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Mr_sukebe

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Posts posted by Mr_sukebe

  1. I was out in the Mossie today, which I'm hoping one day will get AI Bill, i.e. a navigator.

    What struck me was that a script could be a really cool interim solution.

    What I was thinking of was a script that would:

    • On a button press, advise the ID number of the next waypoint, it's heading from your aircraft, and estimated time to arrival at the waypoint based on the current ground speed.  To keep it simple, for that to be a message on screen
    • On a button press, to select the next waypoint, no need to display it
    • On a button press, to select the previous waypoint, no need to display it

    Whilst it was the Mossie that got me thinking about it, it would also be useful in other multi-player aircraft, e.g. Huey, Hip, Hind.

    Apologies, my scripting skills are pants.  Does anyone already have this as a solution or could put it together?

  2. My first throttle was a CH Pro.

    When compared to say my Virpil CM3, the CH is frankly not in the same league.  Fewer buttons, just one throttle axis, fewer buttons, nothing like as sensitive or accurate and felt like it was made of kids toys plastics in comparison.

  3. I put my thoughts/experiences from the DOF3 and DOF6 demo here:

    As mentioned in there, during the demo, I really wasn't that impressed, though I could certainly see the potential if it was possible to improve the response speed, and even more so whilst in VR.

    In the meantime, feels like a lot of dosh for something that might not really deliver, would require a re-think on the position of my current rig and I'm guessing will introduce a number of additional headaches with regard to maintenance of patches, interaction with my other sim bits etc.

    I think I'll be using the potential funds towards the next VR headset, whatever that might be.

     

     

  4. I assume the choice of seat was two fold, i.e.

    • SimReality were I believe primarily focused on the racing sim market
    • As the units can put you at some somewhat unusual angles, being fairly well held it is probably rather prudent, especially so as they're demonstrating the units.  Imagine if a customer fell out and hurt themselves?

    Personally I use a seat from an older (NB) MX5, which I find much more comfortable than say a race seat, cost peanuts and makes me smile having owned three of them.

    • Like 1
  5. At the recommendation of a chap on these forums, I contacted a newish kit supplier, i.e. SimReality, based near Horsham in Surrey (UK), booked a dem and went to meet with Theo about some of their gear.

     

    It wasn't perfect, but Theo was very positive and helpful. As I understand it, he's a dealer for DOF kit, Pimax and Moza.  Unfortunately, he's currently waiting for a Moza AB9 and the release of their rudders and he didn't have DCS installed.

    Making up for that, he did have FS2020 running with the DOF6 setup, using a Moza throttle and Yoke.  I tried that with both a monitor and a Pimax light.

    The DOF3 kit was used in driving mode with Asseto corsa on a monitor.  Sorry, can't remember the FFB wheel/pedals.

    Thoughts:

    • First off, a thumbs up to Theo
    • The DOF6 has a significantly larger footprint on the floor, when compared to the DOF3
    • The DOF6 is something like twice the cost
    • Turns out that the DOF3 can pitch, yaw and roll to wider angles than the DOF6.  Linked to the cost difference, that would make the DOF6 a very hard sell
    • Both of the units were using race style seats bolted to steel framework.  I forgot to ask about using an aluminium profile setup, which is what I currently have, but with the pics/vids online, I assume that it's more than possible
    • The seat on each of the frames was very low on the frame, meaning that mounting a joystick base "low" would have been difficult.  I use my AB9 centre mounted.  To achieve that on a DOF3, I'd need to have the seat on a thicker platform.  Maybe 160mm, or a combo of that would work
    • Maybe it was the tuning of the software, but both left me a little underwhelmed on the first try in each.  It was less about the amount of roll, but more the speed of response.  Neither felt truly natural, e.g. the squat you get under breaking whilst driving
    • As mentioned, I got to try the Pimax Crystal light.  Yes, noticeably sharper than my current Quest Pro.  What I couldn't quite manage was to get it "dialled in" for myself.  I found the periphery to be far less consistent, though sweet spot was pretty big and as mentioned, the visuals were a step on from the QP
    • Whilst I wasn't that impressed with either DOF unit whilst using a monitor, that impression changed when in VR, which I got to use with FS2020.  I can't explain why, but when I was in VR, the feeling of immersion from the DOF was significantly more effective
    • Apparently SimReality are planning to stock the Dream Air, and I've already asked to be notified when they have an SE version, such that I can revisit them.  For one thing, they'll hopefully also have an AB9, pedals and DCS by then (anticipated for early 2026)
    • Thanks 4
  6. 6 hours ago, Bozon said:

    ...On the German side the situation was reversed - they would have replaced every older 190 and 109 with D and K variants, but just couldn’t.

    as I understand it, by 1945, the German's were building more planes than they could use.  They didn't have the pilots or the fuel.

    That's why videos about "could the Me262 have changed the war" make me laugh.  It might well have been an amazing piece of kit (despite having engines that only lasted 25 hours), however, without the trained pilots and fuel available, it didn't matter.

    • Like 2
  7. On 7/25/2025 at 11:26 AM, Bozon said:

    There were only handful of Spit XIV in 1944, and even into 1945 the majority of spits were versions of the Spit IX. Same goes for the 190D and 109K that were only a small fraction of the luftwaffe fighters even into 1945.

    That’s true, but overlooks the fact that the Dora’s and K4s were being flown in insignificant numbers by trained pilots.  If there had been more Luftwaffe resistance, it’s fair to assume that the ratio of Mk14s flying over Germany would have increased.

  8. The Dream Air SE looks interesting.  Far more sensibly priced, higher res than the QP, Eye Tracking and a DPMI connection.  

    No, it's not got the mega res of the full fat Dream Air, but that might be a good thing in DCS, as it'll be easier to run.

    I'll be looking out for reviews on that.

  9. On 8/15/2025 at 4:36 AM, Edgehog said:

    I find it rather unfair that enemy (AI) aircraft can ditch after being riddled with bullets and are not destroyed (and the kill is not registered). Further to this, If the player aircraft ditches, then it is immediately destroyed and the "kill" is counted. Ditching in WWII had a high probability of survival, especially near ships or land. I think this should be modeled and if AI aircraft are not destroyed, the player aircraft shouldn't be either. (It'd be nice to see the pilot bobbing up in the swells on a yellow raft, just as it can be seen dangling from a 'chute! Or at least bobbing with the mae west...)


    Survival rates from ditching did improve dramatically during the war, above all by planning and integration with surface rescue craft.  However, early war, rates were pretty diabolical.

    • Like 1
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