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Everything posted by wdrago
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Hello, I restarted DCS after a long breack, and I'm really enjoying the progress you made since flaming cliffs. the new Edge engine is amazing, and after testing Naveda map, I have great expectation in future to see new theater. So I restart to build some map :) Remembering back in old time; I saw that all westerm (crimea) part of the map as disappear. and i can understand that choice due to some technological limitation or political reason; and I wont go futher in that way. But I also remember that there were some Airfield located un Turkey in middle of nowhere. and They were really usefull for map builder xD such as for logistic or heavy bomber run (B52). Can I Feed the hope to see them again, in future update ??
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Yeah, Thanks Man, I'll see that :thumbup:
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Only saw that happening with v20150112-0-g152003a, you can see that in my mission previously linked. did'nt get time to test that behaving with lukpro version(has it crash before xD).
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Futher when i'm not Shakespear :music_whistling: I'm still figuring out why CGI planes sometime spawn to intercept ground untis, ethier haven't found any single reference about "Combined Arms" in the script code :book: ...
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@Quax456 I just read the lua you provided to me, and it's quite differente from what i saw 159th forum, seems your focus on awacs support only, so i better understanding your reply, you suggest me to desable cgi-msg, from this script and adding your xD I guess... I Gona try that.
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I Hear you, but it's a complete differente Mod, wich does'nt manage border, and use restricted CAP and CGI tamplate, from what read and understood on it. Or you mean using both Mod (mixed) ?? from my point of view "Autonomous CAP and GCI AI fighter script" is much more complete and intresting Mod, even if it's need more dev, and debuging. CGI-msg is not what i'm most interested in (i'm gona desable it I think).
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Finally was'nt that, cause I still have those "combined arms cgi msg", and CGI craft, take off to intercept them (my ground platoon) :(
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Okey I have a better understanding of the script. I would know if it's possible for a "SPAWNGROUP" to duplicate / keep the race track (waypoint) of the original template ? if yes wich code to had ? That exactly what hapening to me now :O
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Made an update of oO Mirage M2000-C PvE / PvP Map Oo Rev2 added Targets on demand functionality thru Radio Comm.
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Okey thanks for reply, cause now i found what was wrong, I used "__SPAWNGROUP__ ", for Air group, witch doesn't work, I replaced by "__ACTIVABLE__", and now "F10" menu appear and group spawn has wanted :music_whistling:
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[NO BUG] Alarm sound after DCS 1.5.2.49392 Update 2
wdrago replied to wdrago's topic in Resolved Bugs
ohh, okey :smilewink: -
have'nt saw that reported. since last DCS 1.5.2.49392 Update 2. there no alarm sound during ramp start (alarm switch on(the new one)). also tried ramp start with external power supply, swiching on alram switch, same, no alarm no sound during ramp start
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Experienced same behaving of auto pilot.
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I think I found why, there is an options on ground unit. a case check to control ground forces, so when ennemy pass by, it trigger msg from cgi, and when those ground forces is a platoon it trigger huge cgi msg :lol: so i uncheck options on all ground units, and no longer cgi msg about ground unit I upload my mission with your script can be found there : https://www.digitalcombatsimulator.com/en/files/1726812/ is set with script from first page and cap & cgi start from air. that way everyhing works fine even respawn... problems start when start from air is set at mission begin. unit get stuck on runway, sometime doesn't respawn or dont unspawn. i m testing same mission with lukrop script, same, work well with start from air, same king of problem with start from ground. but I also Having crash msg when cgi trigger after 1h30 running map, but i also feel better fps with lukpro script (slimer code has effect:thumbup:) so keep going on, when it will be stable i will reupload my misson with lukrop script. See you. i'm hading link of lua files used for mission : M2K Star Script plus-a.lua used for uploaded misson with "v20150112-0-g152003a script" : https://drive.google.com/open?id=0B52QsFayUY1pVElDQUF4VUYyX1k M2K Star Script plus-c.lua Lukrop script : https://drive.google.com/open?id=0B52QsFayUY1pS1NqR2NLTU9OaG8 M2K Star Script plus-b.lua v20150112-0-g152003a + Awacs by Ajax :https://drive.google.com/open?id=0B52QsFayUY1pSW5yR21rUkxLMlE
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Yeah downloading update !!!! :pilotfly::pilotfly::pilotfly:I gonna fly all night long:pilotfly::pilotfly::pilotfly: I'm hosting tonight, come !!! to celebrate new Razbam update !!!! and if any of you has a big Uber PC to host my map that would be nice !! cause mine won't handle 24 players :cry: See you in skies pilots !!! riding your M2000 !!!! ahhhh
