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Volator

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Posts posted by Volator

  1. Here goes nothing:

    Please add keybinds for the bleed air dial on the overhead panel. As bleed air is simulated, it would be a QoL improvement to have keybinds to switch it off shortly before landing without having to look and interact with the mouse.

    Also, please animate the aft outlet on the overhead and the hot air control lever next to the pedestal and provide keybinds as well.

    • Like 1
  2. 4 hours ago, Ronin_Gaijin said:

    Why are the gauges in the module you are making in "FEET" and knots?

    Let's hope this is just an option from the Special tab or from the Imperial/Metric selection.

    I mean, they showed it in the USA. People there don't react too well on the metric system :grin:

    • Like 1
  3. Currently, Briest has no NDBs, only a RSBN station in the CWG map.

    According to this (fantastic) site, it had the usual near NDB or "Nahfunkfeuer (NFF)" and far NDB "Fernfunkfeuer (FFF)" in both runway directions during CW times,

    main landing direction "Hauptlanderichtung (HLR)" 253° NFF 625 KHz "U", FFF 303 KHz "UT"
    alternate landing direction "Nebenlanderichtung (NLR)" 073° NFF 275 KHz "T", FFF 1154 KHz "TU"

    Would be nice if Ugra added these in Phase 2, as these are the main means of radio navigation for the Mi-8 and Mi-24.

    Brandenburg-Briest was the main helicopter training base of the NVA, operating the Mi-2 and the Mi-8 for flight training.

    • Thanks 1
  4. On 12/28/2024 at 10:57 PM, YoYo said:

    Thank you and the same to you (I still hope for An-2 for DCS! 🙏).

    Hoping with you. Or a PZL Wilga 35. Would fit perfectly into the CWG map. Their Wilga for FSX was really cool.

    • Like 1
  5. Nice, your landing actually looked quite smooth. I've seen the nose-wheel drop much harder occasionally. But yes, in the Wittmund F-4 video, the nose comes down even slower, even though the pilot noticably cut the power before touch-down.

    It's a general thing in most DCS modules though, same with rotation on take-off. Gravity in DCS must be stronger, or the earth is stickier 😄

    • Like 1
  6. Neulich bei der "Ersten": T-Scramble und intercept / air-policing exercise mit zwei QRA-Maschinen, einem "Outlaw" und Fighter Control via "Loneship" in drei verschiedenen Set-ups mit Close Positive Control und Loose Positive Control.

    Digital_Combat_Simulator_6_12_2025_8_56_50_PM.png

    Die QRA HG01 und HG02 kurz vor dem Start in Büchel.

     

    Digital_Combat_Simulator_6_12_2025_9_10_35_PM.png

    HG01 inspiziert den "Outlaw".

     

    Digital_Combat_Simulator_6_12_2025_9_10_51_PM.png

    HG02 sichert ab.

     

    Nach dem dritten Setup, das als no-radio-Szenario geflogen wurde, eskortierte die QRA unseren simulierten Outlaw zurück nach Büchel, wo er den visuellen Aufforderung zur Landung folgte. Die QRA flog dann noch einen PAR approach und beendete den Sortie nach ca. 1:20h Blockzeit.

    Danke an Sven für die Bilder und das multi-tasking als  Büchel TWR, "Loneship" und Büchel PAR.

    • Like 3
  7. Neulich bei der "Ersten": T-Scramble und intercept / air-policing exercise mit zwei QRA-Maschinen, einem "Outlaw" und Fighter Control via "Loneship" in drei verschiedenen Set-ups mit Close Positive Control und Loose Positive Control.

     

    Digital_Combat_Simulator_6_12_2025_8_56_50_PM.png

    Die QRA HG01 und HG02 kurz vor dem Start in Büchel.

     

    Digital_Combat_Simulator_6_12_2025_9_10_35_PM.png

    HG01 inspiziert den "Outlaw".

     

    Digital_Combat_Simulator_6_12_2025_9_10_51_PM.png

    HG02 sichert ab.

     

    Nach dem dritten Setup, das als no-radio-Szenario geflogen wurde, eskortierte die QRA unseren simulierten Outlaw zurück nach Büchel, wo er den visuellen Aufforderung zur Landung folgte. Die QRA flog dann noch einen PAR approach und beendete den Sortie nach ca. 1:20h Blockzeit.

