Luse
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Posts posted by Luse
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I know this is an ancient thread - I figured it's better to revive then start something new for the same topic.
Just confirming as there are many images of cats with 54's on their rear tunnel stations as well - is this something that is being worked on or will we have missing pylons there for the specific "block" of tomcat? -
In Bellevue! I've been up in another -52 previously many years ago, would love another chance if the offer is still available?
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More logs & tracks. Still randomly crashing after latest update. 100% due to a memory allocation error. Even with increased pagefile (32GB) & 32GB Ram.
dcslogs_postupdate_mem.zip
0x00000000000275eb (edCore): ed::fatal_out_of_memory + 0x3B
2023-03-22 19:40:50.041 ERROR EDCORE (16860): More out of memory in ed_malloc for 4869609 bytes. -
Another one for the encyclopedia memory add. Hitting memory limit with 32GB RAM & 32GB Pagefile, granted I am using VR & Higher res textures.
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Another item: The game typically crashes so bad that I dont have time to even click "Send Error Logs" etc,
i7-1100KF
32GB DDR 3600
RTX 3070
DCS on it's own NVME with over 400GB free.
Unsure what's causing the VR crashes! -
Hey ED Team,
Great work on MT - Absolutely stunning first pass. I'm able to jam around in the tomcat on packed servers with mirrors on and not want to vomit in VR.
However, hoping that this little thread helps in some way to diagnose the random crashes that I've been having. I've tried running Vanilla, I've tried running modded and they're totally random. The most recent was on decent back to the super carrier with 15 or so players in server, no maneuvering etc.
Steam VR will flash and then hang which of course means VR time is over, tried running without SteamVR just using OpenXR and the same thing - no rhyme or reason to it, sometimes it's 15 minutes, sometimes it's 30.
Track, Crash & DMP files attached.
dcs.20230224-004546.crash dcs.20230224-004546.dmp LastMissionTrack.trk
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Scotch,
I've looked at both lines and have previously removed "scriptmod" from the paths file. That's not the issue.
The error isn't within the paths file - the error is within either of the following two files,
UTIL_Functions.lua - Doesnt have a specific line specified
but
BAT_FirstMission.lua:43 is the following line:
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Functions.lua")
I've tried replacing /ScriptsMod." with the 20.xx.xx.xx as my current package is, but that doesn't seem to fix the problem either.
Messed around and found a few things out of place within UTIL_Functions and the BAT first mission file.
Successfully generated and ran through first missions, however, I get the following error when ending a mission:
Hey folks,This is an easy fix to make this work correctly. Navigate to, then open path.bat (the one where you set your installation paths) using Notepad++ or advanced text editor.
Now, Line 8 looks like this:
set "versionPackageICM=ScriptsMod.20.38.01"
You need to delete: ScriptsMod.
So, Line 8 should now look exactly like:
set "versionPackageICM=20.38.01"
The author mistakenly left those characters in, so the batch file was effectively looking for:
ScriptMods.ScriptMods.20.38.01
which does not exist, hence the error.
So, remember to correctly set your installation paths in this file while you are there, then run the FirstMission.bat to reinitialise the campaign.
Let me know if it works for you.
Cheers!
Sent from my SM-G950F using Tapatalk
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I've done two reinstalls of the P-51 Normandy campaign -
I receive the following error upon running firtmission.bat
H:\Eagle Dynamics\DCS World\bin\luae.exe: cannot open ../../../ScriptsMod."20.38.01/UTIL_Functions.lua: Invalid argument
stack traceback:
[C]: in function 'dofile'
..\..\..\ScriptsMod.20.38.01\BAT_FirstMission.lua:43: in main chunk
[C]: ?
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Will be grabbing log files tonight - Whenever I pickle a MK84 I also get an immediate CTD regardless of map. Vanilla install.
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Zooker,
Multiply that by the length of the cycle in hours, then divide by two.
A 1+15 cycle gives you 37 minutes into the wind for 22,727 meters.
A 1+30 cycle gives you 45 minutes into the wind for 27,272 meters.
A 1+45 cycle gives you 52 minutes into the wind for 31,818 meters.
A 2+00 cycle gives you an hour into the wind for 36,363 meters.
For experimentation purposes, I've been flying strikes with a 1+30 cycle where the carrier turns into the wind a few seconds after mission start ....
Thank you for this, Yoda!
Can I ask where you are putting the distance parameters? I'd really like longer carrier legs for my missions.
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Stallion 51 decided to play around the Caucasus
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This will not work with SFM / Non Full-Fidelity aircraft.
Helicopters can already take advantage and anything that has a full flight model - The F-15 / 27/29/33 all do not have the code needed to use this.
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After flying an aerobatic flight with a group of friends tonight and wanting to grab some screenshots I decided to max out my setting in DCS and found out something peculiar.
The track will play totally fine ( No jets breaking off randomly, etc ) as long as I don't mess with AA / AF. Changing either of these settings will make break the track %100 of the time. When taxiing I will run into the jet in front of me, graphics settings back to what they were when flying and it doesn't happen and the track even takes fast forwarding at 30X no problem.
Is this a known issue or bug?
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All unedited. Felt like taking the Frogfoot for a nice Autumnal flight.
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Little bit of a bump here, any ideas from ED?
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No mods installed, just vanilla 2.0
Cleanup command has no joy as well.
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23ish if I recall. The map was expanded quite a bit adding several new airfields. That expansion wasn't cheap for disk space. 33.4ish is an accurate number to its current size.
Quick mission loads the first 1/3rd of the way and then hangs. I'm not sure entirely how to read in the logs exactly where I'm killing the process at, it's around the 4+ minute mark.
To recap,
Updated, Repaired.
New Saved Games, Repaired.
Still having the same issue.
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Removed, no difference. Still won't load.
As a side note, both times I've had to repair TWICE before getting the game to launch. Each time the first install doesn't do runtimes. The second repair does and both games will boot. BUT - 2.0.5 is still having the mission editor issue.
EDIT: Not sure if it's related or even close to related.. But looking through WinDirStat I see that just Nevada is pushing 33.4 Gigs. IIRC It was previously around 20 correct?
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Hello!
After updating to 2.0.5 I found out I was unable to load into the mission editor, Not a problem. Ran the repair using SKZillas repair function and rebooted.
Same issue, I've waited 11 minutes and finally called it quits.
System Specs are as follows; i5-4670k @ 3.4, 16Gb DDR3-1866, PNY GTX 1060 6GB ( W/ Most recent drivers ) Samsung 850 Evo 256 - DCS 1.5 and 2.0 are installed here. 600 Watt platinum plus rosewill PSU.
Also,I noticed there was an "failed.ofsh" file inside my 2.0 Saved Games folder,
Logs are attached.
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I am not. Just stock DCS with HDR enabled.
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Quick question,
For some reason having them installed makes the edges of any terrain look like I have no AA or AF. AF is set to 16 and AA is set to 8xQ.
Any ideas?
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Welp.
Looks like I no longer will be using Picksking textures.
32 bpc Textures
in Game Performance Bugs
Posted
@Taz1004
Would you be willing to host your edited files via Google Drive or elsewhere? Huge fan of all your work.
Thank you!