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Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement. As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels. In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight. To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle. New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies. As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships. Join us today and soar to new heights with Virtual Air Wing 99! VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com) Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com) BD
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Is there a plan to update the external model of the F/A-18C? The current external model of the F/A-18C was created using old methods. With the new technologies like LIDAR, it would be possible to create a more accurate model relatively quickly.I'm wondering if ED has any plans for this.
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So I've been playing dcs for about a month now, so I'm still farely new to the game, therefore lots of things I don't know. So I'm playing on an htc vive headset with the controllers. Everything was good until I tried multiplayer, which ran really poorly. I started looking for answers and stumbled upon multithreading version of dcs, which does run better but my bindings were all over the place. No problem, I bind everything back as it was but when I started playing, wanted to move my tdc in the f18 to control the radar and it just didn't work (yes, it was set as soi). Also it's not just the radar, it doesn't work on flir either, or the hud even if I can move it on all of them.
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Greetings, The Virtual Airforce (VAF) is a virtual fighter squadron that operates in DCS. We are a milsim-lite group focused on multi-airframe operations and camaraderie. Our well-established European wing boasts an average member age of 30+, creating a mature environment. VAF currently has operational squadrons flying the F-15E, F-16C, F/A-18C, AV8B. We recently opened a dedicated F-4E Phantom II squadron as well. Twice weekly, these squadrons conduct a mix of formal training and operational deployments. We welcome new and experienced pilots to lead additional airframes. We also seek dedicated ATC controllers - ground, tower, approach, GCI, and JTAC - to establish a controller unit within VAF. This key role has proven difficult to fill. If our squadron appeals to you, please connect with me for introductions. We look forward to welcoming fellow aviators and controllers into our ranks! https://discord.gg/virtualairforce
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- dcs
- recruiting
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This is how far I've come over the past 3 weeks or so. The biggest parts of the structure are close to completion. Now I'm trying to find ways to keep it pure. I don't want a keyboard shelf because I'm hoping to have all the essential controls (and eventually all of the accurate panels) on board, so I won't need to break the immersion using one. I'll likely build a seat for it from similar materials, but with decent padding, because of simplicity. So far, quite a challenge. There are very few square angles on this thing. Almost every flat surface has an odd angle, including a downhill slope on the side consoles front to back at (best I could measure) of about 1 1/4" over their length of nearly 30". I've obsessed over drawings and many other diagrams that came from these forums and other sources. It turns out that the diagrams in the back of the NATOPS manual is actually very close when blown up 400%, but not exact. I used the drawings as a template laid out on the sheets of 3/4" MDF that I would cut up to build the structure, measuring angles instead of just trusting the drawings and assuming their scale would be 100% accurate. So far, off to the races! I'll post some pictures of the reference material I used, and then what it's turned into so far.
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Greetings, I've recently read "The Sukhoi Su27 from 1997 to the present" by Andy Gröning,and wanted to find similar books about the hornet and phantom,ie focused on their history from design conception,introduction,their operational history, variants,and technical aspects, and NOT (sorry but the other time I asked elsewhere people didn't seem to catch it) a book for modelling that only has pictures,or a prose book about the day to day of the crew. Something akin to the f18 "Owner Workshop Manual" by Haynes (which was good,but a bit on the short side). For the Phantom, I'm interested in any variation, for the hornet,I'm very much into the legacy version,so perhaps omit books that are solely about the super hornet. (Or not actually, guess I'll just save the recommendation for later.) Thank you and sorry for the bother. Rika
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Are the hydraulic failures simulated on the jet? I tried forcing them on in the mission editor, even all the systems at once (1A,1B,2A,2B), but it doesn't seem to make any difference on the plane. I tried forcing other different failures, and all they work. But I cannot simulate any hydraulic failure.
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Not sure if this is a bug or a new feature. In the F18 I have a target locked on the FLIR but when I fire the AGM65F goes after a near by target, not the one I have locked. I have only noticed this since the last up dates. Am I missing something? Is this a bug? Is this a new realism change?
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Is it possible to see the kneeboard on the actual leg of the pilot while showing its body? I am playing VR on the F18, I'm not interested in the 3rd party apps for the kneeboard, I just want to know if it's possible to look at it on the blank kneeboard space on the pilots leg. I have a high resolution headset and could probably see well. For now I'm popping the KB window with "K", it works but could be better for immersion.
