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sedenion

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Everything posted by sedenion

  1. The version number is parser directly from the file name. To be properly parsed, the version number must be at the end of the file name, preceded by the "v" letter, either upper or lower case, directly followed by one, two or three versions numbers separated by dots. Also know that the manager automatically parse underscores "_" as spaces in displayed name. Examples: My_Mod_with_Major_Version_v1.zip => Parsed as My Mod with Major Version - Version 1 My_Mod_with_Major_and_Minor_v1.2.zip => Parsed as My Mod with Major and Minor - Version 1.2 My_Mod_with_Revision_number_V1.2.3.zip > Parsed as My Mod with Revision number - Version 1.2.3
  2. Oups ! Just after published the post above, I saw I made a mistake in the Batch edition dialog window that prevent the "uninstall" list box to be properly filled in some case... The thing was very quick to correct, so I made a new build of the same version with the fix. If you downloaded the 0.9.5 installer before this present post was published, you should redownload and install again to get advantage of the fix. Sorry
  3. New 0.9.5 release is out. Some new little features : Fix Library list-view scroll position reset to top on refresh. New buttons and dialogs for Batches edition New Discard backups data feature for emergency situations Edit menu modified for quicker access properties Links and infos in the first page of this topic. Now I will focus on Network Repository feature, but, be patient and do not hope for it for near future, I will take my time.
  4. No, official update does not include this mod, this mod is unofficial. The next official update will "annihilate" this mod, yes, you may apply the mod again after update, or use a Mod Manager to properly uninstall and reinstall the mod before and after an official update.
  5. Not sure to understand, this Mod may be applied after the last update, to replace original files... The 2.6 version of the Mod was created from the 2.7.0.5659 (Open Beta branch), and still compatible with the very latest update of yesterday (there were no changes in cockpit indication files since the 2.7.0.5659 build) This "W" is specific to greek Mirage 2000, this does not exists in the current implemented version by Razbam... For more information ask an Mirage 2000 expert, I only make some mods to visually enhance the current HUD implementation by Razbam...
  6. sedenion

    Input Fix Mod

    New version 1.2 Mod released. This version is for Open-Beta release ( 2.7.0.5659 ). - Adapt changes for new 2.7.0.5659 release - Add combos for Parking break - Fix not working 'Next waypoint' and 'Previous waypoint' commands Download links located here: Mirage 2000 Input Fix
  7. New version 1.2 Mod released. This version is for Open-Beta release ( 2.7.0.5659 ). - Adapt changes for new 2.7.0.5659 release - Add combos for Parking break - Fix not working 'Next waypoint' and 'Previous waypoint' commands Download links located in the first page of this topic
  8. New version 2.6 Mod released. This version is for Open-Beta release ( 2.7.0.5659 ). - Echo changes of the 2.7.0.5659 release. Download links here: https://forums.eagle.ru/showthread.php?t=255177
  9. New version 2.6 Mod released. This version is for Open-Beta release ( 2.7.0.5659 ). - Echo changes of the 2.7.0.5659 release. All links are, as usual, located in the first page of this topic.
  10. Here is the most recent variant of the DX+ script: ModDX++.tmh.zip The file include both DX# macro definitions and the replacement Init function. Description and usage below : // Desc: // Functions and definitions for the Extend DX Module. This module allow to // create and map a "Thrustmaster Combined" virtual device with more than // 32 HID (DX) buttons. // // Usage: // The standard TARGET implementation use a PlugGame() function to create a // the "Thrustmaster Combined" virtual device. This function take a struct as // parameter who defines the virtual device properties. The PlugGame() function // is called within the Init() function declared in "target.tmh" file. // // This module simply provides a function to modify the virtual device // definition struct - which is defined in the "target.tmh" file - before it // is pased to the PlugGame() function. // // I) Installation // // - Include this file using the "include" keywork in your main // tmc profile file AFTER the include of the standard target.tmh // file. // // example: // include "target.tmh" // include "ModDX++.tmh" // // - Within the main() function, you must call the InitMoreDX() INSTEAD of // the normal Init() call, with the desired count of DX button as // first parameter: // // example: // int main() // { // if(InitMoreDX(64, &EventHandle, CREATE_JOYSTICK)) // return 1; // } // // II) Using DX# macros // // - The standard TARGET implementation allow only DX1 to DX32 macros to be // mapped. The DX Extend Module allow you to use from DX1 to DX120. // // example: // MapKey(&Joystick, TG1, DX119); // MapKey(&Joystick, TG2, DX120);
  11. It is on the way, I prefere waiting next week for potential last update in case Rasbam made changes again (I think they will)
