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Everything posted by sedenion
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This does not surprise me. I think Saved Game is dedicated to users data and preferences... Modifications for modules are not that kind of stuff, DCS engine does not allow that.
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Never tested, I don't know... If you try it tell us if this work, this would be a better practice than replacing the vanilla files.
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Well, this time I come with a pretty major change, and I hope this would be the last version until long time... (I'll keep tracking changes for the Open Beta) First of all, all textures were redone using pixel-aligned vector graphic, this does not change much visually, except some shapes that appear more natural with adjusted width. What change much more, is that I repacked all textures using DDS format (originaly in TGA). Why using DDS instead of TGA ? A good thing is that it take less video memory, but before all, DDS embed precomputed mipmaps with way better alpha channel (transparency) management. The result is that all is A LOT sharper than with the dynamically generated mipmaps. Other big changes: - A new LCD font texture with this time, proper glyphes for the INS, which was broken in the last versions. - The UHF radio display changed from LDC to Dot-Matrix, as it should be according photography of the real cockpit. - New PCA font, with new LCD schemes for numbers from 0 to 9 (using half the display), as it appear it should be according photography of the real cockpit. I hope you'll enjoy. New version 1.8 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50979 ). - Fixed CCRP Sight position. - Fixed OBL reticle position. - Moved CC Radar Mode text. - Adjusted AP FMP size. - Tuned font for HUD, RWR and VTB (better aligned). - New LCD font with proper elements for INS. - New dedicated material for INS LCD display. - Fixed INS display bad or unreadable symbols (N, S, E, W, +, -). - Tuned LCD font material. - Fixed Fuel LCD Gauge material (now same as others LCD). - Tuned Fuel LCD Gauge size and placement. - New Radio (Dot-Matrix) font. - Changed Radio UHF display font to Dot-Matrix (according photography). - Tuned Radio VHF display size and alignment. - New PCA font with new numbers schems (according photography). - Tuned PPA LCD size and placement. - All textures converted to DDS format for better rendering. - Recreated all textures using pixel-aligned vector graphics. - Readjusted alignment of some HUD and VTB elements. All download links in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.p...48#post4108348
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Well, this time I come with a pretty major change, and I hope this would be the last version until long time... (I'll keep tracking changes for the Open Beta) First of all, all textures were redone using pixel-aligned vector graphic, this does not change much visually, except some shapes that appear more natural with adjusted width. What change much more, is that I repacked all textures using DDS format (originaly in TGA). Why using DDS instead of TGA ? A good thing is that it take less video memory, but before all, DDS embed precomputed mipmaps with way better alpha channel (transparency) management. The result is that all is A LOT sharper than with the dynamically generated mipmaps. Other big changes: - A new LCD font texture with this time, proper glyphes for the INS, which was broken in the last versions. - The UHF radio display changed from LDC to Dot-Matrix, as it should be according photography of the real cockpit. - New PCA font, with new LCD schemes for numbers from 0 to 9 (using half the display), as it appear it should be according photography of the real cockpit. I hope you'll enjoy. New version 1.8 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50979 ). - Fixed CCRP Sight position. - Fixed OBL reticle position. - Moved CC Radar Mode text. - Adjusted AP FMP size. - Tuned font for HUD, RWR and VTB (better aligned). - New LCD font with proper elements for INS. - New dedicated material for INS LCD display. - Fixed INS display bad or unreadable symbols (N, S, E, W, +, -). - Tuned LCD font material. - Fixed Fuel LCD Gauge material (now same as others LCD). - Tuned Fuel LCD Gauge size and placement. - New Radio (Dot-Matrix) font. - Changed Radio UHF display font to Dot-Matrix (according photography). - Tuned Radio VHF display size and alignment. - New PCA font with new numbers schems (according photography). - Tuned PPA LCD size and placement. - All textures converted to DDS format for better rendering. - Recreated all textures using pixel-aligned vector graphics. - Readjusted alignment of some HUD and VTB elements. All links are, as usual, located in the first page of this topic.
