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About Bonz
- Birthday June 4
Personal Information
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Flight Simulators
MSFS 2020 and DCS
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Location
Houston
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Interests
Sim, Reading, Upwords, Grandkids and flying
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I'm a former Naval Aviator... I flew from the USS Kitty Hawk on my first tour (A-7s) as a J.O. and I was a TAO (Tactical Action Officer) working in CDC (Combat Direction Center) during a later cruise aboard USS Nimitz. My point is that I have some experience with flight deck operations. I'm sure there are many others who fly in DCS with as much or more experience than I have. First, I'm very happy with DCS and the Supercarrier as currently put together, but a little confused by this latest addition... the new flight director crew members! I suspect that this is the first of many iterations in EDs development of the Supercarrier module. Generally speaking, launch operations seemed fairly well thought out with the avoidance of some static objects a notable exception. I found it intuitive and did not require the use of HELP ICONs or HELP TEXT once I understood how it worked. Recoveries on the other hand seem completely nonsensical. I assume ED understands cyclic operations. It makes no sense to wrap arriving aircraft back around and through the landing area, fouling the deck, to park aft of the island. It would seem to make much more sense to direct aircraft forward onto the bow to park first on CAT 2. Additionally, you could direct them across the six-pack area then back around to the right to park along the foul line or, with a pushback, on elevator 2 and the corral area. Elevator one should remain open so that armed aircraft exiting the landing area could point in a safe direction while they disarmed... or not. You could also direct aircraft directly to CAT 1 for a Trap-Cat-Trap scenario. In order of priority... I would have fill CAT 2 first, followed by CAT 1, then the area along the foul line (Six pack and street areas) and finally Elevators 2 and 1.
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I'm a former Naval Aviator... I flew from the USS Kitty Hawk on my first tour (A-7s) as a J.O. and I was a TAO (Tactical Action Officer) working in CDC (Combat Direction Center) during a later cruise aboard USS Nimitz. My point is that I have some experience with flight deck operations. I'm sure there are many others who fly in DCS with as much or more experience than I have. First, I'm very happy with DCS and the Supercarrier as currently put together, but a little confused by this latest addition... the new flight director crew members! I suspect that this is the first of many iterations in EDs development of the Supercarrier module. Generally speaking, launch operations seemed fairly well thought out with the avoidance of some static objects a notable exception. I found it intuitive and did not require the use of HELP ICONs or HELP TEXT once I understood how it worked. Recoveries on the other hand seem completely nonsensical. I assume ED understands cyclic operations. It makes no sense to wrap arriving aircraft back around and through the landing area, fouling the deck, to park aft of the island. It would seem to make much more sense to direct aircraft forward onto the bow to park first on CAT 2. Additionally, you could direct them across the six-pack area then back around to the right to park along the foul line or, with a pushback, on elevator 2 and the corral area. Elevator one should remain open so that armed aircraft exiting the landing area could point in a safe direction while they disarmed... or not. You could also direct aircraft directly to CAT 1 for a Trap-Cat-Trap scenario. In order of priority... I would have fill CAT 2 first, followed by CAT 1, then the area along the foul line (Six pack and street areas) and finally Elevators 2 and 1.
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Is magnetic variance listed anywhere for each map/location? ... specifically for Carrier operations.
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General... Is it possible to turn directors on for Launch operations but off for Recovery operations?
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On startup... Is there a plan to open up the number of Start/spawn locations to include the bow and Stern areas? On Recovery... My group almost always parks on CAT 2, or we taxi directly to CAT 1 for launch (for trap-cat-trap operations). Is this possible with directors? If not., is it a future plan?
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The F-18C Flaps Light (Lower left hand quarter panel) does not come on when Hydraulic Pressure is depleted on Shutdown. This has been reported numerous times with no indication that it's going to be fixed... or not. I don't think this should have been a priority early in the module but the F-18C is a mature module and this should be fixed for completeness. This is a great module and fixing this bug will go a long way to proving it. Thanks
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For the Airboss to do his job he needs radios... Four is preferable but at least three for: Deck Operations, Tower/BOSS, Arrival/Departure and Marshal. This isn't a mirror of what's real but a compromise. Deck could be the 5MC which is the BOSS's Loudspeaker for the Flight DECK. It's very loud and he uses it sparingly to keep this tracking safely. The Yellow Shirts manage the flight deck in the real world, But in DCS a Radio for Deck Operations would be OK. Arrival/Departure and Marshal can be combined into one radio but having two would work better. It's necessary to have multiple radios, not just different frequencies, because they all need to be monitored. The 5MC would need be heard by anyone on the Flight Deck including aircraft crew and the LSOs. Once off the flight deck and either in the pattern or beyond you would no longer hear the 5MC.
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waiting for resolution RAZBAM Situation Post Archive (will be deleted)
Bonz replied to Rhinozherous's topic in RAZBAM
The F-15E is unfinished and has a few issues... What's the latest with resolving issues? -
There are a few reasons why you get the amber FLAPS light (Ref. Page 1.2.57 of the NATOPS manual). 1. Flap switch HALF or FULL and airspeed over 250 Knots. 2. Abnormal Flap Condition (Any Flap is off or Lacks Hydraulic Pressure). 3. Aircraft is in Spin Recovery Mode. 4. Gain Switch in ORIDE position. On aircraft shutdown there is a WARNING (Ref. Page III-7-35 of the NATOPS Manual), "Turning the battery off before the amber FLAPS light illuminates could result in severe uncommanded flight control movement. The only cockpit indication that Hydraulics have been removed from the flight controls and that they are no longer powered is the amber FLAPS light. The FLAPS light in DCS works for three of the four conditions... 1. Both the flaps HALF and FULL Overspeed conditions, the ORIDE position of the Gain switch, and when the aircraft is in the SPIN mode. (Spin switch in the SPIN position). It doesn't work in the Hydraulics zero position following engine shutdown.
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UH-60L Black Hawk Mod ("Official" Thread)
Bonz replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
What is the latest version of this MOD? -
I can see that as well. It would have to be turn on or turn off ...
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The first iteration is spelled out above... Mostly to enhance the Multiplayer environment so that controllers have the information they need to "Control and Direct". Great Game so Far, keep it up.
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fixed exported mfd issue with new MT beta .
Bonz replied to AnimalMother1775's topic in General Bugs
Lots of examples above... I have the same problem... Thanks