  12. I am sorry to say that currently developpement is stopped. I don't don't when I will restart to work on it.
  13. New version 2.5 Mod released. This version is for both Open-Beta and Stable release ( 2.5.6.61527 ). - Modify RWR texture and sprites size to increase readability. - Repack and adapt for DCS World 2.5.6.61527.3 Download links here: https://forums.eagle.ru/showthread.php?t=255177
  14. New version 2.5 Mod released. This version is for both Open-Beta and Stable release ( 2.5.6.61527 ). - Modify RWR texture and sprites size to increase readability. - Repack and adapt for DCS World 2.5.6.61527.3 All links are, as usual, located in the first page of this topic.
  15. Hi, Definitions for virtual buttons and axes assignement values are located in the defines.tmh file, betwenn line 763 to 811, here is the currently defined axes : define DX_X_AXIS 1 define DX_Y_AXIS 2 define DX_Z_AXIS 3 define DX_XROT_AXIS 4 define DX_YROT_AXIS 5 define DX_ZROT_AXIS 6 define DX_THROTTLE_AXIS 7 define DX_SLIDER_AXIS 8 As you can see the sequence is regular, from 1 to 8. The names does not matter, what matters are the numerical values, which are the true thing used by functions. The "define" keyword is used to substitute a value to a convenient string which is replaced by the true numerical value at compilation time, it is a kind of embelishment to help make thing more readable. So, in fact, the line : MapAxis(&T16000, THR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); Is strictly equivalent to : MapAxis(&T16000, THR, 8, AXIS_NORMAL, MAP_ABSOLUTE); It is may be - but not sure - possible to extends values beyond the 8 and before the 1, so, to assign more than 8 axes. To try it, it is simple, you can for example call the mapping function with the value 9 instead of 8: MapAxis(&TWCSThrottle, TRDR, 9, AXIS_NORMAL, MAP_ABSOLUTE); At this stage, if you experience a big Blue-Screen-Of-Death, don't panic (nothing is broken, you simply marvelously crashed the kernel), this mean you simply reached the logical limit defined within the drivers, you (your program) tryed an out-of-bound array assigment, which is fatal at this software layer (very close to kernel). This however mean, you cannot go beyond 8 because there is a hard-coded limit in the drivers, which you cannot overstep. However, you may-be can assign the 0 value (maybe this value is reserved for another thing, like HAT, I don't know, but you can try). So you can try this: MapAxis(&TWCSThrottle, TRDR, 0, AXIS_NORMAL, MAP_ABSOLUTE); Again, if you got a BSOD, don't panic, reboot, but this mean you can't assign more than 8 axes, because the drivers have an hard-coded limit. At this stage, you cannot do anything. Once you find a suitable value (if it works), you can create your own define within your script to make thing more readable, for example: define MY_SLIDER2_AXIS 9 // ... MapAxis(&TWCSThrottle, TRDR, MY_SLIDER2_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
  16. Ok, my bad, I misunderstood what you said before... I now understand you were speaking about the scroll position. That is a real issue, I never face it, I do not have enough mod for that Thank for report.
  17. I think this happen because you sorted the mod list by "status"... You can sort it by name, by clicking the "name" header, like in explorer. This way the list should act as you expect. Several people are asking for a way to edit batches, I will put this in the to-do list for the next release... No, the Contexts drop box lists only the loaded Contexts. However you already can set a list of Context to be automatically loaded at application startup: Go to : Edit > Options > General Check the "Open Context(s) at startup" checkbox. Click the Add.. button then select the Context to open, repeat for each context. Be aware, this feature is broken in previous versions, but work properly in the latest available 0.9.4 release. Okay, I understand the problem. You should have ask me here when you faced this problem, there is no "magic button" but there is a pretty easy way to achieve what you needed: manually deleting all content of the "backup" folder within the Location folder... I developped Open Mod Man to be way more flexible and "open" than OVGME, you can even edit the configuration files (and batches files) manually using a text editor. If you follow the syntax, it works, this is intented to work. Anyway, I can implement a "reset" function that empty the backup folder, maybe this is more rasuring than manually delete all backups.
  18. I know, this is due to how sounds are triggered, this behavior is hard-coded in the module, only RAZBAM can modify this. This is not the alone problem, there is other, many missing sound (sedef exists, but sound is never triggered), I tried my best to compensate.