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Is it possible to see the kneeboard on the actual leg of the pilot while showing its body? I am playing VR on the F18, I'm not interested in the 3rd party apps for the kneeboard, I just want to know if it's possible to look at it on the blank kneeboard space on the pilots leg. I have a high resolution headset and could probably see well. For now I'm popping the KB window with "K", it works but could be better for immersion.
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I know It's been mentioned before, but for it not to fall into oblivion it'd be great to have the system failures implementation working in MP!
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WEW Lads are looking for new members!!! Aircrafts we fly: F/A-18, F14 Pilot/RIO, F15c, F15e Pilot/WSO, F16, and Mirage 2000. Requirements: Mic, 18+ (we can work 16+, but we will interview you), Be able to purchase maps like Syria/Nevada/Persian Gulf, If you fly F18 or F14 you must have Super Carrier, Be able to show up to missions We Are a NA based Squadron and our op times are at 9pm EST on Wednesdays. We also host Arma ops that correlate to the DCS ops every Thursday at 9pm EST. We do like to have fun and also randomly hold game nights to have fun. If you do wish to join the group keep please the time zone in mind as well as the following rules. Take Missions seriously and don't purposely throw the mission. While we are not a full blown realism unit, we would still qualify us as MilSim. Our playstyle is set up for people who want to fly a realistic campaign in DCS without joining a full blown realism unit. You will be expected to talk on the radio relatively correctly and to take the scenarios seriously. We will not have a rank structure nor a chain of command. Mods are simply around to moderate, not to boss you around. Before joining the Campaign please pick an aircraft you are willing to fully commit to. This should be an aircraft that you are either willing to learn or are already proficient in. This aircraft should also be something that you are willing to fly for the main campaigns in the group. Due to the nature of DCS we would prefer people to stick to an aircraft. That being said, there will be opportunities in fun events/side missions for people to fly other aircraft, as well as different campaigns that may require different aircraft. You will not be allowed to fly in the campaign unless you picked an aircraft ahead of time. Before playing the campaign with us you must complete a check flight. This is not a daunting task and we don't want to fail you. We just want to know that you are confident enough in your airframe to fly in a mission. We require an attendance rate of 2 Ops per month. If you do not meet this rate you will be removed from the group. There are obvious exceptions to this such as family issues/a college class that got scheduled for that time. We are not expecting you to sacrifice your real life for this group, but you joined the group to play, so play. People who have just joined and have not passed their check flight have 1 week to at least attempt a check flight (if no one can do your check flight in that week for some reason an exception will be made) if you do not pass this check flight, the week resets. Once again, we are not expecting you to sacrifice your real life for this group, but you joined to play. Squadron Website: http://www.wew-lads.com/ Squadron Discord: https://discord.gg/gs8HqSRE8w
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Can anyone tell me if that's a bug or why ED make back steps in keybinds? Before the patch we had more variants for Switches in the F18. Example Hook Bypass: before the patch we got carrier and field separately and now only toggle. Same for the lunchbar, Retract and Extend and after the Patch only toggle. Why? That's ab big backstep i think ED should give us as manny options as possible to bind the Switches. They sould give us for each Switch 3 Options 1. Toggle On/Offf 2. ON and OFF separatly 3. Special On els Off or something for Spring loaded Switches
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Purchased from original owner. 3 way switch (pictured) broke off. Winwing sent him a replacement switch. With a 2 month old, I simply don't have time to replace. $100 shipped to your door ( USA,Lower 48). These are retailing new for $250 new with $45 shipping. If you have the time, this is a steal. Please see my facebook posting for more pictures. Comes in original packaging (minus a cheap piece of 2 sided tape and manual (you can find the manual on WinWing's website. I am more partial to the Viper, so haven't gotten much use from it. I accept PayPal for protection of all parties. https://www.facebook.com/marketplace/item/416206550121427/
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Join VFG as a Tomcat Pilot or Hornet pilot part of VF-32 or VFA-105! Who we are: At the beginning of 2021 me and two good friends were frustrated when we couldn't find a squadron that was a healthy breed of milsim and fun. So that is why we founded this group! We have a passion for realism, but also want to provide a welcoming experience for players of any skill level in our custom built campaign with custom made skins! Requirements: Discord SRS F-14 or F/A-18 Syria Map Supercarrier 18+ Communication! We have our campaign nights on Sunday 9:30PM EST Training on Friday night 9:00PM EST Stop by our Discord! https://discord.gg/FEaM72AWKY