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New version 1.7.2 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50726 ). This version fixes somes issues of the previous version : - Fixed HUD test/standby mode. - Fixed HUD half-sized horizon line in approach mode. - Modified HUD RS alert. - Tuned HUD font sizing. - Tuned HUD ILS guide indicators. - Removed VTB glow effect on texture. All download links in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.p...48#post4108348
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New version 1.7.2 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50726 ). This version fixes somes issues of the previous version : - Fixed HUD test/standby mode. - Fixed HUD half-sized horizon line in approach mode. - Modified HUD RS alert. - Tuned HUD font sizing. - Tuned HUD ILS guide indicators. - Removed VTB glow effect on texture. All links are, as usual, located in the first page of this topic.
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I confirm this is the right fix. Indeed, I made the same mistake for the approach mode and forgot to fix it. Anyway, I also noticed I forgot to properly make the HUD "Standby/Test" mode, so a new version is comming. If some people have suggestions, advice or bug report they are welcome.
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New version 1.7.1 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ). This version fixes somes issues of the previous version : - Modified RWR Air threat symbol. - Fixed RWR DDM threat sprite. - Fixed HUD half-sized horizon line. - Fixel HUD dynmatic line element color mismatch. - Tuned colors. All download links in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.p...48#post4108348
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New version 1.7.1 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ). This version fixes somes issues of the previous version : - Modified RWR Air threat symbol. - Fixed RWR DDM threat sprite. - Fixed HUD half-sized horizon line. - Fixel HUD dynmatic line element color mismatch. - Tuned colors. All links are, as usual, located in the first page of this topic.
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Ok I think I understand... It appear the HUD "Big Font" is missing... Are you sure you correctly replaced the "materials.lua" file and added the "font_HUD_light_M2KC.tga" file ?
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Can you give more details ?
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New version 1.7 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ). This version introduce numerous modifications, mainly small details and subtle tunings. Here is the complet list of modifications: - Tuned HUD interception and NEZ ring width and placement. - Corrected HUD AA mode TIR and DOM position (now out of NEZ ring). - Tuned HUD dynamic line elements width and opacity. - Modified HUD texture for ground pitch ladder steps (adding spaces). - Tuned HUD target NEZ scale position. - Corrected HUD heading tape numbers size and thickness. - Corrected HUD pitch ladder numbers size and thickness. - Alignment of VTB MDO mode elements. - Tuned VTB heading tape font size. - Tuned VTB dynamic line elements width and opacity. - Tuned RWR font spacing and symbols aligment. - Tuned RWR symbology and alignment. - New digital/liquid crystal numbers font. - New PCA font. - New LCD font. - Adjusted colors. - All screenshots updated. All download links in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.php?p=4108348#post4108348
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New version 1.7 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ). This version introduce numerous modifications, mainly small details and subtle tunings. Here is the complet list of modifications: - Tuned HUD interception and NEZ ring width and placement. - Corrected HUD AA mode TIR and DOM position (now out of NEZ ring). - Tuned HUD dynamic line elements width and opacity. - Modified HUD texture for ground pitch ladder steps (adding spaces). - Tuned HUD target NEZ scale position. - Corrected HUD heading tape numbers size and thickness. - Corrected HUD pitch ladder numbers size and thickness. - Alignment of VTB MDO mode elements. - Tuned VTB heading tape font size. - Tuned VTB dynamic line elements width and opacity. - Tuned RWR font spacing and symbols aligment. - Tuned RWR symbology and alignment. - New digital/liquid crystal numbers font. - New PCA font. - New LCD font. - Adjusted colors. - All screenshots updated. All links are, as usual, located in the first page of this topic.
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New version 1.61 Mod released, addapted to the latest DCS Open-Beta and Stable version release (2.5.6.49798 of 05/29/2020) All download links in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.p...48#post4108348
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New version 1.61 Mod released, addapted to the latest DCS Open-Beta and Stable version release (2.5.6.49798 of 05/29/2020) All links are, as usual, located in the first page of this topic.
