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Patrick56

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  1. Pour Tuomaspap : have you selected the RB2 THALES Pod in the mission editor? it is imperative it is also necessary to turn on the radar (i) to have the diamond, you don't need the TV and follow the procedure it's a bit complex but we get there, good luck avez vous sélectionné dans l'éditeur de mission le Pod RB2 THALES? c'est impératif il faut également allumer le radar (i) pour avoir le diamant, vous n'avez pas besoin de la TV et suivez la procédure c'est un peu complexe mais on y arrive, allez bon courage
  2. Rafale Pack Evolution II version 2.8.7 DOWNLOAD https://www.mediafire.com/file/7jpfkhzeromxt1y/RAFALE_PACK_EVOLUTION_II_2.8.7_2023.7z/file "RAFALE PACK EVOLUTION" (Consult the DOC included in the RAFALE PACK) TRES IMPORTANT SUPPRIMEZ LES ANCIENNES VERSIONS ET BARETTES D'ARMEMENTS. VIDEO REFUELING : https://youtu.be/rqeHozjjNDo VIDEO TOPGUN MISSION MAVERICK : https://youtu.be/PTP1jm6Ttx0 TUTO 01 MIS EN ROUTE : https://youtu.be/dHdvRuiYBn0 VIDEO AASM HAMMER : https://youtu.be/RYaZ5hTXUvQ VIDEO SCLAP AtG : https://youtu.be/Afo3RzQuNgA Un GRAND MERCI a Bruno Merel . IL faut FC3 OBLIGATOIREMENT MERCI au travail de REDOUNET et à la collaboration de FILL qui nous ont apporté une aide précieuse et nous les en remercions chaleureusement, sans oubliez SUSHY qui embellit de ses livrèes notre mod qui est de plus en plus communautaire. "RAFALE PACK EVOLUTION" juin 2022 INSTALLATION : C/USERS/YOUR NAME/SAVE GAME/DCS/Mods/aircraft/ COCKPIT : 1) COCKPIT CLIQUABLE (62 fonctions) 2) VUE COCKPIT AMELIORE. 3) RECTROVISEURS FONCTIONELS 4) MODIFICATIONS SUR LE MODELE 3D DU COCKPIT (ARCEAU,ECRAN,PLANCHE DE BORD et AUTRES ACCESSOIRES. 5) RAJOUT DE L'AOA SUR LE C ET LE M ET SUPPRESSION DE LA MONTRE SUR LE C ET LE B 6) MIS EN PLACE DU FILTRE VIOLET DANS LE HUD. 7) TEXTURES DU COCKPIT REVISITE AVEC L'AIDE PRECIEUSE DE REDOUNET, ET ON EN PROFITE EGALEMENT POUR REMERCIER REDKO. ARMEMENT : 1) TOUTES LES VITESSES DES AASM ONT ETE MODIFIE, PLUS CONFORME. 2) LES PYLONS HUMIDES 3 et 8 NE SUPPORTENT QUE DES RESERVOIRS. HORMIS LE CENTRAL QUI FAIT LES DEUX. 3) DU COUP SUR LE PYLON 2 ET 9 + DE POSSIBILITES DE PANACHAGES DE BOMBES ET MISSILES, PAR DEUX OU PAR TROIS. MODELE 3D EXTERIEUR : 1) ANIMATION DES VORTEX 2) POUR LE DEMARRAGE A FROID LES VOLETS ET CANARDS SONT MAINTENANT EN POSITIONS BAISSES, EN TANT QUE JOUEUR. 3) ET TOUS LES RAFALES TERMINERONT LEUR MISSION AVEC LES VOLETS ET CANARDS ABAISSES. 4) SUPPRESSION DU VIDE VITE SUR LE B ET LE C. 5) LE NOUNOU EST UN VRAI TANKER A PRESENT, POSSIBILITE DE RAVITAILLER LES AVIONS EN A.I ET SURTOUT EN JOUEUR. + NOUVELLE ANIMATION DES VOYANTS SUR LA NOURRICE. Thanks to the work of REDOUNET and the collaboration of FILL who have given us precious help and we thank them warmly, without forgetting SUSHY which embellishes with its liveries our mod which is more and more community. VERY IMPORTANT DELETE OLD VERSION AND DELETE WEAPONS STRIPS COCKPIT: 1) CLICKABLE COCKPIT (62 functions) 2) IMPROVED COCKPIT VIEW. 3) FUNCTIONAL MIRRORS 4) MODIFICATIONS TO THE 3D MODEL OF THE COCKPIT (ROLL BAR, SCREEN, DASHBOARD and OTHER ACCESSORIES. 