  19. I see absolutely no reason why this would happen... except, maybe, file corruption due to bad download. Try to download package file again, reinstall the mod, and if the problem occure again, post here the DCS log file, so I can investigage further.
  20. sedenion

    Input Fix Mod

    Hello, As someone's knows, I created a small mod to add/correct key assignments for who prefer the keyboard over the mouse. The mod was released somewhat within another topic, and I finaly decided to release this mod as an full and official mod with dedicated page. As mentionned in the main topic : If you have some remark, if you think some key assignments are not convenient, not smart or missing, do not hesitate to comment. Here it is : Main Topic in Mods and Apps subforum Mod Home page in user files
  21. Hello everybody, I come this time with a very tiny mod which only adjust some detail of Mirage 2000 input key assignments and mapping. As you probably know, the vanilla key assigments of the Mirage 2000 is almost empty, with very few command with combos. This "minimalist" setup is not a problem for who prefer to use the mouse clicking directly on cockpit model, but I am a bit old-school and prefer using some keyboard combos instead, because it is simpler and qwicker. If you are like me, this mod is for you. It also changes some existing mapping to fit the DCS historiacal convensions. I tried to do a logical, mnemotechnical and easy to apply key assignments. If you have some remark, if you think some key assignments are not convenient, not smart or missing, do not hesitate to comment. Here is the details of changes: * HOTAS - Modify combos of "STT/TWS Toggle" to: [RAlt + Enter] - Modify combos of "Trim UP" to: [RCtrl + ;] - Modify combos of "Trim DOWN" to: [RCtrl + .] - Modify combos of "Trim LEFT" to: [RCtrl + ,] - Modify combos of "Trim RIGHT" to: [RCtrl + /] - Modify combos of "TDC UP" to: [;] - Modify combos of "TDC DOWN" to: [.] - Modify combos of "TDC LEFT" to: [,] - Modify combos of "TDC RIGHT" to: [/] - Add combos for "TDC DEPRESS (Lock Target)": [Enter] - Add combos for "NAV Update/MAGIC unlock": [RShift + Back] - Add combos for "Weapons SystemCMD Depress": [Back] - Add combos for "Weapons SystemCMD FWD": [8] - Add combos for "Weapons SystemCMD AFT": [7] - Add combos for "Gun Trigger": [LCtrl + Space] - Add combos for "BRM Release": [LAlt + Space] - Add combos for "CNM neutral (PCA SELECT)": [RCtrl + D] - Add combos for "CNM MAGIC": [D] - Add combos for "Magic Slave/AG Designate/INS Position Update" [RShift + Enter] - Add combos for "Radar Antenna UP": [RShift + .] - Add combos for "Radar Antenna DOWN": [RShift + ;] - Add combos for "Police Light Toggle": [RShift + L] - Remove double command: "Weapons SystemCMD Depress" - Remove double command: "Weapons SystemCMD FWD" - Remove double command: "Weapons SystemCMD AFT" * PCA Weapons Management - Modify combos of "Emergency Jettison" to: [LCtrl + W] - New command "Gun Arm ARMED" with combos: [LShift + 6] - New command "Gun Arm SAFE" with combos: [LAlt + 6] - Add combos for "Master Arm ARMED": [LShift + 0] - Add combos for "Master Arm SAFE": [LAlt + 0] * PPA Weapons Preparation - Add combos for "Bomb Fuze: RET": [LAlt + V] - Add combos for "Bomb Fuze: INST": [V] - Add combos for "Bomb Qty Increase": [LCtrl + Space] - Add combos for "Bomb Qty Decrease": [LShift + Space] - Add combos for "530D/Rockets/Guns TOT/PAR Firing Mode Toggle": [LCtrl + V] * Engine & Fuel - Add combos for "Engines START": [RShift + Home] - Add combos for "Engines START": [RShift + End] - Add combos for "Fuel Dump START": [R] - Add combos for "Air Refuel Transfer Switch OFF": [LAlt + R] - Add combos for "Air Refuel Transfer Switch ON (DAY)": [LCtrl + R] - Add combos for "Air Refuel Transfer Switch ON (NIGHT)": [LCtrl + LShift + R] * Flight Control - Modify combos of "FBW G-Limiter Mode