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chinpok

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  1. I did the test stock vs IC pass now with the FPS counter turned on. The fps drop is more or less the same but it's less "visible" without the mod as my FPS is already low. I did a 4v4 tank battle and the white puff smokes (when a tank is hit but not destroyed) are very bad for performance I dropped from 60 to 30-40. After that the standard fire/smoke is bad too but not that much: 50-55 fps. So it's actually not the fault of the mod but maybe something what the mod could also improve.
  2. Thanks for the quick reply. I don't have any other mods, I meant stock DCS version. I'll retest with stock, non-IC when I have time.
  3. The IC pass version works perfectly until there is smoke (e.g. vehicle killed) then my FPS drops very low even worse than the standard shaders. If there are many smokes it becomes unplayable. This is not an issue with the standard shaders (smoke doesn't help there either but it stays playable). Is this a known issue or somehow local to my instance?
  4. Issue still present for clouds and distant airplanes (when they are reduced to a pixel or close to that). CV1 / Quest 2.
  5. For refueling and rearming the plane needs to be shut down when it comes back up master arm is beeping and the FCS goes stupid, the plane is bobing much longer (LEF are dropping up/down) even ~500 -600 kph. Rearm the second time it gets even worse. Is this a bug or I miss something?
  6. This is an old at least 3 month old bug. When VSYNC is enabled and I switch to ground radar in any plane the fps drops to 1-2 then gets a bit better ~10(sometimes the game crashes). I thought it is a general bug but recently I turned VSYNC off and the problem disappeared. How to reproduce: VSYNC on, switch to ground radar, monitor FPS drop.
  7. Check SD-10 in tacview when it goes straight it has almost 0 drag, only loses some energy in turns. Off-topic "answers/comments": It can be defeated relatively easily with chaff and notching tho. AIM-120B guidance is stupid and feels like it loses too much energy in turns. RWR works in the rear hemisphere(for me), maybe not perfect but when I spot a hawk launch and do a 180 it picks up everything(radar, missile, tracking etc).
  8. I don't have logs but our guess is that one of the reasons could be related to ships(OHP or the Russian destroyer or maybe any ship). I personally had my longest session without ships on the map(all destroyed) if we have any I crash after 5-10 mins.
  9. My only guess so far is SD-10 hit/target switch: I did a test to check if I run out of memory(32GB and no I still had ~6GB left) and I crashed approx when my missile hit the target, this happened at least twice. To be precise freeze/then crash, no send report window. My guesstimate is when the missile goes for chaff it hits a "nullptr", but I don't have tacview yet maybe it did hit. And I have random crashes from joining a server to after 40 mins. Note: I don't fly other planes now, so it can be general DCS problem too. dcs.txt
  10. No addons here, and I don't see how any addon could produce this behavior.
  11. I can confirm this bug is there for like 3+ month now, before that AP worked perfectly. So indication and slow descent, rarely it works and holds altitude but 90% time it isn't. And I firmly remember it worked perfectly earlier - you pressed it and it was holding the alt ofc within reasonable limits not 80deg climbing.
  12. Update: Nevermind it is working: Create autoexec.cfg in C:\Users\USER\Saved Games\DCS.openbeta\Config Add line options.graphics.Camera.Extreme.dynamic = {300, 70000} Extreme is the render distance setting in the options Change 70000 to the render distance you want.
  13. On my CH products HOTAS I can map buttons to keyboard keys so I map 3 on my throttle to ALT, CRTL, SHIFT so I have almost 3 times more buttons(plus you can even use ALT+CRTL etc. combos then even more). I'm not sure if it is possible to do that with a regular joystick but I think it should be with JoyToKey.
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