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firewill

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  1. They doesn't carry PL missiles IRL, and I think PLAAF has no plan to update them. So, no PLs for J-11A in DCS as well.
  2. Three separate theaters,maybe GIUK(iceland), Baltic and what else?
  3. firewill

    AIM-7F/P/M

    http://s42.photobucket.com/user/mrvark111/library/Weapon%20Drawings?sort=3&page=1 Yes, AIM7E and pavetack pod, bombs, lunch rail etc.
  4. firewill

    AIM-7F/P/M

    Jim Rotramel also have P/M variant drawing in his album
  5. Thx for the tip! I've try everything in bitmap parameters, never scroll down to find that option. :thumbup:
  6. Just wonder, is DCS default material support alpha channel? I cant get it work here, only if I switch to glass material, then alpha channel affects.
  7. Having problem with animated object export here, while I apply Multi/sub material to an object with bone and skin modifier, export will stuck at 28% or 99%, no error message, no way to cancel, I have to terminate Max manually and restart it. If I re-assign a standard material to the same object, everything exprot quick and smooth. What am I doing wrong or Multi/sub materia is not supported for skined object?
  8. Hi, all I've post question about cockpit lighs here before, with the help of answer I've get warning light and flood light working properly, it's panel backlight this time: 1. How do you apply backlight? I've try alpha channel with transparent_self_ilum material, they didn't work as I expected, any detail work flow in 3dmax on this please? 2. This's relate to question 1, How to control multiplier of backlight? Arg float to multipiler on flood light is easy to understand, what should I do for backlight? 3. And how do you change the color of backlight? They are just plain white as on diffuse texture. Thanks for help!
  9. Thanks for answer :thumbup: The game engine can handle overlapping face or you need to add a very small distance between them?
  10. Thanks for reply. I've read the beginner's guide, basic model/animation guide, and following them for some tiny practice, just goes well. But they basically focus on external model. I think the panel backlight and warning light works a little different from external light, also I know they need some lua script to control. I Just want to know how do you prepare your 3d model for programmer in 3dsmax :thumbup:.
  11. Hi, all New to DCS mod, after look into edm and texture with modelviewer, I have some question: 1. I find most cockpit doesn't use normal map (on panel, knob, switch etc), it's because work load/optimize or just not support? 2. Warning lights is in separated map and control by alpha channel. Problem is what should be done in 3dsmax for this? Separated model and map as show in attached pic? blend map? Animated UV/Material? or something else? 3. and what about panel backlight? At first I think it should be single map and light in alpha channel, but I notice the text is not direct paint on the panel texture in A10C pit, there is a "text only" map make me think it works same way as warning lights, correct? 4. How do you illuminate the panels? Old game use two set of texture for day and night but DCS only got one, so the game use a real source of light in cockpit? 5. Reflection in pit is control by B channel in spec map (as external model), or simulated? I see L39 pit got a simulate glass reflection map. Thanks.
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