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I´m quite new to this amazing game and in desperate need of help. I have the Thrustmaster HOTAS Warthog stick and throttle, but I need realistic profile for both the F/A 18 and the F16. I would appreciate all the help I can get. Thx so much. /Bifrost
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Hi guys, Just wanted to start the RAVEN ONE Campaign and the mission starts with my plane splashing in the water. When i check in the planner it is settled on the Carrier, but when i start the mission the plane hits the water...... game over there. I have the supercarrier and the latest update 2.7. Can anyone help out ? dcs.log-20210430-184638.zip
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OPERATION DESERT STORM | FICTIONAL | INFORMATION LETTER SHORT REMINDER: THIS HAS NOTHING TO DO WITH THE REAL LIFE OPERATION DESERT STORM! __________________________________________________________ Singleplayer - YES Multiplayer - YES COOP - YES Each other - YES Against each other - YES __________________________________________________________ Syria Map - Required Carrier Module - Highly Recommended Tf-51 / Is Free & should be Pre Installed Gray Shark Skin - Recommended 16-32 GB Ram - Recommended Hello and welcome to the information sheet on the mission "Operation Desert Storm" Operation Desert Storm is a dynamic mission that means there are multiple possible endings! You can play Operation Desert Storm alone, in co-op or against each other! There are no limits! The main goal in Operation Desert Storm is to take out the enemy aircraft (AI) and then land! Whoever manages this first, decides the victory for his faction! If one faction wins, the other faction loses! Again, you can fight the AI with a friend and then land. Or you can fight the enemy AI on your own while your friend / enemy has to do the same against you! The first to turn off all targets wins! You can of course do 2v2 1v2 and so on, no limits! The location is on the new Syria map and starts at sunrise! Now you are setup for my first Dynamic Mission and I really hope you will enjoy it! I have also added a Airshow! So you can train with oldschool aircraft like the TF51 or BF109! (please keep in mind that this mission does not try to be realistic at all! Its a 100% Generic Fun Mission, something you just wanna throw on without thinking to much and just testing out the latest stuff of DCS!) OPERATION DESERT STORM CONTENT - 2 rival factions, each with 4 selectable airmen - Real radio messages from the political groups: USA & RUSSIA - Different endings possible (Dynamic Mission) - Audio announcements if a team member has died or an enemy player has been eliminated. - Audio announcements if an enemy is sighted in the area & warning if you are in an enemy area. - The latest carriers are available for both factions! - SAM targets available for both factions (A-10II, SU25T - to counter SAM site) - Mission briefing for each Faction! - RAM friendly, despawning of cinematic aircrafts, carrier and assets only spawn when needed (if you spawn inside a f14 it will unlock the carrier (same for russian carrier and cinematic aircraft) - Many many IF conditions for a balanced game flow - Self-made mission pictures so that you know what your task is! - Airshow (Ram friendly, if you spawn in a Neutral aircraft everything that is related with the Operation Desert Storm Mission will despawn so you save Ram and can press F2 without seeing other aircraft then yours! REAL ATC AUDIO RECORDINGS For an immersive feeling! Russian and American Voices! Alerts and kill confirmation Voice! SELECTABLE AIRCRAFT RUSSIA: - Su 33 (on Carrier) - Su 33 (on Carrier) - Mig 29 (on Airbase) - Su25T (on Airbase) - Su27 (on Airbase) SELECTABLE AIRCRAFT USA: - F14 B (on Carrier) - F18 (on Carrier) - F16 (on Airbase) - F14 A (on Airbase) - A10II (on Airbase) ------------------------------------------------------------------ SELECTABLE AIRCRAFT NEUTRAL (AIRSHOW): - BF109 (on Airbase) - Mig29 (on Airbase) - Spitfire (on Airbase) - TF 51 (on Airbase) - AV8B (on Airbase) EPIC BATTLEFIELD INTRO SONG Epic Intro for following units - F14 B - F18 Whats planned for future Update: - adding 2 Helicopters with unqiue Tasks for each Faction (Hind + Blackshark - Russia) (Apache + Huey - America) OPERATION DESERT STORM TEASER (we recommend you downloading the Gray Shark Skin for cool looking SU33 AI and Client Aircraft ( https://www.digitalcombatsimulator.com/de/files/3312850/ ) ENJOY OPERATION DESERT STORM ( https://www.digitalcombatsimulator.com/de/files/3316674/ ) | REMINDER FOR THE DOWNVOTERS | the Operation name was a mistake, i accept it. So please evaluate the mission and not the name! And for the Haters: If you are not able to read a description then i cant help you! The name is definently not a misleading Title, i wrote down like a 100 times that this mission is Fictional! With best regards BlazeXI
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Recently I got the f-18 hornet and tried flying it with vr hand controllers, my original plan was to use it exclusively in vr with them, but that hope is dashed so I was wondering what hotas under 200 would you suggest for the hornet in vr?
