

BarTzi
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Posts posted by BarTzi
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With the latest addition to the map, northern Israel was added together with more parts of Lebanon and Syria.
I'm having a hard time understanding why the only airfield that was added to the north part of Israel is Ramat David, when Megido and Ein Shamer are well within the borders of the map, and appear as bland runway textures. The same goes for every airfield in Syria which is located south of Mezzeh.
This is KhalKhalah. It's in the detailed area of the map now. In 2025 I think we should hold map creators to higher standards, and bland satellite textures of runways should never be the norm within the detailed area of any map.-
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The entire implementation of this feature is wrong sadly, so it won't change until they re-write this.
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9 hours ago, swartbyron said:
OnReTech seem to have been using Instagram as their outlet for a while now.
I would expect we would be getting more info from ED in an upcoming newsletter?
"New major update coming soon. Expanded medium detail zones (Lebanon, Israel, part of Syria, part of UAE), new airfields, new textures, new objects, many new military bases..."
UAE meaning Jordan? Otherwise it makes no sense as the actual UAE is not even close to where the rest of the map is
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Yeah, it's not happening.
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44 minutes ago, Tholozor said:
Interesting, I thought that had been addressed in this patch: https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9408/
Maybe the problem is more-so dependent on the amount of wind.
I thought so too, but it drifts even in light winds.
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On 5/26/2025 at 1:21 AM, Slick_441 said:
Didn't see a thread for this already, but it might not be a bad idea for the Hornet fans here to start looking into what a "Hornet 2" module may look like.
Off the top of my head:
-Laser JDAM
-APKWS
-Sniper Pod (Not US, I know)
-AESA
-JASSM
What else am I missing?Hornet 2.0 could potentially be a completely new module, a Rhino.
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On 5/26/2025 at 11:37 PM, Aphrodite51503 said:
I used to be an air controller on Navy ships
Navy ships don't just turn into the wind
Those are all very planned events
Navy ships don't just jump up on a whim and turn
In most cases those are actually planned events for the entire battle group long before the ships even gets underway
Sometimes months
as scheduled in the OP ORDER
The only thing that actually changes is the direction of the wind
And they'll adjust the OP PLAN for that accordingly at that time
So I suggest planning your routes on your ships determining when they're going to turn into the wind and when they're going to reposition and respot and recover aircraft so they can turn back into the wind and do it again
That is the way they actually do
air ops on the ship
Absolutely. However, DCS is a game and not all of those things can be simulated. Some, can hardly even be justified to be added to the game. At the moment, the carrier crew has no idea what wind is, so they can't turn into the wind to allow launch and recovery.
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On 4/28/2025 at 5:53 PM, bogusheadbox said:
Just to bring attention back to this one.
Both Slam and ER variant online shows massive desync issues. Over a couple of flights, I launched 5 slams of both types. A friend watched the target. All slams were guided to correct target with data link pod, so I didn't miss.
Out of 5 missiles my friend only saw one hit. This hit was seen about 10 seconds after data link was lost my side from me seeing impact.
So results were,
3 non seen hits,
1 seen hit with about 10 second delay in impact between clients.
1 missile that decided to spin out of control and fly away from target.
Unfortunately this weapon is not usable online.
I don't disagree with you- but as I said before: if you see a hit via the DL pod, then the target exploded. What your friend should be watching is not the missile, but the target. What he should see is the target "randomly" exploding as you report a hit. The missile path is not synched at all, but the damage is.
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Ok so this is during the day, using the overcast and rain 3 preset. As you can see from the track and attached pictures, the ATC thinks it's CASE II. However, looking at the carrier it seems like there's quite a bit of rain and that the visibility is poor. (my game is not modded, but I am using a cockpit livery, which should not matter here).
@BIGNEWY clearly rain isn't taken into account here.
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3 hours ago, BIGNEWY said:
The CASE type is selected at the time of the radio call for inbound, so whatever the weather or time is when the call is made the ATC will decide what CASE is being used.
But please if you see an issue that needs checking attach a track replay.
thanks
But is it the weather in the map, the weather around the carrier at the time of the call or expected weather around the carrier when the pilot lands? These are all different things.
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7 minutes ago, BIGNEWY said:
I have spoken with the team.
it is not preset based, it is condition based.
CASE III when
it is dark,
or cloud density > 8(of 10 max) and (cloud ceiling less then 1000 feet or there is precipitation)
or fog transparency is less then 5% on 5NM distance
else
CASE I when
cloud density < 6(of 10 max) or cloud ceiling more then 1000 feet and fog transparency is better then 5% on 5NM distance
if none of conditions is met - it will call a CASE II
Hope that helps.According to this there's not a chance for CASE II with precipitation, but this is what happens to me when I use any of the light rain weather presets.
Are you sure it is taken into account? Weather was changed with time to be more dynamic and rain can come and go. How often does the ATC check for conditions around the carrier?
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12 hours ago, Nealius said:
Night is always CASE III regardless of weather, with "night" being specifically defined by the Navy as 30 minutes prior to sunset until 30 minutes after sunrise.
Thanks Nealius. I think the only time it doesn't mess up the switch from I to III is when the sun sets. I wonder what ED has to say about this. @BIGNEWY Can you shed some light on this, please?
