

boopidoo
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Everything posted by boopidoo
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Dynamic Campaign Discussion Thread
boopidoo replied to winchesterdelta1's topic in DCS Core Wish List
Yes, true dynamic campaigns would be really great. I too remember TAW and have been looking for something of that kind since then. I would gladly pay for true dynamic campaigns on a grander scale (like TAW) in DCS. -
Yes, the Oculus experience is quite awesome. :)
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I made Su-15A and Su-15TM for Strike Fighters Project 1 more then 10 years ago. The website I made for it is still online LOL. :D http://Http://aerospace.boopidoo.com Yes, finding information even for the basic level I did took a lot of time. But I agree, it is sad that it's been overlooked by sim-makers.
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Don't forget the Su-15 Flagon, the mainstay of the Soviet Air Defence forces (PVO) for a long time. It served in the PVO from 1965 up until the disintegration of the Soviet Union. If anything this would be the perfect adversary for the Viggen since they often met over the Baltic Sea.
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Yes, that's probably correct. The first division had the task of preparing to deploy SWAFRAP AJS 37 but after some research I can slap just find references to AJSF 37 as part of this. Maybe they also painted one of the divisions AJSH37 or it was painted after service.
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Both AJSF37 and AJSH37 were painted grey, but probably not all of them, maybe only the ones from F21? Pictures attached shows an AJSH37 and AJSF37. BTW, maybe AJSH37 would be a nice add-on to complement the AJS37? Not too many differences between the aircrafts and the SH/AJSH also had the possibility to carry the photo-pod which I don't think even was carried by AJ/AJS. Or why not go all out and make the AJSF? They won't have to worry about simulating the radar. Plus flying low is fun, would be cool to go in super low, take photos and fly back (even lower). :) I will never forget the some Akktu Stakki-moments where I experienced the SF37 doing photo-recon. One was when I was driving to Östersund from Luleå and I was just about cross a bridge. Suddenly I see a SF37 climbing up from nowhere, flies over the bridge and then just disappears! I stop the car and look but I can't see it anywhere. I also remember flying gliders and seeing them flying below, almost on their own shadow! Akttu Stakki is the first division at F21 which was all about flying low and doing recon. The other two divisions were fighters but IMO the really cool guys belonged to Akktu Stakki. :)
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Re-mapping software joystick-keyboard
boopidoo replied to boopidoo's topic in PC Hardware and Related Software
SOLVED! I use SVmapper which works quite well. In fact I seem to be able to remap up to 128 buttons + 8 axis, that's enough. :) I've also tried VoiceATtack which also works, I haven't decided which to keep though. -
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Re-mapping software joystick-keyboard
boopidoo replied to boopidoo's topic in PC Hardware and Related Software
This is how I wired it up. INPUT 1 for my first BBI-12 (programmed as input 33-44) INPUT 2 for my second BBI-12 in series with a push button (programmed as 45-56) INPUT 3-32 is used for various push buttons and toggle switches (I only use 19 of these right now) Pictures in this thread: http://forums.eagle.ru/showthread.php?p=2843390#post2843390 -
Re-mapping software joystick-keyboard
boopidoo replied to boopidoo's topic in PC Hardware and Related Software
The BBI-32 can handle 32 inputs if you only use buttons and switches, however if you use their BBI-12 rotary switch you can place these logically after the 32nd input, I have two and they go from 33-44 and 45-56. If only using BBI-12 rotary switches you could maximize the BBI-32 for 11*12+21=153 inputs. So my 56 inputs is not even close to the limits of BBI-32. Also all controls work fine in-game so there's no issue with how the control box work. My problem is that I need to remap the rotary switch that goes from 45-56 to keyboard F1-F12. I think the DirectX limit is 8 axis and 128 buttons so that shouldn't be a problem. Some posts I found while googling suggested that the more recent DX can even handle 256 inputs for each device. No matter, 128 would be more then sufficient for me if only a remapping software offered me this. -
I need to remap joystick buttons 45-56 to keyboard F1-F12. Anyone know how I can do this? I've just added 56 input controls (buttons, switches and knobs) using Leobodnar BBi-32 awesome hardware. The problem I have is that all remap softwares I've found is limited to joysticks with only 32 buttons, since my control box have 56 inputs this is a problem. The reason why I need to remap to keyboard buttons is because some functions, more specifically the communication dialogue is done using the F-buttons. I have not found any way for DCS to change from F1-F12 to joystick buttons.
