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Solved. First, neither of my “Saved Games” folders had a “Location” tab under Properties. Researching this I found that no Location tab indicates the two folders I had were your everyday folders - not SYSTEM folders. Since they contained nothing, I deleted them. I then scanned the Registry to ensure there were no hard links to a “Saved Games” folder locations. Second, I visited this site (https://www.tenforums.com/tutorials/23504-restore-default-location-personal-folders-windows-10-a.html) and downloaded ALL the *.bat files on this page (for future use if needed). I then ran the *.bat file to create the “Saved Games” folder, and verified that was successful. I then restarted DCS which kicked off the creation of a new DCS folder in the Saved Games location. Verified this as well. Lastly, ran DCS and did a training lesson with a save track option at the debriefing. Exited the game and looked in “….\Saved Games\DCS\Tracks” to verify saved track. Finally, reviewed the DCS.log file and verified that the Saved Games folder was found successfully. Hope this helps any future users with this problem.
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After an almost 8 year hiatus, I recently re-installed DCS World on my PC. While looking at some file stuff related to DCS, I noticed that my “Saved Files\DCS” folder was installed in “….\Documents\My Games” as noted above. I’ve tried to figure a way to get this changed to “F:\Users\Roger\Saved Games” which included moving the DCS folder and putting in a shortcut, but it hasn’t worked. If fact, when I reran DCS, it re-created the DCS folders again in “…\Documents\My Games” again. I do have a “C:\Users\Roger\Saved Games, and an F:\User\Roger\Saved Games\DCS” folders. How can I get this resolved? Please help.
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352nd_Oscar changed their profile photo
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I'm planning on making good use of CA when DCS:WWII, Normandy Map, is released. IX AF used AGCP-COC-TAC-FDP-ACFT model to coordinate fighter-bomber support on D-day and after to a very large extent using SCR-584 and SCR-522. I don't know what Heer used but I'm researching.... Will there be an AGCP (JTAC) capability? I would hope there is, but it's pure speculation at this point. Will it be specific to certain vehicles? Soft-skinned or Hardened vehicles? What would be your choices?
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Unified Vehicle-Ground-Ships Mods 0.9 Beta
352nd_Oscar replied to Hawkeye60's topic in Utility/Program Mods for DCS World
As crazyeddie stated, if you're going to do this, you need to test and make sure each mod works in 1.5.5. Before including it. -
Thanks EvilBivol-1. There are soooo many questions about the ME. I'd venture to say that its going to need its own forum room at some point.
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I don't remember this being brought up for discussion, but, as a mission builder, this area need some drastic help - especially in light of helo operations. As it stands right now, there are just a few types of waypoints: - Takeoff - From Runway - Takeoff - From Parking Area - Landing - Turning point etc. These waypoint types need some expansion. Some ideas I had were: - Hover - High (250' AGL) - Hover - Low (50' AGL) - Orbit Waypoint - [Range] - Defend Waypoint - [Range] I'm sure there are other ideas as well. What do we need and what is ED planning to help with this area? With the trigger concept previously introduced it would seem to me that the waypoint types need serious updating. Your thoughts?
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Uuuuaaaah..! I have started building now..!
352nd_Oscar replied to Triggerhappy69's topic in Home Cockpits
Excellent work Triggerhappy. I don't suppose you'd share the dimensional information for the center, left and right consoles? I'd like to copy those parts. -
Uuuuaaaah..! I have started building now..!
352nd_Oscar replied to Triggerhappy69's topic in Home Cockpits
Ahh - Touchbuddy. Don't leave home field without it!! -
How about because aerial refueling in MP is just plain broke - so we build missions around the problem.
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Let's hope no one has a Bofors 40mm AA gun in this game
352nd_Oscar replied to Yellonet's topic in DCS: Ka-50 Black Shark
I believe these falls into the same category: NATO M163 VADS - Vulcan Autocannon Defense System ZU-23 AAA mounted on Ural-375 Truck Also, check out video on External Ballistics Modelling for demonstration. -
What about unimproved forward or FEBA landing/refueling positions (open ground).
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This probably should have been here SAR Mission Trigger
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I was thinking along the lines of trigger events such that if a pilot (any) is downed, a SAR is automatically generated and dispatched. This would have to be AI mission of course as the BS can't do this type of work - but - the BS could provide support for this mission type. The same could be said for the A-10 and AH-64 addon's at later dates. The SAR team (object(s)) would have to be placed in the mission editor by the mission builder at various bases; the nearest SAR team to the downed pilot would be dispatched. If no SAR team is included - no SAR mission - pilot is lost or 50/50 chance pilot is recovered by other means.