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flywaldair (Skynet dev.)

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Everything posted by flywaldair (Skynet dev.)

  1. it does. played a few missions, check the discord group for mission builders who use it on a large scale
  2. 1: yes, also applies to connection nodes �2: I have not tested them, but the IADS protects from anything that is coming its way. It will also shut off if a maverick is heading inbound. There is no if missileType == in the code. So yes I presume the Sidearm and the others should trigger it to shut off.
  3. The current SAM AI is rather simple and there is hardly any coordination between ground units. In the last few months I have been working on an IADS script for DCS: https://github.com/walder/Skynet-IADS to create a more realistic and challenging operating environment. Within the limitation of DCS it provides a fairly good IADS. SAMS stay dark until an EW radar informs them of a target in range. You can define connection nodes and power sources and command centers. Once these are destroyed the IADS degrades. So lots of options to simulate a more complex environment until DCS updates its core. @nsgreenaway if you have some info you can and would like to share to improve the script let me know. I got my ideas for the IADS by reading lots of public available docs.
  4. new compiled script, see first post of this thread.
  5. @prefetch: 1. Does the IADS shut down the SAM RADAR when the jammer effectiveness approaches 100% (this is what i've seen so far) and it allows attacking aircraft free reign as long as the jammer is orbiting outside the range of the SAM's. No the SAM site keeps emitting, however it won't lock targets If i let the emitter (AI) get destroyed do i need to execute some script to shut down the jammer function? (i saw something to this effect in your documentation) That's handled in the script, if an emitter is destroyed, no need to execute anything. 3. After i let the emitter AI aircraft get destroyed i want to start up an emitter from a ship, then attack it with silkworm missiles_ can you let me know an example of script to execute to do this? That's out of scope for the IADS script, i recommend you ask in the Moose forums, you can't trigger an event when the unit dies. And then activate the silk worms. Join the discord group, there are over 90 people already there and a lot of interesting discussions on how to use the IADS: https://discord.gg/pz8wcQs
  6. Hmm I didn't know about this radar mod. Currently I am focusing on the in game ones. The thing with mods is that one constantly has to make sure they still work after an update.
  7. I'm not quite sure but it could have to do with radards going dark when a HARM is inbound. Set them up like this to get around the radards going dark: https://github.com/walder/Skynet-IADS#point-defence-1 also make sure you are using the latest build. I Added a new one on friday that fixed some issues in toggling the sams on and off Also its easier to answer questions discord, join the group, there are a few others working on scripts there: https://discord.gg/pz8wcQs
  8. I just checked your mission, it seems the script files in the mission where not up to date, you have to re ad the .lua file each time you make a change. A .miz file ist basically a ZIP, so you can open it and see what .lua files are loaded. After I updated the compiled script and the setup script no output was shown anymore. 004 SkyNet evolved.miz
  9. ok, good to hear hmm not sure is I can get that info from DCS via lua.
  10. Haha, I liked the wav file in the mission. I think your SA-6 is spread out too far (launchers and Radar). I couldn't get it to engage in this setup with the default SAM AI... Tried moving them together but again no joy...
  11. Have you looked in to Skynet? It features EW radars and much more: https://github.com/walder/Skynet-IADS If your goal is to simulate an IADS, check it out
  12. Updated compiled script, see first post for updates.
  13. I set up a discord server for questions regarding Skynet: https://discord.gg/pz8wcQs Feel free to join!
  14. In regards to the jammer: local jammer = SkynetIADSJammer:create(Unit.getByName('JAMMER-Harry'), iranIADS) jammer:masterArmOn() You are creating a local variable, remove the local then you should be able to deactivate the jammer. local means a variable is only available in that input box where you added the code (in simplified terms) I replaced the c130 with a hornet and in the cockpit I got a lock after about 10 seconds and then it fired ad me. So it seems the jammer is working in your mission? since the c130 is not beeing shot at. I guess IRL an s300 would be able to attack the C130 even if a jammer is deployed.
  15. Thanks for the info prefetch. If you have e mission where I can reproduce the bugs, send it to me and I will fix it.
  16. Could it be the bug I mentioned here: Are there known bugs? Yes, when placing multi unit SAM sites (e.g. SA-3 Patriot..) make sure the first unit you place is the search radar. If you add any other element as the first unit, Skynet will not be able to read radar data. The result will be that the SAM site won't go live. This bug was observed in DCS 2.5.5. The SAM site will work fine when used as a standalone unit outside of Skynet.
  17. Great to hear, I think the jammer is probably the most unrealistic feature of Skynet. I'm not quite sure if I will use it in my missions. Will look in to the debug output. The other elements (HARM defence, radar detection) are probably closer to the way a real IADS behaves.
  18. Updated the compiled script, see 1st post for details.
  19. Ok, I figured it out: I set the react to threat = NO REACTION at waypoint 1 but I should of set it to waypoint 0.
  20. Hi Guys, As part of my IADS script I am trying to setup an AI plane to fly its predetermined route even if it is painted by SAM radar. I tried Reaction to threat = NO REACTION but once the AI notices it's beeing spiked it freaks out and descends. I would like it to continue as if nothing has happened, since the plane will be jamming the SAM. Of course the AI doesn't know that. Is there any combination I can set to achieve that?
  21. OK, I see what you mean. But shouldn't a S-300 be able to attack two targets at the same time? One cruise missile and a Hornet inbound (Me)
  22. Hi While working on the Skynet IADS script I came across the following bug that can be reproduced consistently. Jump in to the mission attached and on 2.5.6.45317: the SA-10 will not engage the Hornet. If you move the Ticonderoga class Ship outside the firing zone of the SA-10 works as intended. Also if you remove the cruise missile command on the Ticonderoga class ship. It seems as if two conditions need to be met for the SA-10 to fail: Ticonderoga class ship in firing range of SA-10 and Ticonderoga class ship set to fire cruise missile. bug-ship-sam-site.miz
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