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iPod_09

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Everything posted by iPod_09

  1. So it does not work as intended right now :) Thanks for the update Zeus!
  2. Up ! This problem + TPOD LSS inoperable makes gbu 12 very tedious to use
  3. I figured it out thanks a lot ! Last question: are carriers considered as airbases ?
  4. Hi FunkyFranky, Thanks a lot for your amazing work ! Random spawn seems to work perfectly on the new Persian Gulf map but as soon as I SetDeparture or SetDestination it does not work, I suspect this is because moose.lua does not contain PG list of airbases yet. Can I add them manually ? Cheers,
  5. My issue resolved itself, I have no idea why or how. I rebooted my rig, went straight back into pit and everything was running smoothly. I noticed that my GPU usage is at a constant 100% now which was not the case beforehand. Only theory I have is that some process was restricting my GPU for some reason, although nothing of the sort was noticeable on task manager ... Regarding SSD vs. HDD, can u explain to me how it could have any effect on performance in game ? From what I understand, it sure is relevant regarding loading time but the moment everything is load up in RAM and VRAM, disk usage drops to 0, no ? I can see how it might have an effect in multiplayer as some units have to be loaded on the fly. Regarding shadowplay, I have disabled it a long time ago. I tried earlier today to put it back on but it has no effect whatsoever. Anyway thanks for your replies !
  6. So i'm getting back in cockpit after being grounded for 4 months, updated to 2.5 on stable and 2.5.2 on beta (from 2.5). I'm experiencing half a second micro stutters every second or so (it is extremely regular) both in 2.5 stable and 2.5.2 OpenBeta. I have updated my drivers, I have tried several modules/weathers/graphic settings, deleted shader caches and options folder, resetting nvidia control panel settings. The game runs at 60 fps on my optimal settings just like it did before but with those terribly annoying stutters (which definitely makes the game unplayable, it is way too hard on eyes and brain). GPU runs between 80 and 95%, stutters happens absolutely everywhere (external or cockpit view), other games run perfectly fine. Anyone has an idea on wtf is going on ? the fact the stutters are "ticking" like a clock makes me think it is not hardware related. Although it means there is something common between 2.5 and 2.5.2 beta that provokes this. Regarding graphic settings, I have tried messing with preload radius, MSAA Off (with SSAA 1.5, losing a few fps btw), MSAA 2x and 4x with SSAA off, all textures and shadow options, Vsync on and off, full screen and windowed, with and without my girl in the room. :yes: I can't think of anymore options. I'm all ears boys. :helpsmilie: PC specs : i7 4790 GTX 970 on 1080p screen 144Hz, I have a second screen, displaying task manager when flying. 16Go Ram Win10 up to date on SSD & DCS on HDD (yeah I know, but SSD is full, was working fine before update anyway) EDIT : Interesting thing, with game paused (GPU usage at 0%ish) I still have the same slutters when moving my head around with TrackIR
  7. For a french action movie it's actually among the good ones. Yeah, I know.
  8. That would explain everything, thank you very much :D
  9. Quick question about this : I tried to tick this option the other day in order to do a fast take off without bothering with the 10 minutes aligment. It appears switching directly into NAV mode made the plane unflyable (or at least uncapable following its flight plan) as it indicated correct distance but absolutely wrong compass (north became south ^^) . I tried to use the INS update bug to catch up but REC button wouldn't do anything. Any way I could somehow find a trick to avoid aligment ? (using this method or another ?)
  10. From what I understood, CCRP is broken on 1.5.5 (terrible accuracy) and the cross disappeared (Work as intended). Changes in 1.5.5 are not in Nevada (yet?)
  11. I see a difference between transforming the aircraft in a A-10 ground pounder car and make it strike where it actually aims :thumbup:.
  12. Here's a quick video about CCRP bombing issue at the moment. As you can see, no crosshair on the ground target and lame accuracy.
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