    Danke an Sven für die Bilder und das multi-tasking als  Büchel TWR, "Loneship" und Büchel PAR.

     

  8. Is anybody else experiencing lag / dropping framerates when looking straight ahead through the gunsight in the MiG-21 on the CWG map?

    I noticed this when spawning in Peenemuende and Neubrandenburg. Looking to the left or right the performance is perfectly fine, only looking straight forward procudes this problem. This only happens in the MiG-21; I compared MiG-29 and Mi-8 and they showed no issues. I also cross-checked with Caucasus map and the -21, no issues there either.

    ---EDIT---

    It's this known issue with the CWG map. Flying to the south improves performance.

     

  9. 22 hours ago, Volator said:

    @MAESTR0

    It's noticeable and highly appreciated that you listen to the community, thank you very much, also for creating this thread and asking!

    Things I think shouldn't be left missing in the scope/area of Phase 2:

    1. City of Oldenburg (home to the 11th Mechanized Infantry Division in the 1980s) south of the Jade Bay
      https://www.relikte.com/nds_heer/div11.htm
    2. Oldenburg airbase EDNO, home to JaboG 43 (flew Fiat G.91, Alpha Jet in the 1980s)
      https://www.mil-airfields.de/germany/oldenburg-airbase.html
      https://www.relikte.com/oldb_flgh/index.htm
    3. City of Wilhelmshaven and the very important German Navy base there, home to the German Navy fleet of destroyers and frigates (would make a nice base to fly to from Nordholz Navy airbase that you also planned for Phase 2)
    4. CRC Visselhövede (radar site to guide fighters)
      https://www.relikte.com/nds_radar/index.htm
    5. Itzehoe "Hungriger Wolf" Army airbase (home to German Army Aviation Regiment 6, flew the Huey and the Bo-105)
      https://www.mil-airfields.de/de/itzehoe-hungriger-wolf.htm
    6. Schleswig-Jagel Navy airbase EDCS, home to German Navy Wing 1 (flew F-104G Starfighter and Tornado)
      https://www.mil-airfields.de/de/schleswig-jagel.htm
    7. Eggebek Navy airbase EDCG, home to German Navy Wing 2 (flew F-104G Starfighter and Tornado)
    8. City of Kiel (important port and navy base)
    9. Kiel Navy airbase (home to German Navy Wing 5 (flew Westland Sea King)
      https://www.mil-airfields.de/germany/kiel-holtenau-airfield.html
    10. Basepohl GDR army airbase, home of KHG-5 equipped with Mi-24P and Mi-8TB
      https://www.mil-airfields.de/de/basepohl.htm
    11. ---EDIT--- I forgot Marxwalde/Neuhardenberg airbase, home of JG-8 (was equipped with MiG-21bis, so OUR MiG-21 in DCS)
      https://www.mil-airfields.de/de/neuhardenberg-marxwalde.htm

     

    Things I'd really like to see, but are not of such a high importance:

    1. Wilhelmshaven-Mariensiel airfield EDWI (in the area of German Navy base Wilhelmshaven, GAF Transalls often used it for practicing STOL and it's close to the approach sector of Wittmund and Jever airbases - we definitely need to talk about those when Phase 3 is due!!!)
      https://en.wikipedia.org/wiki/JadeWeser_Airport
    2. Rotenburg-Wümme Army airbase EDCR (small army airbase with a flight of Alouette II)
      https://www.mil-airfields.de/germany/rotenburg-wuemme-airfield.html
      https://www.relikte.com/rotenburg/index.htm

     

    The West-German airbases also deserve a slight overhaul. The perimeter walls should be substituted for fences. I think you could also go a little bit easy on the objects standing around and slightly reduce the clutter. The way I remember a GAF airbase, it was always quite tidy. Also, you can remove all of the big, black light masts on the GAF and GAM bases. and then there is the thing with the ground textures. No sand on GAF and GAM bases please. Also no bushes or trees in the flightline areas!

     

    Neuhardenberg/Marxwalde, JG-8 MiG-21bis airbase added.

    • Like 2
    • Thanks 2
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