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wdrago

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Everything posted by wdrago

  1. Cooooool :pilotfly:
  2. Thanks guys, I'm going to practice that, and see or not to see ... Lol
  3. I will try to pay attention to that little square, on my next fly xD
  4. Wouhou ! Good to hear, Big Thinks coming :pilotfly: God luck Buddy :joystick:
  5. Thanks for update, that's cool. I gonna try it, I will provide you feedback if needed. :D
  6. I found my answer :D
  7. I don't think so, or i doesn't found how ?
  8. @PiedDroit Thanks for details ,)
  9. Okey! So I'm not a nuts :megalol:
  10. hello, That would be wounderful if we could do something like this : ${1} I mean having the ability to set a specific target for JTAC lasing unit ?? :music_whistling:
  11. Salute M2000-C Pilots, tell me a think : How to Unleash Rockets ?? I'm a bit confused, by what I read on manual P.102 (last version), what I read here on forum, end what I see InGame .... :joystick: I can only Shoot Rockets One by One, whatever the setting I'm using "INT", "ExT", among = 0, 2,... But in one of my mission I use A.I. M2000-C in CAS ops. where I see them firing Rockets continuously, thrully Unleash.... :cry: Why !!! Why they can, and not me...:cry: Is that normal in current Beta state ? does I do something wrong ? Or does I don't know how to use Forum search option ? or using user manual ?? :megalol: so much question... humph!
  12. wdrago

    Auto-Script

    Hi, Any news if that can be added / Corrected for Spawngroup ?? saw earlier in this thread, that some fonctions doesn't work for Air Unit, is that the case here ?
  13. Salut Ciribob, Harder than expected ? Or did'nt get time to look at ? :smartass:
  14. Hi People, Just Made an update for my Training Map, adding JTAC support for GBU Practice :pilotfly:
  15. Thanks for update, I will follow ongoing Dev of this script. ;)
  16. Yeah, that's quite easy, just download the package according to your operating system 32bit or 64 bit. extract simffb.exe wherever you want (desktop) start it before or after dcs. and when you get in M2000 or any plane that doesn't have FFB. do Alt-Tab and in simffb, go in option menu and check "init directinput" and here you have FBB on M2000 :) you have to keep simffb.exe running has long has you want to use it (lmao). when you switch in a other plane that have ffb, it should auto disabled simffb.exe "init directinput" uncheck. I read that we should leave trimmer option to "none" in option menu (chopper option). after that, set "spring force", "damper force", "friction force" as you wish, it will keep setting for next use (I use 65%, 22%, 22%, swap axis uncheck). Keep in mind is just a tool, that put force in your joystick, doesn't simulate Flight model or missile lunch...
  17. Hey people ! You should also add this external mod to your list : http://forums.eagle.ru/showpost.php?p=1394206&postcount=18 is for Emulating Force feed back, that completely changed my M2000 Beta testing experience :thumbup:
  18. Hello, I restarted DCS after a long breack, and I'm really enjoying the progress you made since flaming cliffs. the new Edge engine is amazing, and after testing Naveda map, I have great expectation in future to see new theater. So I restart to build some map :) Remembering back in old time; I saw that all westerm (crimea) part of the map as disappear. and i can understand that choice due to some technological limitation or political reason; and I wont go futher in that way. But I also remember that there were some Airfield located un Turkey in middle of nowhere. and They were really usefull for map builder xD such as for logistic or heavy bomber run (B52). Can I Feed the hope to see them again, in future update ??
  19. Yeah, Thanks Man, I'll see that :thumbup:
  20. Only saw that happening with v20150112-0-g152003a, you can see that in my mission previously linked. did'nt get time to test that behaving with lukpro version(has it crash before xD).
  21. Futher when i'm not Shakespear :music_whistling: I'm still figuring out why CGI planes sometime spawn to intercept ground untis, ethier haven't found any single reference about "Combined Arms" in the script code :book: ...
  22. @Quax456 I just read the lua you provided to me, and it's quite differente from what i saw 159th forum, seems your focus on awacs support only, so i better understanding your reply, you suggest me to desable cgi-msg, from this script and adding your xD I guess... I Gona try that.
  23. I Hear you, but it's a complete differente Mod, wich does'nt manage border, and use restricted CAP and CGI tamplate, from what read and understood on it. Or you mean using both Mod (mixed) ?? from my point of view "Autonomous CAP and GCI AI fighter script" is much more complete and intresting Mod, even if it's need more dev, and debuging. CGI-msg is not what i'm most interested in (i'm gona desable it I think).
  24. Finally was'nt that, cause I still have those "combined arms cgi msg", and CGI craft, take off to intercept them (my ground platoon) :(
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