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I understand there are real life documents that cover this, but it's not my question. I'm asking about the DCS implementation.
I often find myself wondering if the ATC is wrong when it initiates a case II recovery when the conditions near the carrier clearly don't favour the last part of the landing (which is pretty much a case I), especially if the carrier is hard to spot due to rain, light fog or clouds. So my question is - does the ATC take weather into account accurately, other than the clear case of heavy rain (which is clearly case III)?
It's worth noting that I have those issues only during the day. It seems like TOD is taken into account correctly, and case III is initiated properly during night time operations.
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On 1/25/2025 at 5:34 PM, Jel said:
Me: Host
Friend: Client
Both of us flying the F18 in close formation, both of us carrying Harpoon and SLAM/ERs.
Friend launches 2 SLAM/ER to a given target, we both see them releasing properly from the pylons.
Then, few seconds later, i see both SLAM/ER continue flying our heading, Friend tells me "i see both of them turning to designated target heading".
From my perspective, the SLAM/ERs are flying 060° / 25.000ft straight (also on the F10 map and F6 view), from his perspective both SLAM/ER are flying 095° / 25.000 ft (also seen in F6 view and F10 map).
I also saw both later splashing into the ocean while he still saw both on course and even got a live feed from his DL pod during Terminal.
What the F ? Any idea why two ppl on the same server see the same weapon do 2 different things ?
No, there weren´t any other SLAM/ERs in the air, it´s just the 2 of us online.
Edit:
Watching my own track (server host), all happens as describend from my own perspective.
This was reported a long time ago, and wasn't fixed. The hit is what matters. Everything else is not synchronized between clients, and this is true for most standoff weapons (Harpoon included)
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Well made
I suggest you also take a look at MOOSE squadron / chief / airwing (mainly for ideas, since I assume you intend to keep it standalone) - as it can enhance your concept (it does all of the above and has some of your planned features).
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2 minutes ago, Sandman1330 said:
You feel this is disrespectful? Seriously? Nothing disrespectful to anyone here.
I am literally saying here that it's OK to disagree, but to do so respectfully.
Yeah, all the while being disrespectful himself:
Does anyone have a baily bridge unit so we can make a bridge over the river of tears that are flowing in this thread. ED should feel honoured there's so many real F35 pilots in here who can point them in the right direction.-
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6 minutes ago, Mike Busutil said:
DCS aircraft are the best out there. No one does aircraft modeling of systems and aerodynamics better in the video game world. ED will do another amazing job modeling the F-35. I look forward to the F-35 and all other aircraft eventually coming to our digital combat world.
The reason why is that they base their modules on real documentation. Do you see the problem with the F35 now? They have not, and will never acquire said information. It will be a clickable FC4 level aircraft at best. This is great, but let us know ahead of time please, and not two years into the future in a hidden youtube comment by Wags.
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@NineLine Can you guys consider adding multiple types of modern high-digit sams and EW radars (S-400 for example, or more variants from Iran and China), when you launch the F35, to give it a more fitting, challenging environment to operate in?
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On 1/5/2025 at 2:57 AM, Nealius said:
Are they both Hornets? If so it sounds a bit buggy as the inverse works fine. If there's a Tomcat or E-2, though, the crew thinks the wingspan is larger than it actually is and won't hook you up to the shuttle.
Both Hornets. The inverse works fine.
On 1/16/2025 at 12:12 PM, fagulha said:One of my deck configs has CAT 2 blocked (only with Hornets) and i placed statics in a way that the aircraft take off only from CAT 1, 3 and 4. No issues for me. I´m not at home so i can´t post the pic of my deck so you can take ideas or copy the config so you can recreate it. Later when i arrive home i can post the pic here.
Never tried with Tomcats or E-2C, probably the issue is the wing span as Nealius mentioned.
That's not what I want to do. I want to be able to use all cats. I can't block cat 2.
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1 hour ago, Ztorm said:
Are there plans for a barricade to catch planes that have emergencies?
Is this a physics issue thats its not implemented already?
And will you be able to rig it from LSO/AB position if its implemented?
3D model is already in the game. It's a matter of priorities.
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3 minutes ago, TheSkipjack95 said:
You cannot expect us to buy that "open source" documentation and looking over a dude's shoulder at a trade show constitutes enough to make a FF module of one of the newest frontline jets.
This is absurd. Credibility shattering even.We moaned about the paper plane J8, but this......
10 years of flying DCS and this is what it's becoming. Okay then.
They simply changed what FF means. Now there's nothing ED can't do, so I hope they throw away their excuses for not making a super hornet.
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I was wondering if it's realistic that having a hornet on cat 2 blocks other pilots from using cat 1. As it stands, the deck crew orders other aircraft to hold position behind cat 1 until they launch the jet from cat 2. This used to be possible before the deck crew was added.
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On 11/18/2024 at 10:38 AM, ghashpl said:
I agree. It should also mark all parking spots for SP and MP.
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Missing airfields (July update)
in Wishlist
Posted
It's binary if I'm honest. It's either in the map or out of the map. If it's in the map it can't be a satellite texture. It's not the 90's anymore