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Hello Pilots, :pilotfly::joystick::pilotfly: I'm making some teasing of :pilotfly::joystick::pilotfly:... oO Mirage M2000-C PvE / PvP Training Map Oo https://www.digitalcombatsimulator.com/en/files/1714752/ Explore All possibility of the M2000-C in Coop and PvP(16 players) or in Solo. Rev2 : Now Awacs, Tanker, Caps Will auto respawn if shoot or bingo fuel + AI Air Target on demand thru Radio Comm. Rev3 : Added JTAC support (Ciribob JTAC script) "F10", smoke put on lase targets Rev4 : Optional Search and Rescue mission in Huey (blue only), Ground JTAC(dcs) unit "F9" for deep strike. Comprehensive Map with Multi-Levels Threads. (No more far than 50Nm Fly except THE Deep Strike 140Nm). Mirages 2000 Thread Exercices from Easy to Hard. PvP (red side) : F15c, Mig21, Mig29, SU27 ------------------------ oO Mirage M2000-C PvE / PvP Map Enhanced with Script Oo https://www.digitalcombatsimulator.com/en/files/1726812/ !!! Nothing Changed, but everything changed !!! Same mission, same waypoints, same Targets. But in a complete different surrounding. - Upgrade from 16 to 24 players (mig21 slots added) still can be played alone. -> Mig21bis, F15, SU27, Mig29s, SU25T, A10C, M2000-C, L39 - Procedural Generated CAP & CGI, Auto Respawn Tanker. - Border Line (cold war concept), with crossing rules. - JTAC support (Ciribob JTAC script) "F10", smoke put on lase targets - Ground JTAC(dcs) unit "F9" for deep strike - Optional Search and Rescue mission in Huey. ----------------------- New oO Mirage M2000-C PvE / PvP Nevada Cold War Oo https://www.digitalcombatsimulator.com/en/files/1796844/ Guest Star : L-39 Albatros - PvP (24 players) or in Solo. - Procedural Generated CAP & CGI, Auto Respawn Tanker. - Border Line (cold war concept), with crossing rules. - Side Objective : Optional SAR Missions Activated. - PVE : A.I. Ground and Air Targets. - PVP : M2000c, Mig21bis, Mig29s, SU27, F15, L39za Slots. - Two A10C and JTAC Units (Gbu Away !!) ----------------------- I have to say Great Thanks to DCS community and there amazing creativity : oO Ciribob SAR Oo http://forums.eagle.ru/showthread.php?t=146994 oO Snafu, Stonehouse, Rivvern, Chameleon Silk, lukrop Oo http://forums.eagle.ru/showthread.php?t=120325 oO St3v3f Oo http://forums.eagle.ru/showthread.php?t=112170 oO Raf Oo http://forums.eagle.ru/showthread.php?t=116968 oO Ciribob JTAC Oo http://forums.eagle.ru/showthread.php?t=141297 And For sure Razbam they have no idea how much I love my M2000-c !!!! Please Enjoy .... And let me know...
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Hello, Is that possible to desactivate a coalition ? making it work only for Blue ?
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+1 can't make it work with MIST 4.1.61. Can this script be updated ? we would love it :pilotfly: Thanks
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So I return to that script, and same issue, so you know what.... ? I re-re-re check everything, and you know what ? you was Right !! :doh: i left a blank space at my first __GCI__red1[blank_space] And now you'r laughting at your screen or at me i'm sure. :megalol: Finally everything trigger as expected, just need to check respawn things, as i had read it was one of those remaining issues. i'll see. I keep an eye on that Thread,and Lukrop ongoing dev. Thanks for care :thumbup: If you or lukrop want I can upload the mission(with non error in) and the Lua from GCICAP20150112 and last lua from Lukrop, to see difference behaving between two. See you Pilots ^^
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All Lost too much version ongoing in that thread Wanted to report some issues, so i read past replies (since december), and now i'm a bit confused about all differents version of that script that exist :huh: The source from:http://457stonehouse.github.io/GCICAP/ linked on first page of this thread, was working quite well but only for blue side, on red side just CAP were spawning I saw that lukrop has took back the project in hand. so according last replies few pages ago i download his last package at : https://github.com/lukrop/GCICAP/releases/tag/1.0.0-rc.1 file tagged 5days ago. and it doesn't work at all, no error, but nothing going as expected. and while reading again the lua trying to figure what's going on, i found that link : https://github.com/lukrop/GCICAP files tagged 4days ago and there script work with lot of issue but it work... Soo I would know witch source i should use to follow the advancement of GCICAP ? May time has come to clean this thread, as it run since a while with many different people involved. may closing this one and opening a new one in name of lukrop , so newcomer will be less confused. beg me pardon for my poor english skill:music_whistling: Soo Tell me ? where to go ? -> 'Exit' Nooooo I like that script !!!! :thumbup: that way i wil be able report my beta testing xD
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Ground force and GCI and cap I'm actualy in testing phase, everything seems to work well, maybe a bit too much :helpsmilie: In my mission I spanw some ground force and when it happen, awacs start to yell message(combined arms...), and gci spanw and attack those ground forces ???? is there an options in your script to not manage grounds forces ?? thinks strange there is ground force at mission start and it doesn' trigger that behaving xD see what i mean :https://drive.google.com/open?id=0B52QsFayUY1pbmY5a3RQSHdTMnc
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Gone to fast, i found answer by my self :doh: my resquest was stupid xD
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Hello, i'm testing our script, and i would know if i can manage two or more group with it, if yes what what would be the correct syntax ? Or Or ? I'm a bit noob :book: :doh:
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Thanks for that gorgeous Script :thumbup: the package you made with mission exemple and the Uber Friendly PDf that come with, makes your scripts friendly user xD, just need to follow it step by step, no miss understanding, first try, first success. I love it. and I want many others from that quality :music_whistling: Question do you allow me to use it in a mission file that I want to share with communauty ?
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Thanks for that wonderful Script, that work like a charm :thumbup: Question do you allow me to use it in a mission file that I want to share with communauty ?