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sylkhan

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Everything posted by sylkhan

  1. vergeev campaign is the best by far, but do you have any idea about the time need to do this campaign, it take months/year. And at each patch they have to rework their campaign. In fact they have stopped working on it, waiting for the patch. Give me a vergeev campaign each month, and i will be more than happy :) But we speak about dynamic campaign because of replayability. And sorry, but the majority of bms campaign missions are immersive. I don't have this impression, the context is always different. Perhaps we don't play the same.
  2. I don't want to edit missions, it kills my immersion, and it take time :) I just want news fresh and immersive missions all the days. My expectations are not so high :) specially for a study sim. and i think that the vast majority of simmers want the same thing. It's for this reason that a dynamic campaign is needed, or at least a more advanced dynamic mission genarator.
  3. Random mission generator...mhmm i test it; and in it's currents state, it's just pure joke, a shooting game, always the same thing. This is not a true random mission generator, unfortunately. and i am more a ka50 pilot. there are a few mission to download but only for 2/3 months, and i have dcs black shrak since 2 years. What i do now, what are your others recommendations...
  4. And what is your recommadations for offline player, who don't whant to make his own missions..
  5. :shocking: OOps, sorry, certainly a bad translation, i thought, it would be a new product. In fact it will be only a patch. Thks for your answer.
  6. Great, what version of Ka-50, Ka-50sh?
  7. Oh, what a bad vision..
  8. You are serious ? DCS engine can't handle a dynamic compaigne (without true multicore engine or bubble) DCS has no persistant world IA will not work correctly, No true ATC etc ..etc... It's not possible to developp a working dynamic campaign for DCS, it was not design in this way (flanker), Falcon was. Dcs engine is not ready, too many limitations. the Devs are well aware of that. Develloping a dynamic campaign now, would be a waste and time and energy. Do you think that DCS Blackshark campaign is more realistic ? Less fun, yes, more realistic, not sure :) You can say all you want about the falcon campaign, but for sure it's a true jewell for the vast majority of hardcore simer. I hope one day the DCS serie will have a true dynamic campaign, the sooner the better :)
  9. Content que зa fonctionne pour toi. C'est l'ideal, mais hors de mes compйtences :) D'autre part je n'ai aucun probleme а conserver la position du palo aprиs un trim, mais c'est peut кtre une question d'habitude, et c'est vrai que c'est beaucoup plus pratique pour piloter le hokum, car on connait а tout moment la position du palo., sans avoir besoin de leur indicateur.
  10. oeil de faucon, j'utilise l'ancienne methode de trim et le methode qui fonctionne est de tout simplement mettre la valeur 0 à HelicopterTrimmerTauInverse = 0 dans le fichier Script\aircrafts\_Common\fmoption.lua ça fonctionne parfaitement, plus besoin de retour au centre pour le palo Si tu utilise la nouvelle version de trim, essaye de mettre la valeur 0 ou 1 à HelicopterTrimmerZoneRudder dans ce même fichier. Test et vois si ça fonctionne pour toi
  11. The technical aspect isn't important, the fact is : dcs engine (based on the old flanker engine) is 99% monocore (except sound) It's not irrelevant to the the question posed because Conure said "It runs very very smoothly compared to Dcs" and with a more smooth engine we have a better sense of speed
  12. Then a combo, su-25 + su-25t + dynamic campaign, would be acceptable :) Aaargh, just see the link, bye bye su-25
  13. Old monocore archaic engine Vs new multicore engine, not the same league :)
  14. After A-10c, only 2 choices for ED, su25sm or su25 scorpion :)
  15. Nate, It works :) I check cables, and it was the problem. Now it works perfectly Many thanks for your help Sylkhan
  16. Hi Nate After some test : ON THE RUNWAY Engine rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE Rolling rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE IN FLIGHT Engine rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE Canon GAU rumble - looking forward - ok - looking right - ok - looking behind - ok - looking left - OK Hope this help Thx
  17. Thx nate I will do some test
  18. I use buttkicker, who works great with dcs, except when i am in the cockpit and look left, no more vibration. ahead, right, behind, all is good but not left, the vibrations disappear. Thx
  19. Thx Gearbox, If falcon has this feature, it's good, because i think it's one of the only way to have something realistic, without killing the immersion with labels, and having a SA more true to life
  20. Hi, this thread is interesting, and i will try to explain my point(soryy for my english) I think that the most realistic way would be to magnify the target. For example, if the ground target is at 3 mils, and not visible at our screen (but must be in RL) ED must magnify the target x1.5 or x2. In that way we don't need to use zoom or label to see the target, in the same way as in RL and we have a better FOV. When we go near the target, the magnify coeff must be reset progressively to x1 Hope you anderstand the idea Thanks
  21. yes, you are right, but with updates + updates +..., in the final, it will looked like new :)
  22. The 3d engine looks like.....NEW (last picture) the ground is stunning :)
  23. good advice, because Ed's marketing is often......surprising.
  24. For french owners, english link ?
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