Hi, all
New to DCS mod, after look into edm and texture with modelviewer, I have some question:
1. I find most cockpit doesn't use normal map (on panel, knob, switch etc), it's because work load/optimize or just not support?
2. Warning lights is in separated map and control by alpha channel. Problem is what should be done in 3dsmax for this? Separated model and map as show in attached pic? blend map? Animated UV/Material? or something else?
3. and what about panel backlight? At first I think it should be single map and light in alpha channel, but I notice the text is not direct paint on the panel texture in A10C pit, there is a "text only" map make me think it works same way as warning lights, correct?
4. How do you illuminate the panels? Old game use two set of texture for day and night but DCS only got one, so the game use a real source of light in cockpit?
5. Reflection in pit is control by B channel in spec map (as external model), or simulated? I see L39 pit got a simulate glass reflection map.
Thanks.