

Nieldo
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Everything posted by Nieldo
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It is indeed, but I tried my best ;)
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Well, I wouldn't say that.
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Just wanted to let everyone know, the thrustmaster warthog is on sale over at ocuk for £250 from new, add a few pound for postage as well I think. Best price in the UK at the moment, especially from new. http://www.overclockers.co.uk/showproduct.php?prodid=GC-032-TH&groupid=702&catid=288&subcat=352
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What is the deal with "Connection Interrupted" ?
Nieldo replied to Spasticatedtoad's topic in Multiplayer Issues
Never used to get any errors joining servers, now all of a sudden since last weekend I cant join 99% of the servers because of 'stream error' or 'connection interrupted'. -
Are the modules going to share the same exe?
Nieldo replied to th3flyboy's topic in DCS: Ka-50 Black Shark
That would be such a let down, each aircraft being its own game. Thankfully I believe ED have more vision then that, thats why they have made the game in a module format. As far as I know the DCS series will be all linked together so somewhere down the road you will have all of the planes/helo's lined up on the same airstrip. The ability to include all released aircraft in the same mission and in the same game. All of the modules should come together to create the ultimate aircraft simulation with epic fights. That is pretty much the whole reason behind makingthe game in a module format afterall. -
X-52 Deadzone: 0 X Saturation: 100 Y Saturation: 100 Curvature: 0 Slider Ticked. Completely straight line. Works fine, there is no reason to have a curve on the collective. If you do its not as if 50% setting (middle of curve) will be the point at which you will hover every time, that would fluctuate depending on your weight. Throwing a curve and deadzone on there only makes it harder to give precise inputs surely?
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Sounds like you have a deadzone setup somewhere. Check your TrackIR settings and remove any deadzones if you have them.
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1-4) Sorry cant give a proper answer for these. But I can tell you its very much a 20th Century helicopter. 5) Personally I cant stand curves on my axis controls. On a curve like that it looks like at first you get nothing, then it picks up and you have more then you wanted/needed. First try lowering the curve, or taking it away all together. Then try lowering the saturation to give you less sensitive controles. This is what I use:
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Programming Second Trigger Position on X52?
Nieldo replied to Mad Dog 7.62's topic in DCS: Ka-50 Black Shark
I too had this problem when making my profile. I had to re-map the weapon release button to 'j'. For me I have weapon release on trigger one, and fire gun on trigger two. I find it helps when firing rockets, you dont have to keep pressure on the trigger while lining up the targets. -
I believe I've had this problem before. After spending all my vikhr I landed at a ship to re-arm. I reset my shkval and hud but left my master arm and laser standby switches both on. After landing I didnt shutdown and just switched the intercom to ground crew, re-armed and took off again. When I went to fire a vikhr I found that I could not get the range for the target, even though the laser standy switch was still in the on position, I did get the launch authorization but if I fired the missile did not track the laser and it hit the ground in front of me. When I turned the laser standby swtich to the off position I could then get a range to the target, but was still unable to fire as I did not get the launch authorization (C on the hud). So it seems they some how got mixed up. It was very strange, Ive not tried recreating the bug and it was a week or so ago now so I may not be recounting every detail precisely. But something was wrong.
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The switch for route mode is located on the collective.
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The switch is on the bottom left hand side of the panel behind the cyclic. You can press Rightshift + L to use it. It has three positions: On - Deploys the spotlight which "unfolds" from the fuselage. Off - Turns the spotlight off leaving it in the current position. Retract - "Folds" the spotlight back into the fuselage.
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Why would it be pressed on the keyboard if you have it assigned to a stick function. If that happens anyway then you change it to mode 3 and back to mode 2. That changes it from Route mode, to decent mode, and back to normal mode.
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Damn Im and idiot. It was so simple. Just made a macro that presses D once when I switch to mode 1, and then once again once I release it from mode 1. Was your post thart gave me the idea. Cheers.
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Yes as I asked in my first post is there a anyway I can change this, Either by editing a file or anything else? Would be great if I could get a reply from a dev as they would be the best ones to talk to about this. This is not an issue because as said in the first post I have left mode 2 unassigned, so when I dont want decent or route modes it is in mode 2 and not pressing any button causing any CPU problems.
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Just setting up my proper profile for the x52 now, I have done away with the 2nd and 3rd modes leaving the mode selecter rotating switch free. Ive got it set up at the moment for auto pilot mode selection and it works pretty well. Mode 1 position: engage/disengage route mode Mode 2 position: Neutral/Normal/Not assigned Mode 3 position: Decent Mode So you would normally have it in mode 2, if you want decent you flick it to mode 3 and it will hold down the D button untill you move it back to mode 2. But the route ® is a toggle button because you dont really want to have to hold it down, it makes sense, unless your setting it up like I am. At the moment I have to switch to mode 1 to activate it, fine. But when I want to disengage it I have to cycle back to mode 2 and then to mode 1 again. Is there a file or something I can edit to make the route mode button work the same way as the decent mode button? TL DR - I want to change the route button from a toggle to a 'push to make' like the decent button is.
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I was just on a pitch black MP mission and noticed a problem with the rain. At night even if you have no lights on your helo you can for some reason still see every drop of rain. With NVG: Without NVG: External with all lights on: It really obscures your vision at night, you cant see anything past your cockpit hardly because its blocked by these glowing rain drops. Is there a fix? or a plan for a fix to be released in a patch later on?
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I think thats a bug. I press CTRL+F1 and get the same thing, but if I change to the outside view and then change back to the cockpit I can look around as normal.
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Ive noticed there is a small delay between pressing the weapon release button and the weapon acctually firing. Is there anyway to close the gap or make it instant release? Also while Im at it is there anyway to make one button do two things? I want the space bar key to be used for firing the cannon and weapon release. (not at the same time obviously :) )
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wow this is such a nice program, thank you.
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Pretty sure Ive seen someone from ED saying it has its own ingame server browser.
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Just what I was looking for, thank you.
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got another question. I just installed and patched flaming cliffs, but I didnt notice that half of the training tracks would be incompatable with 1.12b, is there anyway to play them without reinstalling and not patching?
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Hello again guys, thanks for all the responses, currently hunting on ebay for a used x52 and am about to order flaming cliffs, Ive been looking at videos on the internet of lomac and cant wait to get stuck in again. I did notice some videos from the Falcon 4.0, Open falcon mod (I think) and Ive heard of it before but never relly given it much of a look, but seeing some of the videos on youtube it looks pretty good and detailed, is it worth getting?
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You know what, I like my flashy toys, Ill get both eventually. Dont suppose there are any tutorial videos around? Ive seen and download most of flankertraining ones and they are great.