's something that should be happening every flight prior to shutdown. I also noticed that you guys have recently looked at landing gear traction/friction for the Viggen- any chance of that coming to the Tomcat sometime? On a dry runway brakes should be able to hold the F110 at mil, and TF-30's through zone 1. In game right now brake friction gives out at around 90%RPM. Ground friction generally feels just weird in the F-14. Pubs suggest that both engines idling should be ample power for taxi (once in motion). Viper rolls around like its on ice skates whereas the F-14 taxis around like it is driving through a thick layer of mud. -