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DArt

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Everything posted by DArt

  1. If you have LotAtc server on your computer, just enable it, launch a DCS mission (solo or with mission editor will works) Connect LotAtc client to it, draw your zones, save it to JSON. (I will certainly simplify this part by using only the client in offline mode in future) For your mission multiplayer session, just launch your client, connect to the server, and load the json files.
  2. Uninstall LotAtc client, then manually clean C:\Programs\LotAtc 4 DCS Client\ and reinstall, if always not working just tell me.
  3. Affirm, the license is for ALL LotAtc releases in the future :)
  4. Finally, it is here :) Lots of changes, need beta-test and feedback before a stable release (on airports/sounds trouble/ghost pb). Lots of changes, see changelog in the post, link below... https://www.lotatc.com/boards/11/topics/2281 Thanks all for the help, especially to Toubib for its hudge help on NTTR maps!
  5. One day I hope, but it requires lot of work to map all existing runways into LotAtc, I try to get them from DCS datas but not found how to read it. So the only solution is to redraw all in a map editor (QGis), take lot of time but I hope to have this time one day... :) -- For the 1.0.2 release, I am victim of the 2 more weeks syndrome too :) , sorry for that, I was in holidays this week with my family, I had to make some rework on approach management and it tooks me more time than I planned at start. By the way, you will gain better precision on Nevada and Caucasus for distance/bearing. I will release it ASAP once finished.
  6. Hi, there is trouble with current NTTR and LotAtc, next version will fix that, I am a little late on it, I hope in few days !!!
  7. Thanks for the work, especially for AA spawn! I would like to duplicate a AA group that is at the other side of the map (and not used, just for templating purpose) to one area on the map dynamically and create dynamically waypoints (for example to attack players, or make a CAP in the zone). All these waypoints should be dynamically create, is there a way? If no, it is planned? (I understand that it is complex because need to manage position/speed/altitude/task...). I am currently doing that with MIST.dynAdd by injecting route points array. :)
  8. Super, merci!
  9. Love the new Area mechanism, I will update my training mission with that, especially the flat flag ! Thanks for this piece of code, well done!
  10. I postponed the release for few days, I am fixing some errors in bearing/range values, prefer to be sure that it is correct now. :)
  11. Yes the beta1 was for testing, and have problem with airports :) The beta2 (or rc1, not sure yet of the name) will have: - all airfields (Caucasus + Nevada) working - new layers map for Nevada - a fix for heading (true/magnetic) for all maps (better precision) - a fix for ghost (I know, another one, but still difficult to understand this bug) - fix for UR intercom for controllers and UR support for new airports - add Lon/Lat in decimal and Lon/Lat in deg/min/decimal format - Fix bug in chat - others fix ETA: Once my validation test for the heading error is satisfied (I hope this weekend) :)
  12. Yes you are not the only guys with this problem, I am preparing a 1.0.2-beta2 with an updated version of my system libs, I hope it will fix that problem, but I cannot reproduce the problem on my side, so it is difficult to understand what happen. Stay tuned for the next updated (in few days) in order to test if problem is gone or not....
  13. Great, ATME is a good framework, AA group duplication is my first missing feature :)
  14. LotAtc 1.0.2-beta1 for testing: https://www.lotatc.com/boards/11/topics/2281 Hope it will fix the ghost problem...
  15. Do not know if you have this problem on other servers but be sure that 10310 port is opened in TCP mode: https://www.lotatc.com/projects/lotatc/wiki/Client_Installation_guide#Network-authorization
  16. I know why :) The name of player is managed differently and that explained why it is not working. I did not think about that possibility to use that feature for human, but I can check if there a way to do it in future :)
  17. Hi, i begin this post :) I can spawn A/S unit (severals BTR-80) but not an airborn aircraft using this: err is False but NG is nil, any idea (simple groupe with 1 IA airplane) ?
  18. I have briefly check the doc (en français ;) ), very complete and well done. it seems an awesome work! I will test that but thanks for sharing!
  19. It is not there but around sevastopol if I correctly remember ;)
  20. Thanks to the 132nd for this excellent documentation, you are a great reference in our community!
  21. Which version of UR and LotAtc please?
  22. Nice!
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