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Currently the F/A-18C binding options for the radar elevation is setup like the real jet, where the position of the axis controls the slew-rate of the antenna elevation, I applaud ED's choice to do this as it works great for people that have HOTAS setups specifically tailored to the hornet. However, I very much would appreciate it if ED could add a second axis bind to treat the antenna elevation axis as an absolute position, like the viper and other modules. For people who do not have antenna elevation axes with a sprung center, the current iteration is very difficult to use; this would remedy the issue. Furthermore, I think the current iteration potentially creates a fair amount of issues where newer players (without the sprung-center radar control) do not notice their radar slewing up into the heavens or full down and end up wondering why their radar cannot find any targets. Cheers.
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Just a very simple tutorial on how to use the F18 ACLS on Super Carrier.
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- automatic carrier landing system
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I was under the impression the AI perpetual stall bug was fixed? If so, not quite. If not, it is really game breaking. In this mission, most of the F18s crashed into the water, constantly trying to pull up to much and just staying in a stall, when they rounded to go to the tanker. As an addition, my wingman in an F18, went for the boom and crashed into the tanker, a bug that was supposedly fixed. I think it had something to do with the other planes having already requested refuel before they died. I can't upload the playback, as it is far to big. This is the .miz file. DS28.miz
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Hello, I recently found this bug where, when I try to focus the look at one Aircraft (that is not my own aircraft) The shadows that should apear on their fuselage under the wing dissapear and they appear again when I look away. THIS DOES NOT HAPPENS WITH MY OWN PLANE OR THE PLANE I SELECT WITH ANY OF THE F2 OR F3 AND SO... Only with the aircrafts around). Also this happens with any module, I've been trying with F-16 And FA-18. This seems to happens on the side of the airframe more exposed to the sunlight. Also I tried it on another computer and the same happens. Here are some clips: https://gyazo.com/d08165c6c015c0a06570b89095ceb69a https://gyazo.com/143cda5a7e3e90718cfdc39acb20acb6 My specs are: Win 10 1070ti i5-9600k 16 RAM DDR4
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Hi all I've an F18c home cockpit and my UFC and IFEI Good morning all, I'm building a homemade F18c cockpit and want the UFC and IFEI to look like a super hornet However, I would like to know if it is possible to retrieve data from the simulator and display them via Helios when this data is not offered in the drop-down menus in Helios. Example: I would like to collect the amount of fuel in each wing to display it. But this possibility is not offered by Helios. Thanks in advance
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Hello, I recently found this bug where, when I try to focus the look at one Aircraft (that is not my own aircraft) The shadows that should apear on their fuselage under the wing dissapear and they appear again when I look away. THIS DOES NOT HAPPENS WITH MY OWN PLANE OR THE PLANE I SELECT WITH ANY OF THE F2 OR F3 AND SO... Only with the aircrafts around). Also this happens with any module, I've been trying with F-16 And FA-18. This seems to happens on the side of the airframe more exposed to the sunlight. Also I tried it on another computer and the same happens. Here are some clips: https://gyazo.com/d08165c6c015c0a06570b89095ceb69a https://gyazo.com/143cda5a7e3e90718cfdc39acb20acb6 My specs are: Win 10 1070ti i5-9600k 16 RAM DDR4