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Everything posted by wdrago
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I notice since last update, that heavy planes (awacs and tanker) crash immediately after take off from us air carrier, some time they get stuck at the end of catapult on deck ? I tried to lower fuel, same issue. also notice that the wall coming up back to the plane (deflector?) was coming up on wrong catapult line (may the cause of take off crash ??) you can see that on my mission here, it was working fine before last update. just set the "bluetanker" take off from the carrier and you will see, it s funny, less for my refueling practice xD any one else has the same issue ?
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Hello Lukrop, I just tested your RC3 on both 2.0 and 1.5.3, you can find my mission with RC3 inside here and there. On Nevada map RC3 is smoother than RC2 (less lag issue), end CAP waypath are less look like roller coaster, didn't had runway stuck for GCI. - Red CAP doesn't respawn if shootdown or after landing (doesn't unspawn). - Blue CAP also doesn't respawn if shootdown, but respawn after landing (even sometime before landing). - GCI (blue/red) spanw once only. - CAP set start from air, sometime those stupid AI collide themself on spawn. - like for RC2 CAP waypath are not allways respecting CAPzone. On 1.5.3 - CAP set start from air, too much ofen those stupid AI collide themself on spawn. - I need futher testing (uploaded version linked above CAP are set to take off from parking). In old version CAP was spawning over CAPzone, now over airfield, is that a choice you made, or a need for new dev. ?? I really appreciated the improvement you made on RC3, that's super cool keep going Buddy :thumbup: I will give you futher feedback on 1.5.3. If you want to test the mission I made with your RC3, I attached the Lua files for both missions. M2K Nevada Full.lua M2K Star Script plus-c.lua
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Update 03/03/2016 : oO Mirage M2000-C PvE / PvP Nevada Cold War Oo : - Replaced Blue Tanker S-3B by IL-78M chinese. - Upgrade GCICAP script to RC3 by Lukrop. oO Mirage M2000-C PvE / PvP Map Enhanced with Script Oo : - Upgrade GCICAP script to RC3 by Lukrop. - Added JTAC reaper (auto lase) + ground JTAC for deep strike. - Red A10 replaced by L39
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Hello people, I uploaded my new mission based on Nevada Map : oO Mirage M2000-C PvE / PvP Nevada Cold War Oo I'm using CGIP script RC2 by Lukrop which is "work in progress", so may you experience some stange behaving from A.I. CAP and CGI (parking stuck, or collide themselves). I will update my mission following Lukrop progress. Hope you will enjoy it ;) I also updated : oO Mirage M2000-C PvE / PvP Training Map Oo Rev4 adding Ground JTAC unit for Deep strike, and adjusted Blue Tanker Air Speed.
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Cooooool :pilotfly:
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Thanks guys, I'm going to practice that, and see or not to see ... Lol
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I will try to pay attention to that little square, on my next fly xD
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Last update : Dark screen when binding on controlers
wdrago replied to sunski34's topic in Resolved Bugs
I got the exact same issue, and found how to solve it. - first clear all binding of your joystick (even default one) - exit setting screen. - return to it, and bind again to your joystick. worked like a charm for me (MS force feedback 2). I guess that come from duplicate assignment bind to our joystick... -
Wouhou ! Good to hear, Big Thinks coming :pilotfly: God luck Buddy :joystick:
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Thanks for update, that's cool. I gonna try it, I will provide you feedback if needed. :D
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I don't think so, or i doesn't found how ?
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@PiedDroit Thanks for details ,)
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Okey! So I'm not a nuts :megalol:
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hello, That would be wounderful if we could do something like this : ${1} I mean having the ability to set a specific target for JTAC lasing unit ?? :music_whistling:
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Salute M2000-C Pilots, tell me a think : How to Unleash Rockets ?? I'm a bit confused, by what I read on manual P.102 (last version), what I read here on forum, end what I see InGame .... :joystick: I can only Shoot Rockets One by One, whatever the setting I'm using "INT", "ExT", among = 0, 2,... But in one of my mission I use A.I. M2000-C in CAS ops. where I see them firing Rockets continuously, thrully Unleash.... :cry: Why !!! Why they can, and not me...:cry: Is that normal in current Beta state ? does I do something wrong ? Or does I don't know how to use Forum search option ? or using user manual ?? :megalol: so much question... humph!
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Hi, Any news if that can be added / Corrected for Spawngroup ?? saw earlier in this thread, that some fonctions doesn't work for Air Unit, is that the case here ?
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Salut Ciribob, Harder than expected ? Or did'nt get time to look at ? :smartass:
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Hi People, Just Made an update for my Training Map, adding JTAC support for GBU Practice :pilotfly:
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Thanks for update, I will follow ongoing Dev of this script. ;)
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Yeah, that's quite easy, just download the package according to your operating system 32bit or 64 bit. extract simffb.exe wherever you want (desktop) start it before or after dcs. and when you get in M2000 or any plane that doesn't have FFB. do Alt-Tab and in simffb, go in option menu and check "init directinput" and here you have FBB on M2000 :) you have to keep simffb.exe running has long has you want to use it (lmao). when you switch in a other plane that have ffb, it should auto disabled simffb.exe "init directinput" uncheck. I read that we should leave trimmer option to "none" in option menu (chopper option). after that, set "spring force", "damper force", "friction force" as you wish, it will keep setting for next use (I use 65%, 22%, 22%, swap axis uncheck). Keep in mind is just a tool, that put force in your joystick, doesn't simulate Flight model or missile lunch...
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Hey people ! You should also add this external mod to your list : http://forums.eagle.ru/showpost.php?p=1394206&postcount=18 is for Emulating Force feed back, that completely changed my M2000 Beta testing experience :thumbup:
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Also notice default mapping vanish for "next waypoint" and "previous waypoint". (on that subject haven't found how to select waypoint on INS panel ?). Other think, more belong to ED i supposed, the ability to map some action with mouse. I usually map "clikcable cockpit" to my mouse and for that I have to edit lua... Dev should know that today most of player mouse have more than 2 bouttons /joke :music_whistling:
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That has been already reported ;) And I have some great expectation on the fact that it will be soon corrected, Cause I Love Flying At night :pilotfly: Dear "vol de nuit"... :music_whistling: