

sylkhan
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Everything posted by sylkhan
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????? I don't want to turn off FFB ! FFB is way better
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With BS1 and DCSWH my FFB2 works perfectly but in BS2 it's broken. I use always the same settings, no deadzone, no curvature, old trimming system. In BS2 when i release the trim button my nose pitch up 15°, very strange, first time i have this pb with DCS serie. Unable to Fly. Very frustrating :)
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when i look at the "A-10C Patch 1.1.1.0 Preliminary Change Log" I can see many new feature.... Patch or update?
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Possibility for the player (or computer) to choose: -Type of missions depending of the plane we fly (cas, cap, escort, rescue, attack camp, etc…) the more variety the better. -Distance of mission (short, medium, long). In long distance mission, we can for example set a tanker to refuel etc… -RMG must drawing a front line -RMG must place Sam sites and threats (Planes; AAA, ..) randomly in the enemy territory, and in relation to the predefined (computer) flight plan, not only concentrate on the battle location. -RMG must Hidden Sam sites and threats (Planes; AAA, ..) in the enemy territory, some must be visible(Intel), some must be hidden (important for the threat’s feeling and immersion, it’s not good, and not realistic to know the exact location of all enemy units)
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Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
I would be mare than happy to contribute, unfortunately i don't speak english. But i will try. It will take time :) -
Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
vergeev campaign is the best by far, but do you have any idea about the time need to do this campaign, it take months/year. And at each patch they have to rework their campaign. In fact they have stopped working on it, waiting for the patch. Give me a vergeev campaign each month, and i will be more than happy :) But we speak about dynamic campaign because of replayability. And sorry, but the majority of bms campaign missions are immersive. I don't have this impression, the context is always different. Perhaps we don't play the same. -
Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
I don't want to edit missions, it kills my immersion, and it take time :) I just want news fresh and immersive missions all the days. My expectations are not so high :) specially for a study sim. and i think that the vast majority of simmers want the same thing. It's for this reason that a dynamic campaign is needed, or at least a more advanced dynamic mission genarator. -
Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
Random mission generator...mhmm i test it; and in it's currents state, it's just pure joke, a shooting game, always the same thing. This is not a true random mission generator, unfortunately. and i am more a ka50 pilot. there are a few mission to download but only for 2/3 months, and i have dcs black shrak since 2 years. What i do now, what are your others recommendations... -
Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
And what is your recommadations for offline player, who don't whant to make his own missions.. -
:shocking: OOps, sorry, certainly a bad translation, i thought, it would be a new product. In fact it will be only a patch. Thks for your answer.
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Great, what version of Ka-50, Ka-50sh?
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Oh, what a bad vision..
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Dynamic Campaign Discussion Thread
sylkhan replied to winchesterdelta1's topic in DCS Core Wish List
+1 -
You are serious ? DCS engine can't handle a dynamic compaigne (without true multicore engine or bubble) DCS has no persistant world IA will not work correctly, No true ATC etc ..etc... It's not possible to developp a working dynamic campaign for DCS, it was not design in this way (flanker), Falcon was. Dcs engine is not ready, too many limitations. the Devs are well aware of that. Develloping a dynamic campaign now, would be a waste and time and energy. Do you think that DCS Blackshark campaign is more realistic ? Less fun, yes, more realistic, not sure :) You can say all you want about the falcon campaign, but for sure it's a true jewell for the vast majority of hardcore simer. I hope one day the DCS serie will have a true dynamic campaign, the sooner the better :)
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Content que зa fonctionne pour toi. C'est l'ideal, mais hors de mes compйtences :) D'autre part je n'ai aucun probleme а conserver la position du palo aprиs un trim, mais c'est peut кtre une question d'habitude, et c'est vrai que c'est beaucoup plus pratique pour piloter le hokum, car on connait а tout moment la position du palo., sans avoir besoin de leur indicateur.
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oeil de faucon, j'utilise l'ancienne methode de trim et le methode qui fonctionne est de tout simplement mettre la valeur 0 à HelicopterTrimmerTauInverse = 0 dans le fichier Script\aircrafts\_Common\fmoption.lua ça fonctionne parfaitement, plus besoin de retour au centre pour le palo Si tu utilise la nouvelle version de trim, essaye de mettre la valeur 0 ou 1 à HelicopterTrimmerZoneRudder dans ce même fichier. Test et vois si ça fonctionne pour toi
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The technical aspect isn't important, the fact is : dcs engine (based on the old flanker engine) is 99% monocore (except sound) It's not irrelevant to the the question posed because Conure said "It runs very very smoothly compared to Dcs" and with a more smooth engine we have a better sense of speed
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Then a combo, su-25 + su-25t + dynamic campaign, would be acceptable :) Aaargh, just see the link, bye bye su-25
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Old monocore archaic engine Vs new multicore engine, not the same league :)
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After A-10c, only 2 choices for ED, su25sm or su25 scorpion :)
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Nate, It works :) I check cables, and it was the problem. Now it works perfectly Many thanks for your help Sylkhan
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Hi Nate After some test : ON THE RUNWAY Engine rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE Rolling rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE IN FLIGHT Engine rumble - looking forward - normal rumble - looking right - (normal high rumble) - looking behind - high rumble - looking left - NO RUMBLE Canon GAU rumble - looking forward - ok - looking right - ok - looking behind - ok - looking left - OK Hope this help Thx
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Thx nate I will do some test
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I use buttkicker, who works great with dcs, except when i am in the cockpit and look left, no more vibration. ahead, right, behind, all is good but not left, the vibrations disappear. Thx
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Thx Gearbox, If falcon has this feature, it's good, because i think it's one of the only way to have something realistic, without killing the immersion with labels, and having a SA more true to life