Thanks Buddyspike team for that awesome event, the most fun I've had so far in DCS. So many nice people and such great fights.
But I also want to give some feedback.
- Balance
I think here shouldn't be changed anything. The numbers are really balanced, and even if not, it's all about the fun. I wanted to join bluefor for the next blueflag (and maybe do) to balance things a little bit out, but it seems that everything is so even that I'm not sure if it's needed.
- Squadron locked slots
Please remove them. I don't understand why this is ingame. I could understand that if there are really active squadrons that need them. But most of the slots are completly unused and even active squadrons like TAW nearly never use their slots.
- Player lives
Please increase them a bit, I had phases in the game were the #1 reason I lost a life were server crashes.
- Fuel
Feels really artifical atm (you can refuel airbases by flying fuel between them back and forth, its strange). but has imo great potential. A suggestion:
+ you can only deliver fuel from FARPs (because there is a refinery ;))
+ more FARPs
+ airfields slowly genereate fuel by themself (because fuelconvois arrive)
+ low tier aircrafts don't need fuel (like the Mig21 or MI8). Like vespene gas in starcraft it would enable you to have tech units.
- artifical advantages
unfortunatly there are some advantages I use:
+ message log for kills
+ lagging enemys that become visible, especially SU25s in the mountains are really good to see
+ ESC screen to see what aircrafts the enemys are using and where
I don't know if you can do anything about this.
Again, thank you for the great event. Thank you pilots on both sides, thanks redfor for the great communication and fun at TS. Special thanks to every CGI, I think I made more than 85% of my kills, because someone told me where I should look. Special thanks to Saburo for the by far best dogfight I've ever had.