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Mr_sukebe

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Everything posted by Mr_sukebe

  1. Looking awesome. One question, as I understand it, bomber command primarily attacked at night (at least by the time Lancasters were available in numbers). Will the Lanc being built be viable for night time use? I’ve been using the Oboe script on some of my missions, and that will help for shorter range missions. For longer range work, does the plan include a vague representation of H2, or is the hope that we get illumination bombs for our Mossie?
  2. Did you clean out your FXO and Metashader folders?
  3. It’s called suspension. Not any different to what you have in car, though in an aircraft, it’s having to deal with much more weight and higher shock loads. As it happens, I was out in my Mustang today, and I thought the bounciness was very cool. We’ll get used to it
  4. no, it won’t be as good as DFR, though performance “could” be similar. The point of DFR is that the eye tracking allows the area being looked to be full on visually, with the areas in the periphery to be allocated less “effort”. In practice, it means that wherever your eyes look, it’s consistently good. Fixed foveated rendering allows the use to define the central area of the screen for full on visuals and then for the sides of the screens to be blurry. If your eyes move off centre, it’ll look crap. DFR is a very clever way to save processing power whilst maintaining visuals.
  5. Is the jetseat powering up, ie has the red light on?
  6. On first loading DCS, we’re presented with a hangar. I spotted a mod that changes the default VR view such that it’s just black. The creator suggested that it removed the VRAM requirement to host the hangar. It does “feel” like it helps performance. I’m hoping that this could be added as a tick box option, as it does appear to be a very risk free change to a single file.
  7. Hopefully a quick question, are the electrical systems on the Hind now complete? I was pottering about in one, and couldn't help but notice that most of the voltmeters to the left of the DC power selector (the big knob thing that can be rotated) were reading zero. Is that correct? I've taken a scan at some online videos and Chucks guide, couldn't see anything suggesting that I'd missed anything from my cold start procedure.
  8. Agreed on all counts. I’d love to see: - either a removal of auto assign, or at least make it optional via a tickbox It just buggers up my control's - a simple “default” set of key bindings to cover the most common controls, such as pitch, roll, battery etc - that there would be an option to inherit the default bindings to an aircraft, but that it would only affect those controls with bindings in the default set, so wouldn’t override the other existing controls
  9. maybe that could be extended via the North Sea to eastern England. Could have long range bomber strikes into Hamburg and similar
  10. Mr_sukebe

    exocet!

    +1, though even if we had one, I’m not sure we have an aircraft to launch it from. If you’re looking to re-enact the (in)famous Exocet attacks by the Argentinian air force, using a “vaguely similar” aircraft to the Super Etendard is the easiest solution. For that, take a scan at the Viggen. The RB15 anti-ship missile seems to have fairly similar range and warhead.
  11. The Kola map is already under development by Orbx.
  12. There’s a plug in script/mod called CSAR that enables that. it has to be run by whoever is hosting the mission, but it works really well. Key things it does are: - any player who’s bailed out, safely lands AND doesn’t respawn generates a mission that is available via the F10 menu - if you fly a suitable chopper, open the F10 menu and you can choose to have a go at picking up a downed pilot - the generated mission gives you the location of the downed pilot and also a homing frequency - when you’re close to the downed pilot, he’ll fire a flare - go pick him up, jobs a good un It’s a brilliant script that I add into most of my missions.
  13. Errrr Let’a just say that I’m very happy that I’ve already created custom KBs for the aircraft I fly…
  14. I broke my left arm 6 weeks ago, which made flying in DCS basically impossible. Today was my first day since getting bolted back together (think $6 man), that I’ve been able to conduct a genuine flight. The F18 seemed like the perfect choice, so it was off for a spin in the Gulf from the Theodore Roosevelt. Awesome to be back in the cockpit again, even more so as I pretty much always fly in VR and have just finished new refinements to the rig. Rather pleasantly, I also seem to have a frame rate probably 30% better, thanks ED!
  15. To add to the above, my view: - F15e - a bit lardy, but good at BVR. Excellent longer range strike - F16, can do pretty much everything well and easily the best of the 3 for dogfighting - Harrier. Not great at dogfighting and no BVR capability. Can operate from FARPs and ships. Fairly short legs, unless you get good at AA refuelling, or take low weapon loads. VERY characterful I have all three and probably use the Harrier the most. It’s not the best from a capability perspective, but is very fun to fly and is unique in its capabilities within DCS
  16. The naming standards for the controls within "settings" for some of the internal lights are completely different to the names as shown when I hover over the dials whilst in the cockpit. It's not a killer thing, just something of a pain whilst re-binding them all as the only way I could actually assign them was by trial and error.
  17. Did you check the USB port that your headset is plugged into to ensure that it’s the fastest one available? Some motherboards seem to have a variety of USB port types, and there are significant differences in bandwidth capabilities. If you’ve accidentally plugged the link cable into a slower port, that will certainly cause issues (no clues as to how I know this).
  18. I guess it’s fairly obvious how much I love flying in DCS, so as a map, I’m really looking forward to it. I’m old enough to remember the Soviet engagement there, so will be creating some missions for both the HIP and Hind. As for the EA period, I see it as there being two options: - we wait until next year for it to be “finished” and released in full. Chances are that it would then need some work to resolve any “surprises” not spotted during testing - buy the EA version now (a year ish earlier) and be able to help with user testing of any new technologies being used. Doing it that way meaning faster identification of “areas of opportunity” and a more efficient final release. Putting that another way, hopefully means I get to play sooner, and reduce dev costs for ED.
  19. Pre-ordered. I’ll go re-read some of the books/accounts that I have ref the area to better familiarise myself with some if the key locations.
  20. So the yellow box is EA, does the full picture reflect the "final" version? If not, is it possible to confirm? I'll be buying the map either way, just curious.
  21. It’s worth remembering the goals that the A8 walked into. By 1944 the Luftwaffe had taken a real hammering, was short on both fuel and pilots, couldn’t provide anything like the same level of training as per the western allies. In addition, their pilots basically flew until you died, and were bounced around between the latest emergency. At the start of 44’, that was trying to defend the Reich. The A8 was configured the way it was to engage daylight bombing raids of US bombers and pilots were told to avoid engaging enemy fighters. I rather like the A8, but use the way it was intended, ie to intercept bombers, or provide close support
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