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Ala12Rv-watermanpc

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Posts posted by Ala12Rv-watermanpc

  1. 11 hours ago, bigalsunit said:

    First picture, OpenBeta 2.5, water quality High. Note the white caps and “rolling sea” effect.
     

    Second screenshot, OpenBeta 2.7, water quality High. No textures whatsoever. Just flat blue. 
     

    Edit: Wind speed is 10kts in both screenshots.

    4E967CF3-6E50-4C56-93C8-259017F7EE19.jpeg

    B7835AB2-0932-49FB-9859-207BB767FFAC.jpeg

     

     

    First screen looks awful in regards to the water and very unrealistic. 10knt is not much wind to see white caps.

     

    Screen_210416_120128.jpg

    Screen_210416_120134.jpg

    Screen_210416_120308.jpg

    Screen_210416_120324.jpg

    Screen_210416_120337.jpg

    Screen_210416_120344.jpg

     

    First 2 screens about 20knt. the rest about 30knt. MUCH more realistic in visuals and wind impact on water. Anyway, white caps need a lot of work. They have a weird "pulsating" effect that make them almost dissapear at once instead of randomly each individual white cap. Also, they should be whiter and more visible overall but definitely water looks MUCH better than before. Also, a lot of work yet to be done, specially with the way the sun reflects into water, again, please, take a look here:

     

     

  2. 6 hours ago, memoric said:

    I doubt that this is "more realistic". Realisticly it looks like on this picture, and not just a unicolor surface with no texture.

     

     

    f14 water.jpg

     

     

     

    Actually, NOW it looks quite close to that picture:

     

    Screen_210414_184052.jpg

     

    Believe me, it looks much better than before. Just increase surface wind to have some more waves, it is miles ahead to what we had before.

    • Like 3
    • Thanks 1
  3. 34 minutes ago, Danny_P said:

    It's a problem with using photographs as reference. The human eye see such a large colour gamut and our brain is so amazing that it constantly builds upon the image we see with different exposures. The term 'photorealistic' is a bit of a trap, because really in DCS you want to replicate how the human eye works, not cameras. But then comes the other issue of how peoples monitors display the image produced. Most modern monitors will display +99% of sRGB and usually now +90% of D3, which means that graphics engineers have to find clever ways of displaying all the colour data without too much clamping of colours.

     

    In addition to this, you can start adding auto exposure systems on the in-game camera/s but then you're constantly fighting bit's that'll blow out and then bits that are mega bright. You've got to remember in games like dcs, we have an entire day/night cycle with dynamic lighting and weather conditions. Unfortunately until monitors can display 32bit and encompass a colourspace like aces (or even better if we get there). Then we are always going to be compromising on this matter

     

    Oh god no!! not another "pics are not like human eye"...of course the dynamic range of the light captured by the human eye is much higher than any camera can capture, but a correctly exposed picture (that looks close enough to what the human eye looked at a particular image) is absolutely fine and representative of how a human eye  would see. Shadows below clouds ARE DARK!!. Changing this will f***k up the new visuals! 🤦‍♀️

    • Like 1
  4. 6 minutes ago, Canada_Moose said:

     

    Dont agree at all. In real life your pupils would adjust for the transition. In the game all that happens is that you cant see anything (at least not in VR anyway). If I adjust the gamma to correct for the shadowed terrain then the sunlit areas are totally washed out. Thats not realistic at all.

    It might be an VR exclusive issue then. No problem at all in monitor.

  5. 1 hour ago, Skysurfer said:

    Has anyone done some tests with SSAO? Haven't really felt a performance or even noticeable visual difference. 

     

     

    No pictures at the moment, but I can confirm it is working correctly just the effect is waaaayyyy too subtle. It should be much more evident (darker AND bigger radious).

    • Like 3
  6. Looks like something is being done about this issue:

     

    Screenshot_715.jpg

    Screenshot_716.jpg

     

    Definitely it needs a lot more of work but at least, seems like the size of the waves is getting some love. Hope the sun reflection and the glitter representation at high altitudes get it too.

  7. On 23/11/2020 at 3:10 AM, JAKAL said:

    Hi, I don't know if this is a common problem, but I noticed after the last update that during the flight, viewing the map with F10 and then returning to the cockpit afterwards, there is a sharp drop in FPS. Only after a few seconds does the FPS increase again.

    Thats because once you open f10 map, and then go back to the cockpit, everyrhing must be loadee again into ram. It will be worse depending on the amount of ram and vram you have. The less ram you have the worse (longer) the time needed to reload anf thus the lower the fps in the meantime.

     

    Same will happen when you press f2 to jump into other planes view if these planes are far away from your "loaded" zone, it will need to load the scenery then. 

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