

Cristofer
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Everything posted by Cristofer
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Thanks, glad you like it. There is three outcomes I think, but it is very easy to complete the mission.
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Is it possible to make flights with only one member, until this is fixed. For example, four flights that take off at the same time, and attack same target, with only one plane/flight. Of course you can´t order your wingman to do things and all are one its own, but is it possible?
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Will there be any new campaigns on the Black sea map? Wouuld be great with Viggens and ships :)
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I am working on a campaign, and have completed 13 missions. However, it would be great if someone else want to try my missions. This is not a very serious campaign looking to the story, think "b-action-movie-plot". You´ll need the Nevada map, A-10C and F-15C aircrafts. Things not done: Voices Pictures/flight maps To complete a mission you´ll have to do your task, survive and land your aircraft. I think if you complete the missions objective and then eject inside friendly territory, you will have a mission success (I hope it works). Mission score should be 100 on success, and 50 on failure/not completed. Thanks. civil-war.zip
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F-5E Dynamic Campaign: Desert Tiger 76
Cristofer replied to MBot's topic in User Created Missions General
Do I have to start a new campaign when upgrading to ver 1.03? -
F-5E Dynamic Campaign: Desert Tiger 76
Cristofer replied to MBot's topic in User Created Missions General
My wingman starts to move when I ask them to go task and rejoin. When in air, I ask them to rejoin. -
F-5E Dynamic Campaign: Desert Tiger 76
Cristofer replied to MBot's topic in User Created Missions General
I reinstalled the campaign, running as an admin, and it seems to work now. -
F-5E Dynamic Campaign: Desert Tiger 76
Cristofer replied to MBot's topic in User Created Missions General
Following message appears when exiting the first mission. No debriefing text appears, or CMD-window. -
Same problem here. Sometimes when changing to outside view and then back, the growl is gone.
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Isn´t the maverick optical guided? It says radar guided (page 60).
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Any news on the map? Both to Tomcat and Viggen.
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**Bunyap Pre-Alpha Video - F-14 Carrier & More!**
Cristofer replied to Cobra847's topic in DCS: F-14A & B
If you wanna practice landings, this ultra realistic sim is the way to go: (probably easier in the real world to land) -
When using the emergency canopy opener, the canopy is still visible from outside view (F2).
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Is there any plans on creating a new map? And if, how far away is it? Georgia is not exactly Viggen's natural habitat :)
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I can´t update to 1.5.6 beta. I have tried using update 1.5 in the shortcut but it says it is up to date, same thing when using CMD.
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Maybe Leatherneck made a fake leak, and it is released today :)
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Who me? No no, I´m just refreshing this forum and Leatherneck´s Youtube channel every five minutes:)
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It's done when it's done
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Yes of course, didn´t though of that, haha :doh: Okay, new question. Is there any good online print sites, where I can print the manual? :)
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Will there be a printed manual?
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Swedish Death Metal:punk:
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Maybe a bit off topic, but how can sam sites know when a arm is fired (in real life)?
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Is there any way to set a flag when the player ejects (and only the player)? I have tried the event trigger "on eject", but it seems that it doesn´t make a difference if the player ejects or a AI plane.
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Yeah, it works. Thanks alot.:thumbup: How do I format the output?
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Thanks for the replies. But I can´t get it to work. Remember that I´m a newbie with scripting. When pressing F10 and then activate the script I want a text message to appear with the information (distance and heading to the C130 from me/or Bulls eye). I have tried both Ruskybeavers and Steggles versions. Is this correct?: local group = Group.getByName('C130') local unitPos = nil local units = group:getUnits() if units then unitPos = Unit.getByName(units[1]:getName()):getPosition() end local group = Group.getByName('Player') local unitPos = nil local units = group:getUnits() if units then unitPos = Unit.getByName(units[1]:getName()):getPosition() end local myVec2Position = {x = myVec3Position.p.x, y = myVec3Position.p.z} function GetDistance(Vec2a, Vec2b) local deltax = Vec2b.x - Vec2a.x local deltay = Vec2b.y - Vec2a.y return math.sqrt(math.pow(deltax, 2) + math.pow(deltay, 2)) end function GetHeadingBetween(Vec2a, Vec2b) local deltax = Vec2b.x - Vec2a.x local deltay = Vec2b.y - Vec2a.y if (deltax > 0) and (deltay == 0) then return 360 elseif (deltax > 0) and (deltay > 0) then return math.deg(math.atan(deltay / deltax)) elseif (deltax == 0) and (deltay > 0) then return 90 elseif (deltax < 0) and (deltay > 0) then return 90 - math.deg(math.atan(deltax / deltay)) elseif (deltax < 0) and (deltay == 0) then return 180 elseif (deltax < 0) and (deltay < 0) then return 180 + math.deg(math.atan(deltay / deltax)) elseif (deltax == 0) and (deltay < 0) then return 270 elseif (deltax > 0) and (deltay < 0) then return 270 - math.deg(math.atan(deltax / deltay)) end end Or the same start but with Steggles code.