Jump to content

wdrago

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by wdrago

  1. Hi People, Just Made an update for my Training Map, adding JTAC support for GBU Practice :pilotfly:
  2. wdrago

    Removed

    Thanks for update, keep going. :)
  3. Thanks for update, I will follow ongoing Dev of this script. ;)
  4. wdrago

    Removed

    Any News on next update package ? wondering what it will include ? any schedule ? :joystick:
  5. Yeah, that's quite easy, just download the package according to your operating system 32bit or 64 bit. extract simffb.exe wherever you want (desktop) start it before or after dcs. and when you get in M2000 or any plane that doesn't have FFB. do Alt-Tab and in simffb, go in option menu and check "init directinput" and here you have FBB on M2000 :) you have to keep simffb.exe running has long has you want to use it (lmao). when you switch in a other plane that have ffb, it should auto disabled simffb.exe "init directinput" uncheck. I read that we should leave trimmer option to "none" in option menu (chopper option). after that, set "spring force", "damper force", "friction force" as you wish, it will keep setting for next use (I use 65%, 22%, 22%, swap axis uncheck). Keep in mind is just a tool, that put force in your joystick, doesn't simulate Flight model or missile lunch...
  6. Hey people ! You should also add this external mod to your list : http://forums.eagle.ru/showpost.php?p=1394206&postcount=18 is for Emulating Force feed back, that completely changed my M2000 Beta testing experience :thumbup:
  7. Also notice default mapping vanish for "next waypoint" and "previous waypoint". (on that subject haven't found how to select waypoint on INS panel ?). Other think, more belong to ED i supposed, the ability to map some action with mouse. I usually map "clikcable cockpit" to my mouse and for that I have to edit lua... Dev should know that today most of player mouse have more than 2 bouttons /joke :music_whistling:
  8. wdrago

    lights

    That has been already reported ;) And I have some great expectation on the fact that it will be soon corrected, Cause I Love Flying At night :pilotfly: Dear "vol de nuit"... :music_whistling:
  9. Hello, I restarted DCS after a long breack, and I'm really enjoying the progress you made since flaming cliffs. the new Edge engine is amazing, and after testing Naveda map, I have great expectation in future to see new theater. So I restart to build some map :) Remembering back in old time; I saw that all westerm (crimea) part of the map as disappear. and i can understand that choice due to some technological limitation or political reason; and I wont go futher in that way. But I also remember that there were some Airfield located un Turkey in middle of nowhere. and They were really usefull for map builder xD such as for logistic or heavy bomber run (B52). Can I Feed the hope to see them again, in future update ??
  10. Yeah, Thanks Man, I'll see that :thumbup:
  11. Only saw that happening with v20150112-0-g152003a, you can see that in my mission previously linked. did'nt get time to test that behaving with lukpro version(has it crash before xD).
  12. Futher when i'm not Shakespear :music_whistling: I'm still figuring out why CGI planes sometime spawn to intercept ground untis, ethier haven't found any single reference about "Combined Arms" in the script code :book: ...
  13. @Quax456 I just read the lua you provided to me, and it's quite differente from what i saw 159th forum, seems your focus on awacs support only, so i better understanding your reply, you suggest me to desable cgi-msg, from this script and adding your xD I guess... I Gona try that.
  14. I Hear you, but it's a complete differente Mod, wich does'nt manage border, and use restricted CAP and CGI tamplate, from what read and understood on it. Or you mean using both Mod (mixed) ?? from my point of view "Autonomous CAP and GCI AI fighter script" is much more complete and intresting Mod, even if it's need more dev, and debuging. CGI-msg is not what i'm most interested in (i'm gona desable it I think).
  15. Finally was'nt that, cause I still have those "combined arms cgi msg", and CGI craft, take off to intercept them (my ground platoon) :(
  16. wdrago

    Auto-Script

    Okey I have a better understanding of the script. I would know if it's possible for a "SPAWNGROUP" to duplicate / keep the race track (waypoint) of the original template ? if yes wich code to had ? That exactly what hapening to me now :O
  17. Made an update of oO Mirage M2000-C PvE / PvP Map Oo Rev2 added Targets on demand functionality thru Radio Comm.
  18. wdrago

    Auto-Script

    Okey thanks for reply, cause now i found what was wrong, I used "__SPAWNGROUP__ ", for Air group, witch doesn't work, I replaced by "__ACTIVABLE__", and now "F10" menu appear and group spawn has wanted :music_whistling:
  19. have'nt saw that reported. since last DCS 1.5.2.49392 Update 2. there no alarm sound during ramp start (alarm switch on(the new one)). also tried ramp start with external power supply, swiching on alram switch, same, no alarm no sound during ramp start
  20. wdrago

