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Cristofer

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Everything posted by Cristofer

  1. It works, thanks :) But is it possible to use heading and range from your aircraft, or relative from bullseye? Now it says something like 0.5343242345 and that doesn´t say much to me :)
  2. Still nothing. What exactly shall happen? I want a text message to appear, with the C130 position
  3. No, nothing. Where should I put the text? My unit name is Player. The C130 unit name is C130. Is this correct? local group = Group.getByName('Player') local unitPos = nil local units = group:getUnits() if units then unitPos = Unit.getByName(units[1]:getName()):getPosition() end
  4. Nothing happens.
  5. Thanks alot, I will check it out
  6. I am building a escort mission, where you are escorting a C130. I want a radio item (F10) that sends a text message about the C130 position relative yours. How exactlyis is that done? I have tried getposition in do script, but I don´t seem to get it. I know nothing about scripting, so easy instructions please :) Unit name of the C130: C130 Unit name of the player: Player I have done a radio item add, that set flag 999 to true, or 1. Then when 999 is true, the action is "do script". What exactly should I enter? (if it is possible at all)
  7. Is there any good (and free) program for doing voice recordings, where you can add effects like radio noise and other things?
  8. Yeah I know this is more logical and realistic, but these guys are not exactly the logical kind of guys :)
  9. Ok, thanks :) Must I do this for every waypoint, or only the first one?
  10. How do get my ground units to continue on their route when they are under fire? The mission I am building is about a terrorist attack. A convoy of suicide bombers are driving towards their target. The mission is to destroy them. However, if I kill one of them, the rest stops moving, or leave the road, but I want them to move on, no matter what. Is that possible?
  11. Yeah, that worked. Thanks :thumbup:
  12. With the newest update (1.5.3.50355.19) the game chrashes when firing a maverick in A10a, Flaming cliffs 3. No problems before. Anyone else with this problem?
  13. Yeah, I have missed that. That´s great news! :thumbup:
  14. I think there is a problem detecting targets, but not with eyes only but with the TGP in WHOT or BHOT. The terrain in all sims are rather flat, even in DCS. In the real world there is trees, bushes, things, alot of places to hide in, which are hard to simulate with today´s graphics. So it should be hard to detect targets, but maybe not this hard. Look at these two images, do you see the tank? Normal Gain settings. https://rymden.files.wordpress.com/2016/02/screen_160201_194744.jpg https://rymden.files.wordpress.com/2016/02/screen_160201_194750.jpg I think ED should at least make the flir better so the tanks really shines. (I have no experience with Flirs in real life, so i don´t know if it is realistic or not.) However, in almost all other sims out there, the targets in the Flir stands out (for example in the old classic Longbow 2, in Steel Beasts, Falcon and so on) Btw I'm new to this forum :)
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