TOGGLE" to: [Y] - Modify combos of "FBW Spin Switch TOGGLE" to: [LCtrl + Y] - Add combos for "FBW RESET": [LCtrl + LAlt + Y] * External Lights - Modify combos of "Navigation Lights TOGGLE" to: [RCtrl + L] - Modify combos of "Formation Lights TOGGLE" to: [RCtrl + RShift + L] - Modify combos of "Anti-Collision Lights TOGGLE" to: [RCtrl + RAlt + L] * RDI Radar - Add combos for "Radar Power CCW": [RAlt + I] - Add combos for "Radar Power CW": [I] - Add combos for "PRF Selector Low>Int>High": [RShift + I] - Add combos for "PRF Selector High>Int>Low": [RCtrl + I] - Add combos for "Radar Azimuth WIDE": [=] - Add combos for "Radar Azimuth MIDDLE": [-] - Add combos for "Radar Scan 4-LINE": [RCtrl + =] - Add combos for "Radar Scan 2-LINE": [RCtrl + -] * Countermeasures - Add combos for "RWR ON": [RShift + R] - Add combos for "RWR OFF": [RAlt + R] - Add combos for "D2M ON": [RShift + D] - Add combos for "D2M OFF": [RAlt + D] - Add combos for "Jammer ON": [RShift + E] - Add combos for "Jammer OFF": [RAlt + E] - Add combos for "Jammer Mode []": [LShift + E] - Add combos for "Jammer Mode Veille": [LAlt + E] - Add combos for "Decoy Release Mode OFF": [RAlt + Q] - Add combos for "Decoy Release Mode Semi-Auto": [Q] - Add combos for "Decoy Release Mode Automatic": [RShift + Q] - Add combos for "Decoy Release Program Knob Up": [LShift + Q] - Add combos for "Decoy Release Program Knob Down": [LAlt + Q] * Electrical - Remove combos for "Main Battery TOGGLE" - Add combos for "Master Caution RESET": [RShift + N] * Interior Lights - Add combos for "Console Flood Lights TOGGLE": [L] * HUD - Add combos for "HUD Brightness UP": [RCtrl + RShift + H] - Add combos for "HUD Brightness DOWN": [RShift + RAlt + H] * HDD - Remove unused command: "HDD Zoom IN" - Remove unused command: "HDD Zoom OUT" * Hydraulic & Mechanical - Add combos for "Wheel Brakes": [W] - Add combos for "Wheel Brake LEFT": [LShift + W] - Add combos for "Wheel Brake RIGHT": [LAlt + W] - Add combos for "Landing Gear UP": [LCtrl + G] - Add combos for "Landing Gear DOWN": [LShift + G] - Add combos for "Landing Gear TOGGLE": [G] - Add combos for "Canopy Position CYCLE": [LCtrl + C] * Navigation - Add combos for "Next Waypoint": [LCtrl + `] - Add combos for "Previous Waypoint": [LShift + `] - Add combos for "Altimeter Calibration CW": [RShift + =] - Add combos for "Altimeter Calibration CCW": [RShift + -] * Autopilot - Add combos for "Autopilot": [A] - Add combos for "Altitude Hold Mode": [H] - Add combos for "Selected Altitude Hold Mode": [LShift + H] - Add combos for "Approach Hold Mode": [LCtrl + A] * TACAN & ILS - Add combos for "VOR/ILS ON/OFF": [RCtrl + U] - Add combos for "VOR/ILS Freq MHz Inc": [RAlt + U] - Add combos for "VOR/ILS Freq kHz Inc": [RShift + U] - Add combos for "TACAN CH XY Switch": [LCtrl + T] - Add combos for "TACAN CH 10+": [LShift + T] - Add combos for "TACAN CH 1+": [LAlt + T] * Pilot & Seat Controls - Modify combos of "NVG Toggle" to: [RCtrl + O] - Remove double command: "Eject" - Version for latest DCS Stable Release - v1.1 (2021-02-02) for DCS World 2.5.6.60720 (2021-01-28) Mod Download page (DCS Website) - Version for latest DCS Open-Beta Release - v1.3 (2021-06-20) for DCS World 2.7.2.7910.1 (2021-06-16) M-2000C_-_Input_Fix_v1.3.zip
  22. No, the Mod is made against the update+hotfix...
  23. No ! Excuse me, this is not clear... You have to apply the Hotfix, and then you can apply this mod.
  24. Yes ! thanks
  25. New 1.1 version released for this mod. No much change, but some nice (i hope) adjustments: - Adjusting exterior and interior engine sound - Adding warning tones by ThirtykayDEC - Redone Gear Warning tone - All tones normalized to -6 dB Also, this version is now Open Mod Manager compliant. More details and download links here : https://forums.eagle.ru/showthread.php?t=278944
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