

Nick_17
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There must be something else going on then, i just tried both PHS and FWD area again, both went on for minutes until i stopped them myself. No clue what could cause that behaviour on your side.
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Hmm, i don't have those problems on my end. George announces that he has found targets (naval, ground, aircraft, helo, or fast mover), and i get the list of detected units (The list will only appear while the AI Context menu is open). My FWD Area search also continues forever until i command George to stop, or my pitch or roll gets out of a certain threshold. Not sure about PHS Area mode, but I'd guess it's the same.
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The folder you are showing there lacks the ImagesGUI and Encyclopedia folder, which makes me believe that you did not replace the base pack files with the patch files. Or you have the base pack and patch separately in your tech folder, which would be wrong. 1. Download the base pack and place it in the tech folder. 2. Download the patch, drag and drop the contents into the base pack, and replace the files when prompted. If done correctly and there are no conflicts with other mods, all units should show up in the Mission Editor. The historical filter/mode should be off as well. -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
You have to re-download manually -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
They are not yet integrated into the core, with no date given on when that will be the case. So you do not have to do anything currently. Once the first batch of assets gets integrated, you will have duplicated assets if you keep the mod versions. This is from Currenthill's FAQ: Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. So you just update your modpacks after the specific units got removed from the pack and you should be good to go. -
Ist dein historischer Filter evtl. an? Die A-10C II kann ich ohne Probleme im ME platzieren und auf der Karte fliegen.
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Da liegt der Fehler. Es darf nur eine Version vorhanden sein. Wie groß sind die beiden Versionen? Klingt so als hättest du einmal das Basispack und einmal einen Patch installiert. Die Dateien vom Patch musst du jedoch nutzen um die Dateien vom Basispack zu überschreiben. Dient quasi als Update der alten Dateien, ohne dass dafür das gesamte Basispack heruntergeladen werden muss, sondern nur die erneuerten Dateien (die Patchversion).
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Dann gehe ich mal davon aus, dass du entweder noch eine alte Version von dem Germany Pack installiert hast, oder andere Mods installiert sind die damit in Konflikt stehen.
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Did you overwrite the files of USA 1.1.5 with the files of USA 1.1.X-1.1.6? If you have both folders present, that's wrong. -
They usually drop in the first week of january
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
If you got all the overwrite requests, you applied the patch correctly. If the assets still won't load I guess your path is still wrong. It should look like this: -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The AssetPack Zip contains the folder structure Mods/tech, so make sure you don't end up with a path like this: "DCS/Mods/tech/AssetPack/Mods/tech/..." -
The only missions that were affected on my end were missions with a supercarrier present. So it seems to be linked to that? Maybe you could check if that's the case for you as well.
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The upper folder with a version range (1.1.0-1.1.4) is a "patch" that you apply on the base pack. Drag and drop the contents of the upper folder into the lower one, overwrite all files, and you are good to go. Also, make sure that these are indeed the correct folders, as the pack already contains the Mods/tech structure. -