    Autopilot

    Experienced same behaving of auto pilot.
  21. I think I found why, there is an options on ground unit. a case check to control ground forces, so when ennemy pass by, it trigger msg from cgi, and when those ground forces is a platoon it trigger huge cgi msg :lol: so i uncheck options on all ground units, and no longer cgi msg about ground unit I upload my mission with your script can be found there : https://www.digitalcombatsimulator.com/en/files/1726812/ is set with script from first page and cap & cgi start from air. that way everyhing works fine even respawn... problems start when start from air is set at mission begin. unit get stuck on runway, sometime doesn't respawn or dont unspawn. i m testing same mission with lukrop script, same, work well with start from air, same king of problem with start from ground. but I also Having crash msg when cgi trigger after 1h30 running map, but i also feel better fps with lukpro script (slimer code has effect:thumbup:) so keep going on, when it will be stable i will reupload my misson with lukrop script. See you. i'm hading link of lua files used for mission : M2K Star Script plus-a.lua used for uploaded misson with "v20150112-0-g152003a script" : https://drive.google.com/open?id=0B52QsFayUY1pVElDQUF4VUYyX1k M2K Star Script plus-c.lua Lukrop script : https://drive.google.com/open?id=0B52QsFayUY1pS1NqR2NLTU9OaG8 M2K Star Script plus-b.lua v20150112-0-g152003a + Awacs by Ajax :https://drive.google.com/open?id=0B52QsFayUY1pSW5yR21rUkxLMlE
  22. wdrago

    Removed

    thought that would mean : gear light would now work, and allow us to do some night flight ? cause sadly here, i style can't see the ground while taxiing at night :joystick: Hope for next patch... this bug is far more annoying than missing IFF.... (/joke i know I =] EXIT ). See you
  23. Yeah downloading update !!!! :pilotfly::pilotfly::pilotfly:I gonna fly all night long:pilotfly::pilotfly::pilotfly: I'm hosting tonight, come !!! to celebrate new Razbam update !!!! and if any of you has a big Uber PC to host my map that would be nice !! cause mine won't handle 24 players :cry: See you in skies pilots !!! riding your M2000 !!!! ahhhh
  24. Hello Pilots, :pilotfly::joystick::pilotfly: I'm making some teasing of :pilotfly::joystick::pilotfly:... oO Mirage M2000-C PvE / PvP Training Map Oo https://www.digitalcombatsimulator.com/en/files/1714752/ Explore All possibility of the M2000-C in Coop and PvP(16 players) or in Solo. Rev2 : Now Awacs, Tanker, Caps Will auto respawn if shoot or bingo fuel + AI Air Target on demand thru Radio Comm. Rev3 : Added JTAC support (Ciribob JTAC script) "F10", smoke put on lase targets Rev4 : Optional Search and Rescue mission in Huey (blue only), Ground JTAC(dcs) unit "F9" for deep strike. Comprehensive Map with Multi-Levels Threads. (No more far than 50Nm Fly except THE Deep Strike 140Nm). Mirages 2000 Thread Exercices from Easy to Hard. PvP (red side) : F15c, Mig21, Mig29, SU27 ------------------------ oO Mirage M2000-C PvE / PvP Map Enhanced with Script Oo https://www.digitalcombatsimulator.com/en/files/1726812/ !!! Nothing Changed, but everything changed !!! Same mission, same waypoints, same Targets. But in a complete different surrounding. - Upgrade from 16 to 24 players (mig21 slots added) still can be played alone. -> Mig21bis, F15, SU27, Mig29s, SU25T, A10C, M2000-C, L39 - Procedural Generated CAP & CGI, Auto Respawn Tanker. - Border Line (cold war concept), with crossing rules. - JTAC support (Ciribob JTAC script) "F10", smoke put on lase targets - Ground JTAC(dcs) unit "F9" for deep strike - Optional Search and Rescue mission in Huey. ----------------------- New oO Mirage M2000-C PvE / PvP Nevada Cold War Oo https://www.digitalcombatsimulator.com/en/files/1796844/ Guest Star : L-39 Albatros - PvP (24 players) or in Solo. - Procedural Generated CAP & CGI, Auto Respawn Tanker. - Border Line (cold war concept), with crossing rules. - Side Objective : Optional SAR Missions Activated. - PVE : A.I. Ground and Air Targets. - PVP : M2000c, Mig21bis, Mig29s, SU27, F15, L39za Slots. - Two A10C and JTAC Units (Gbu Away !!) ----------------------- I have to say Great Thanks to DCS community and there amazing creativity : oO Ciribob SAR Oo http://forums.eagle.ru/showthread.php?t=146994 oO Snafu, Stonehouse, Rivvern, Chameleon Silk, lukrop Oo http://forums.eagle.ru/showthread.php?t=120325 oO St3v3f Oo http://forums.eagle.ru/showthread.php?t=112170 oO Raf Oo http://forums.eagle.ru/showthread.php?t=116968 oO Ciribob JTAC Oo http://forums.eagle.ru/showthread.php?t=141297 And For sure Razbam they have no idea how much I love my M2000-c !!!! Please Enjoy .... And let me know...
×
×
  • Create New...