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Are you using Meta link? If so, it is known to struggle with lower VRAM. I would recommend trying Virtual Desktop, although you do require a Wifi6 compatible router and ethernet cable to your PC, its a cheaper option. I can confirm it was a game changer for me and others have reported the same thing, mainly due to the codecs and streamlined software approach instead of the notoriously bad Meta software. Also has the additional bonus of only having increased gains if you do upgrade hardware in the future. I've recently upgraded and am able to push the resolution high enough through VD and headset, that i no longer require any form of anti aliasing. You wouldn't think it makes sense you can get better performance through streaming than a wired connection, but it really is the case, especially if dealing with low VRAM.
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+1 You have an official campaign creator asking this question for a long time now. The F10 map, remains a huge issue for performance loss and game crashes, primarily when pressing F1 and going back into the pit after using F10. Its obviously a memory issue, whether its loading textures back in or map assets, but its reproducible. It can be somewhat negated by keeping the map zoomed in and centred on your aircraft, zooming out and panning to a different area of the map before going back into the pit exacerbates the problem. It is more apparent in bigger MP servers, with a lot of units. In certain situations, i can regain performance by taking the headset off and letting it go into stand by mode, or restarting Virtual Desktop software, but there is no reproducible fix. The strange thing is, when i do loose the performance, it effectively cuts my fps in half pretty reliably.
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Can confirm C17 not taking off. Game ver. 2.9.9.2474
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Mike Force Team started following S D
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Seems to be fine if Use System Resolution" in VR Options is UNCHECKED.
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Its Its the power being provided by the USB-C Port. Either use a powered USB Hub capable of outputting 18W+ such as this https://www.aliexpress.com/item/1005005883913960.html?spm=a2g0o.order_list.order_list_main.5.21ef1802YgAP1y Depending on your friends GFX card they may have a USB-C port on there, the fabled VR ready cards. Which will keep enough charge for lengthy sessions. Using this on my 2080, i'm able to do 6/9 hour sessions while only going down to 85/90% battery.
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Lee, have you experienced issues with Virtual Desktop since the pre Xmas update? I had the same as you, constant issues using Oculus App and Meta Link (Official Cable). Switched to VD and it was great, but since the last updates either to the game or there was one to VD, I have been getting aweful latentency/stutters using VD aswell now.
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I have just switched to using Virtual Desktop and no longer get this problem, headset can go into standby mode and recover into the game fine. Just as a heads up for anyone using Oculus Link, ditch it, as quick as you can. I spent a week trying to get some semblence of stability with little to no reward especially in multi-threading build. I was not conviced that using VD could be better than an actual wired connection, despite reading reports to the contrary. But boy was i wrong, the difference is night and day, I cannot recommend it enough. I still keep it wired to provide power, but no longer use the Oculus PC software at all. Everything is run through VD and i'm getting stability like I have never experienced before, even with the RiftS. Try it, for the small price of the program, you will not regret it, just make sure you can meet the requirments of your PC being connected by Ethernet to your router and a 5Ghz connection for the headset. Also try the newest version of the OpenXR toolkit and enable Turbo Boost mode.
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Awesome, thanks for the input. Little update from my end, turns out after double checking, I did have a usb-c port on my GPU. After using this with the official link cable, Quest 3 remains fully charged, just completed a two hour sortie, with 100% charge remaining (did actually go up from 98% > 100%). So can confirm like Silencer_ZA, if this is an option for people it does work. Hopefully there will be a more permanent solution in the future. But with your and others input there does seem to be hope... Many thanks again.
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Just checking, as these say they don't support video output, is it required to use airlink or VD? Or does it actually support just using the official link cable into the hub?
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Thankyou TimberWolf I shall look into that. Very happy with the Quest 3 so far, a nice upgrade from the RiftS, if i can get this power problem figured out I'll be sorted.
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That's probably the issue, I currently have it plugged into my motherboard via the official link cable into a usb-c. The test is showing 2.4Gbps, so all good there, I guess it just cant give enough power to play and charge. Only running at 72Hz as well, as I wanted to get everything stable and consistent before starting to really tweak, but this power issue is a problem. Ok so with that being said, as well as the powered cable option, does anyone know of a usb-c expansion card that works with the Quest 3? that can provide enough power to charge and play.
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How does this work with the Quest 3? Without eye-tracking, does it actually provide a performance boost?
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Anybody got a powered cable link solution which gives the quality/performance of the official Meta Quest 2 Link Cable, that actually provides power reliably? Not necessarily looking for indefinite charge, although that would be nice. But something that could at least provide enough for a good 8/10 hour weekend session.
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S D changed their profile photo
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Sounds good to me, shall keep an eye on this, definitely more up my street.