tn_prvteye
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About tn_prvteye
- Birthday 12/22/1973
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Ok, then I probably won't add all the heliports if it's not needed. Thanks for the info! Is there an easy way to get the coordinates (the x,y,z) other than just looking at the map?
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It'll be probably be awhile before I have anything to send. The big issue is the Airfield DB. There are SO many Airfields on the Germany map.
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Another quick question. Is the CWGermany map supported? If I started working on the base mission file, and all the required info for the INIT folder, would it work? Nobody get excited, because I probably won't finish it. But I didn't want to start if there are parts in the background that need to be updated.
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Request for AI Radar On/Off commands in the communication menu
tn_prvteye replied to swartbyron's topic in Wish List
Okay paste this at line 83, just under 'navigation': menus['Radar'] = { name = _('Radar'), items = { { name = _('On'), command = sendMessage.new(Message.wMsgLeaderRadarOn) }, { name = _('Off'), command = sendMessage.new(Message.wMsgLeaderRadarOff) }, } } Then post this at line 189, just under 'Rejoin Formation': [7] = { name = _('Radar'), submenu = menus['Radar'], }, I actually created a JSGME (I'm old) compatible version so I can swap out without changing the original files. I'll attach, but if the mods don't like it, I can remove it. Unzip to your JSGME (and I assume OvGME) folder. Or just replace directly after you've backed up the original. And ED, feel free to use this in your next patch. MiG-29 Radar Comms.7z -
Request for AI Radar On/Off commands in the communication menu
tn_prvteye replied to swartbyron's topic in Wish List
If you want to mess with it, it's the comms.lua file in the "\Mods\aircraft\MiG-29-Fulcrum" folder. Lotsa tinkering can be done. I'd post my mod here, but I'm not sure that's allowed since it's an original game file. Oh, and obviously back anything up! -
Request for AI Radar On/Off commands in the communication menu
tn_prvteye replied to swartbyron's topic in Wish List
It's actually a fairly simple mod. I've made one for myself, but I'm sure it won't pass IC for MP (I'm a single-player guy). -
Hey, I think it's working. Tried several in a row, and I can verify the weather presets are working now. THANK YOU!!
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No, I thought that might be an issue, so I jumped right into the campaign without doing either of those.
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So it did happen again. METAR says bad weather and not a cloud in the sky. Here's the MIZ file. Don't judge my mission choices. I can send the whole campaign zipped up if you want. It's really just the Eagle over Caucasus modified to fly the new MiG-29 and a few other changes I made for personal taste. MiG-29 Over Caucasus_first.miz
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Well of course now it seems to be working. Maybe just pure luck I was getting completely clear skies so often. Thanks for replying and putting up with my stupid questions.
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I've got the latest...553 I think? I've been messing more with it, so I'll generate a new mission.
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Sorry to keep bugging you guys, but now I have a weather issue. I'm only getting completely clear skies or rain it seems. For instance, the METAR says: METAR Mozdok 050630 33003MPS NSW BKN076 BKN216 FEW336 08/M11 510002 QNH749 BLU= But it's clear skies...and if you look at the MIZ in the editor, there's no weather preset loaded. Did I break something again? I'm creating a custom Campaign using the new MiG-29 (I added all the necessary stuff, so that part works fine). I've set the Weather to have more of a chance for a low pressure system. So I get either Rain...or completely clear skies.
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Seems to working now.
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Awesome, thank you!
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Mozdok on the Caucasus map.
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