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Nice, that's exactly what I wanted to know! :D
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Uneccessary for you but not for us that wants it. For many DCS is both complex and less complex models. Same simulator with varying complexity which I think is one of its greatest strengths. :) Despite what you might think I believe the majority actually flies the less complex models. ;) It's just the start-up I find tedious and time consuming when I rather go fly. A quick-start-procedure-button would go a long way I guess.
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It's not so much dumbing down as reducing what many find a bit tedious. ;) Don't get me wrong I will definitely get both this as well as the F14 but I think many would really appreciate it and I think sales would increase as well.
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Now I do like flipping switches and getting all realistic and all that but sometimes I just want to get up in the air. Because of this I often find myself flying the easier FC3 aircrafts in DCS rather then more complex ones found in the other modules. Will the AJS37 be available to fly in a less complex (like FC3) as well?
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@renhanxue Thanks, I stand corrected however I still doubt even a clean SH37 could safely perform a Split-S at those speeds at 500m. The Viggen was a very good aircraft in many aspects but it wasn't really super agile. :)
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For everyone discussing the split-S it is not necessary the case that the pilot in this case made a full split-S. What was described was a half-roll and hard pull towards the sea (not necessarily to vertical), when levelling out he more likely made another half-roll before levelling out (something I find more likely). In other words I do not think he did a complete split-S. Someone translated "halvroll" to split-S which is not 100% correct. "Halvroll" is only the first maneuver in a split-S, in this case rolling to inverted. During my youth I heard of this incident from an airforce JA37 pilot (in around 1992-93). We also discussed how the Viggen fared in joint excersices against Norweigan F-16's, in short the Viggen pilots really didn't want to join in a dogfight but much rather took them out at a distance if possible. The relied heavily on their datalink which made it possible for pilots to engage targets more stealthily without using their radar. One group could locate and lock the targets while another group could flank and engage with sensors off. Often these tactics worked out quite well. If the F-16's managed to close in to a dogfight the Viggen pilots were at a clear disadvantage.
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No need to disassemble it. These boxes are on the outside and 100% stand alone from the X52 functions wise.
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After getting I started to fly with my Oculus rift I realized a major problem with my current HOTAS+keyboard setup which was that the keyboard is virtually unusable. So... what to do, well more buttons, switches and knobs for the HOTAS of course. ;) The Leobodnar BBI-32 seems perfect for this and now I have designed some control holders to be 3d-printed and built once I get my ordered switches. The idea is to use the top switches for basic airplane functions needed for startup etc. The controls on the front is for more immediate use. The left knob is to control the communications dialogue F1-12 and the right knob to select modes (NAV, A2A, A2G etc). The knobs are placed on BBI12 rotary switches. As of now all flip switches are momentary ON-OFF-ON and return to center. The rear box also holds the BBI-32 card and a thin 10-ribbon cable is used to connect the front box. This will be fun!
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Thought I would share this here, the between 6:45-14:30 the main design is discussed and the first prototype is shown. [ame] [/ame]
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Ok thanks! :)
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Regarding the AJ and AJS37 and RB75 (AGM-65 Maverick) anyone know how they aimed and locked it? AFAIK Sweden only used the TV-guided version.
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Some pics of the worlds only airworthy AJS 37 Viggen, Gustav 52.
boopidoo replied to robban75's topic in Heatblur Simulations
What robban75 listed but also many others of course. For example that it should combine both shallow approach (no flare) whilst still being able to stop on a very short runway. This was to be able to use landing strips in poor condition with less then ideal surface. Hence the special wing and thrust reversing. The most special feature in the whole design was probably that it was designed to be handled by ground personnel with very limited training and limited equipment on road bases whilst still having an extremely quick turn-around time (landing, refueling, rearming and taking-off again). -
Some pics of the worlds only airworthy AJS 37 Viggen, Gustav 52.
boopidoo replied to robban75's topic in Heatblur Simulations
Beauty is in the eye of the beholder I guess. I find it to be beautiful and impressive, maybe mostly because of how it is engineered for the specific requirements of the Swedish Airforce. No other fighter existed which could fill the same requirements, and I would be surprised if those demanding requirements can be fulfilled by any existing fighter since Viggen. Fun fact is that the stubby design is because of the very wide and large engine, which was (at the time of introduction) the largest in the world (for single engine fighters).