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wdrago

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Everything posted by wdrago

  1. Not sure to correctly unsderstand what you mean. But from my part, I see my feedback, as humble contribution to the project, my intention is not to bother, or being impatient. as you said this is a "pig script," so I supposed he/they doesn't get time to test everything. So I hope feedback are taken for what they are ? I really hope my feedback are not received as stress or so... I also guess that, seeing what we are doing with the script or how we mixing it with some others scripts, may help them in dev progress... If i'm wrong tell me ,)
  2. I made some futher test. It seems that, the issue only affect S-3B Tanker (even with 60% fuel), tested with E-2D & S-3B cargo they work. On first screenshoot you see deflector rise on wrong line... test.miz
  3. I notice since last update, that heavy planes (awacs and tanker) crash immediately after take off from us air carrier, some time they get stuck at the end of catapult on deck ? I tried to lower fuel, same issue. also notice that the wall coming up back to the plane (deflector?) was coming up on wrong catapult line (may the cause of take off crash ??) you can see that on my mission here, it was working fine before last update. just set the "bluetanker" take off from the carrier and you will see, it s funny, less for my refueling practice xD any one else has the same issue ?
  4. Hello Lukrop, I just tested your RC3 on both 2.0 and 1.5.3, you can find my mission with RC3 inside here and there. On Nevada map RC3 is smoother than RC2 (less lag issue), end CAP waypath are less look like roller coaster, didn't had runway stuck for GCI. - Red CAP doesn't respawn if shootdown or after landing (doesn't unspawn). - Blue CAP also doesn't respawn if shootdown, but respawn after landing (even sometime before landing). - GCI (blue/red) spanw once only. - CAP set start from air, sometime those stupid AI collide themself on spawn. - like for RC2 CAP waypath are not allways respecting CAPzone. On 1.5.3 - CAP set start from air, too much ofen those stupid AI collide themself on spawn. - I need futher testing (uploaded version linked above CAP are set to take off from parking). In old version CAP was spawning over CAPzone, now over airfield, is that a choice you made, or a need for new dev. ?? I really appreciated the improvement you made on RC3, that's super cool keep going Buddy :thumbup: I will give you futher feedback on 1.5.3. If you want to test the mission I made with your RC3, I attached the Lua files for both missions. M2K Nevada Full.lua M2K Star Script plus-c.lua
  5. Update 03/03/2016 : oO Mirage M2000-C PvE / PvP Nevada Cold War Oo : - Replaced Blue Tanker S-3B by IL-78M chinese. - Upgrade GCICAP script to RC3 by Lukrop. oO Mirage M2000-C PvE / PvP Map Enhanced with Script Oo : - Upgrade GCICAP script to RC3 by Lukrop. - Added JTAC reaper (auto lase) + ground JTAC for deep strike. - Red A10 replaced by L39
  6. Hello people, I uploaded my new mission based on Nevada Map : oO Mirage M2000-C PvE / PvP Nevada Cold War Oo I'm using CGIP script RC2 by Lukrop which is "work in progress", so may you experience some stange behaving from A.I. CAP and CGI (parking stuck, or collide themselves). I will update my mission following Lukrop progress. Hope you will enjoy it ;) I also updated : oO Mirage M2000-C PvE / PvP Training Map Oo Rev4 adding Ground JTAC unit for Deep strike, and adjusted Blue Tanker Air Speed.
  7. Thanks guys, I'm going to practice that, and see or not to see ... Lol
  8. I will try to pay attention to that little square, on my next fly xD
  9. I got the exact same issue, and found how to solve it. - first clear all binding of your joystick (even default one) - exit setting screen. - return to it, and bind again to your joystick. worked like a charm for me (MS force feedback 2). I guess that come from duplicate assignment bind to our joystick...
  10. Wouhou ! Good to hear, Big Thinks coming :pilotfly: God luck Buddy :joystick:
  11. Thanks for update, that's cool. I gonna try it, I will provide you feedback if needed. :D
  12. wdrago

    Removed

    Heuuu... that was not a complain, but a question, cause this is not a clear behaving from ED... hoped that smiley in my post would been enouth to understand that... seems not... my bad... anyway, as you (ED member) lunch me on subject, I got both Alpha and beta installed. The matter for me and allmost everyone here i presume ?! Is that on ALPHA there is only that TINY Empty NEVADA MAP with almost nobody online.... ! and I bought that, much more to Support ED company than something else... (and not everyone has cash to buy Alpha map...) I know pretty well what is a Dev life, and how complicate is to build a product like this, futher when you are a tiny, independent company. and this is why I respect you, and always pay attention to what i'm saying here ! From my point of view (customer) 1.5 Beta is the main product here !! and not 2.0 Alpha. So update for all products, not only Third part, should be pushed on 1.5 first ! but i see and I understand $$$ ED pushing people to buy 2.0 by updateting it first. that what we call a buisness plan !! So, you too !! should pay attention to your reply, cause we are your customers ! and supporters ! I hope that time, with no smiley, i have been clear enough. And you should has notice, that i said no word about Razbam...
  13. I don't think so, or i doesn't found how ?
  14. wdrago

    Removed

    Sadly i bought my Nevada map on December 7th :cry: LoL anyway I keep Focus on my Razbam Hero team....:pilotfly:
  15. wdrago

    Removed

    I know, you love to repeat yourself :megalol: So thinks are easier for me now, I can handle properly my frustation :joystick::thumbup:
  16. wdrago

    Removed

    does this mean update will always push on 2.0 first and then (following week) on 1.5 ?? So no 1.5 update today :joystick:
  17. @PiedDroit Thanks for details ,)
  18. Okey! So I'm not a nuts :megalol:
  19. hello, That would be wounderful if we could do something like this : ${1} I mean having the ability to set a specific target for JTAC lasing unit ?? :music_whistling:
  20. Salute M2000-C Pilots, tell me a think : How to Unleash Rockets ?? I'm a bit confused, by what I read on manual P.102 (last version), what I read here on forum, end what I see InGame .... :joystick: I can only Shoot Rockets One by One, whatever the setting I'm using "INT", "ExT", among = 0, 2,... But in one of my mission I use A.I. M2000-C in CAS ops. where I see them firing Rockets continuously, thrully Unleash.... :cry: Why !!! Why they can, and not me...:cry: Is that normal in current Beta state ? does I do something wrong ? Or does I don't know how to use Forum search option ? or using user manual ?? :megalol: so much question... humph!
  21. wdrago

    Auto-Script

    Hi, Any news if that can be added / Corrected for Spawngroup ?? saw earlier in this thread, that some fonctions doesn't work for Air Unit, is that the case here ?
  22. Salut Ciribob, Harder than expected ? Or did'nt get time to look at ? :smartass:
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