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MemphisBelle

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About MemphisBelle

  • Birthday 12/29/1975

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Germany
  • Interests
    My Family, walking through the woods with my children, Flight Simulations,
  • Occupation
    I am part of a medical Team within an Alcohol Addiction Clinic
  • Website
    http://www.dcs-tutorial-collection.de/index.php

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  1. great thanks. Should I yet do this or does the report on that particular issue is enough?
  2. Hey there, I´ve stumbled over a small building which was accidentally placed on a road. I think it was ment to be some sort of railway building but got moved on the nearby road instead. The screenshots below indicate where exactly to find that place. Not a big deal, but I thought I´d share it anyways.
  3. to be honest, I´m heavily disappointed. No Mile, No free to play testing and no sales so far. That´s really not nice
  4. OK that means that JTACS or AFACS need to adjust their devices for the CAS Aircrafts Laser code and not vice versa I understand. Thanks for all your hard work and passion to keep us up for speed with all these details.
  5. So it´s now also correct to understand that all these settings apply to the respective Modules and they always need to be set on the Ground? Is that the same way it works in Reality?
  6. The OP is right (@renko), the Racetrack Pattern appears to be broken. Despite the penultimate waypoint was selected as start point for the Racetrack, the Tanker flies to the last Waypoint and remains in a circular Waypoint there...thats definitely a bug. Yet have to check without Mods. Do you know if this behavior has already been reported @BIGNEWY? I´m asking if there´s a reason known already why it sometimes works and sometimes it doesn't. On a current Mission it does not work, and on a test scenario with only 1 Tanker set on a Racetrack it works. There must be a reason for that behavior.
  7. the overall map performance is definitely bad. It does not result much in FPS, once everything is loaded it runs fine with acceptable FPS. The main issue are the extreme long loading times and the time required to leave the map, especially when in the Editor, it takes ages until the map finally returns to the Editor. My guess is that the file size is extremely large. It's more than 100GB of file size. I don't think that this will significantly change much, but it would help a lot.
  8. I've been there, there're lots..lots of manuals, but I have not found the Simapp Pro Manual. EDIT: Nevermind, found it. Had to look a couple of times accross the entire list.
  9. which post above are you referring to? There's just the one from the Thread Starter. I'm asking as I have the same issue and cant find any solution.
  10. Well, I have a button assignrd on my HOTAS, so zero chance to "accidently" hit a key combo. yeah, thats what I want to test. And if it returns, then I know for sure. Thx for your help and Input, have a nice weekend yourself too.
  11. ehhh, you wont believe it...it worked...the VR center view is now corrected after I´ve deleted the Hornet section from the SnapViews.lua. I´m totally blown away, I´ve never expected that. Thus it should actually be valuable enough to be reported as bug, since its caused by fault values, isn´t it?
  12. I'll give it a shot, even though I doubt that this is the reason since I'm using no snapview button, but an actual VR center view function from the UI Layer List. But I'll come back and let you know if it has helped anyways. Thx.
  13. Hello, since a couple of updates back, I´ve noticed an issue with the VR recenter view function. The center view positions the view slightly offset to the left and no more straight in the middle. I´ve recorded a Video about it and added a miz. file and screenshots for review. Does someone else noticing this? I have that issue with the Hornet only, all the others are good. VR-Center_Test_Hornet.trk
  14. Это не так, у меня Windows 11 и проблема продолжает возникать. Конечно, в основном в виртуальной реальности, но она все же появляется.
  15. @graveyard4DCS first of all, thanks a lot for the efforts you're investing into this project. I´ve scrolled through much of the resources here in this thread and on the linked resources, as well as Patreon itself. I´ve been pointed onto this project by a Squad member. I thought to give the Afghanistan Map a shot, since the fee is not that much as if it would hurt if I would struggle. I thought it would just be a simple drag and drop, but it appears to be a bit more, which is fine. I just need to give myself a bit more time to work my way through all this. And I agree to many of the folks here, it's a shame that CombatFlite remains unsupported. I hope that Viper is OK. But a few words of wisdom would have been nice of him
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