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marginal

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Everything posted by marginal

  1. Nope, I mean "set uncontrolled" and "perform command - start". This is how I get the AI aircraft to spawn on mission start but do nothing until a "start" is triggered in mission editor usually by a time(more) but several methods to trigger the start could be used. I found that these two settings will allow me to do that. I'm certainly no expert at lua coding, I'm modifying demo missions for my own use then running them thru ME. I'd like to build RTB and fuel settings into the lua script and move away from having to do it in ME. Also build a time(more) delay into the lua. Can you show me how? Thanks, M
  2. Dual CAP script This script works. I think part of the problem with my previous attempt was the type of redfor aircraft which flew in the area outside the engage zone were detecting the bluefor CAP coming up and setting up for attack by flying into the engage zone irregardless the track they were supposed to fly. In this demo mission 2 enemy aircraft remain clear of the engage zone and 2 enter the zone. The two which enter are shot down, the two which remain clear are not shot down. 2 CAP aircraft groups will fly via this script. DODGE and CHEVY will launch depending on the triggers you've built in the mission editor. They won't engage aircraft that have not flown into the engage zone. Once the enemy aircraft have flown into the engage zone they will pursue and attack. I'm planning on using this script to launch a CAP at mission start, then launch a second CAP later in the mission using whatever trigger is necessary. I want to create more of a "big battle" environment by setting up similar scripts for SEAD and CAS aircraft as well as ground units. DUAL CAP.lua DUAL CAP.miz
  3. Thanks Hardcard, I'll rerun the mission tonight and see what happens. One other question: AICapZone = AI_CAP_ZONE:New( PatrolZone, 1000, 2000, 500, 600 ) I want to confirm the constraints on this line are upper and lower altitude in meters, upper and lower speed in km/h? Cheers, M
  4. DUAL CAP script I like the "CAP-011 - CAP and Engage within Zone.lua" script on the MOOSE github. I'm trying to adapt it into a script where I can launch a CAP flight "CHEVY" then after a period of time launch another CAP flight "DODGE" I've used the above script and demo mission as a guide but the CAP flights don't respect the engage zone and shoot at any enemies. I'm not all too sure if they are patrolling the complete zone, they seem to be orbiting. Any suggestions on how to fix this welcome. DUAL CAP.miz DUAL CAP.lua
  5. This is a good mission to practice your skills using laser guided bombs in coordination with a Reaper drone who is lasing targets for you. JTAC will automatically designate targets for you at mission start until no more targets are available. There is no need to contact JTAC by radio. JTAC status (available targets) are available via the comms menu (backslash \). Select F10 and JTAC status to see current targeting information. VERSION 2 MISSION CHANGES Targets are now placed closer together making it possible for the LGB to acquire and steer to the target more easily. You should have no problem hitting lased targets fr om all directions. Beware of SA-19 SAM Tunguska (S6 on RWR) units in the target area. If you remain above 22000 feet until they are destroyed they aren’t a threat. Download from here
  6. This is a good mission to practice your skills using laser guided bombs in coordination with a Reaper drone who is lasing targets for you. JTAC will automatically designate targets for you at mission start until no more targets are available. There is no need to contact JTAC by radio. JTAC status (available targets) are available via the comms menu (backslash \). Select F10 and JTAC status to see current targeting information. Download from here.
  7. Hi ESAc_matador, I got it working. Yes you were right I wasn't waiting long enough. I built an example mission using a Paladin battery and a Reaper/observer. It worked great! Also you mentioned in the CTLD thread you used a "Smart moving enemies" script. Is that located somewhere on the forum? Thanks again for the script. AI arty with reaper as observer.miz
  8. I'm trying to get your example mission included in the .rar file in DCS 1.5. I've tried selecting blue/red/spectator but nothing happens. I'm looking at the various vehicles using F7, nothing is active. Am I doing something wrong?
  9. In the JTAC Automatic Targeting and Laser section: You can also change the name of a unit* (unit, not group) to include "hpriority" to make it high priority for the JTAC, or "priority" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable. ================================ The JTAC script lines work fine but establishing a higher priority to the individual SAM units would be great. I am unsure of the formatting. Can you provide an example? Thanks!
  10. Ciribob is there any problem using the latest version of MIST with your CTLD script? If I rename the latest MIST release Mist.lua and insert it into the CTLD master folder will it play nice with CTLD.lua?
  11. I'm unable to find the objects loaded with OvGME. Am I looking in the wrong place? Mission Editor Also, If I include some of your objects in a mission will the objects be included in the .miz file when it is published? Sorry if this is a noob question, just starting to get into mission building.
  12. I'd like to add my thanks also for this mission. I am enjoying it very much.
  13. Thanks for posting this Razi. I'm in the same boat with the Extreme 3d and wasn't looking forward to binding it. This will save time.
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