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New version 1.6 Mod released, addapted to the latest Open-Beta version (2.5.6.49314) module state. All links are, as usual, located in the first page of mod dedicated topic, here: https://forums.eagle.ru/showthread.php?p=4108348#post4108348
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New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.49314) module state. All links are, as usual, located in the first page of this topic.
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This is hard coded. This appeared strange to me too, but Razbam said the current design is conform to the currently modelized RDI variant...
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New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.47224) module state. Be careful to download the proper version of the Mod corresponding to your current DCS World installation: - I switched back the 1.1 version of the Mod - the one corresponding to the DCS World Stable version - in the official download page. - To download the Mod version corresponding to the latest Open-Beta, click on the proper download link below the link to the official page. All links are, as usual, located in the first page of this topic : https://forums.eagle.ru/showthread.p...48#post4108348
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New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.47224) module state. Be careful to download the proper version of the Mod corresponding to your current DCS World installation: - I switched back the 1.1 version of the Mod - the one corresponding to the DCS World Stable version - in the official download page. - To download the Mod version corresponding to the latest Open-Beta, click on the proper download link below the link to the official page. All links are, as usual, located in the first page of this topic.
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Added the previous 1.1 version for who is using DCS World Not-Beta and want to try the mod. Download link in the first page of the topic, or as joint piece.
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The 1.4 version of the Mod is available, it is adapted and updated version to fit the latest DCS World Open Beta update (03/31/2020, 2.5.6.45915). (follow the first post link as usual)
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Updates are comming quickly, the 1.4 version of the Mod is available, it is adapted and updated version to fit the latest DCS World Open Beta update (03/31/2020, 2.5.6.45915). v1.4 (04/01/2020) for DCS World 2.5.6.45915 (03/31/2020) - Adaptation and update to fit the 2.5.6.45915 release. (Download link in the first post as usual)
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Well, the 1.2 was released a bit too quickly... I finaly found some other mistakes, so I made the 1.3 version. v1.3 (03/28/2020) for DCS World 2.5.6.45317 (03/20/2020) - Fix HUD "vth_line_material" material not declared - Set HUD collimator factor back to default (0.6) to prevent misalignments - Adjust font size and heading tape angle/pixel ratio to fit collimator factor - Fix VTB PIC/PID indication - Fix VTB locked target NCTR indication I noticed that the collimator distance factor value have some subtle impact on elements I did not expected. Notably on the Magic Slave and lock (triangle/Circle) alignment, but it also afect other things. Originally, I modified this value to change the HUD "Z buffer" value to prevent it to be masked by lateral frames polygons (the real HUD is glass reflection, which is in front, should not be masked by lateral frames). Since I don't know how exactly this value is used in background logic, to prevent any missalignment or unobvious sight problems, I set its value back to tis stock value. Enjoy the new adapted version, be carefull, this version work only with the latest DCS Open Beta update for now...
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Well, the 1.2 was released a bit too quickly... I finaly found some other mistakes, so I made the 1.3 version. v1.3 (03/28/2020) for DCS World 2.5.6.45317 (03/20/2020) - Fix HUD "vth_line_material" material not declared - Set HUD collimator factor back to default (0.6) to prevent misalignments - Adjust font size and heading tape angle/pixel ratio to fit collimator factor - Fix VTB PIC/PID indication - Fix VTB locked target NCTR indication I noticed that the collimator distance factor value have some subtle impact on elements I did not expected. Notably on the Magic Slave and lock (triangle/Circle) alignment, but it also afect other things. Originally, I modified this value to change the HUD "Z buffer" value to prevent it to be masked by lateral frames polygons (the real HUD is glass reflection, which is in front, should not be masked by lateral frames). Since I don't know how exactly this value is used in background logic, to prevent any missalignment or unobvious sight problems, I set its value back to tis stock value. Enjoy the new adapted version, be carefull, this version work only with the latest DCS Open Beta update for now...