5) ADDITION OF THE AOA ON THE C AND THE M AND REMOVAL OF THE WATCH ON THE C AND THE B 6) SET UP THE PURPLE FILTER IN THE HUD. 7) TEXTURES OF THE COCKPIT REVISITED WITH THE PRECIOUS HELP OF REDOUNET, AND WE ALSO TAKE ADVANTAGE TO THANK REDKO. ARMAMENT: 1) ALL THE SPEEDS OF THE AASM HAVE BEEN MODIFIED, MORE COMPLIANT. 2) WET PYLONS 3 and 8 ONLY SUPPORT TANKS. EXCEPT THE CENTRAL WHICH DOES BOTH. 3) AS A RESULT ON THE PYLON 2 AND 9 + POSSIBILITIES OF MIXING BOMBS AND MISSILES, BY TWO OR BY THREE. EXTERIOR 3D MODEL: 1) VORTEX ANIMATION 2) FOR THE COLD START THE FLAPS AND CANARDS ARE NOW IN LOW POSITIONS, AS A PLAYER. 3) AND ALL GUSTS WILL COMPLETE THEIR MISSION WITH THE FLAPS AND CANARDS LOWERED. 4) REMOVAL OF THE VACUUM QUICKLY ON B AND C. 5) THE NANNY IS A REAL TANKER NOW, POSSIBILITY OF SUPPLYING PLANES IN A.I AND ESPECIALLY IN PLAYER. + NEW ANIMATION OF LIGHTS ON NURSERY. STRONGLY RECOMMEND TO PUT IT ON. Eric et Patrick Cuesta Eric et Patrick Cuesta.
  3. Here is some news from our BB which will soon be yours: in addition to the new cockpit, we have added AASM 250 per pod of two and we coded for them to be dropped one by one. here are some screenshots Voici des nouvelles de notre BB qui sera bientôt le votre : en plus du nouveau cockpit, on a ajouté des AASM 250 par pod de deux et on a codé pour quelles soient largués une par une. voici quelques screenshots
  4. Small video of our cockpit that we fine-tune with love: :):) OTHER NIGHT VIDEO :
  5. Okay, recreate a weapon bar in the mission editor and the scalp should reappear. Okay, sorry, but we have a Rafale cockpit on fire and that takes up a lot of our time, but we are enjoying ourselves and then obviously we will share it with everyone. Come on a little preview Bon recréez une barrette des armes dans l'éditeur de mission et le scalp devrait réapparaitre . Bon désolé mais on a un cockpit de Rafale sur le feu et cela occupe beaucoup de notre temps mais on se régale et puis évidemment on en fera profiter tout le monde. Allez un petit apperçu
  6. Well on our side we have testers who tell us that it works perfectly to see the screenshots that one of them sent us. Try this to delete in: Save game / DCSopenbeta / MissionEditor / UnitPayloads The file: Rafale_A_S.lua Good luck screen with GBU 12 and 49 bombs on the Lincoln deck. Et bien de notre côtès nous avons des testeurs qui nous disent que cela fonctionne parfaitement voir les screenshots que l'un d'eux nous a envoyé. Essayez ceci de supprimer dans: Save game/DCSopenbeta/MissionEditor/UnitPayloads Le fichier: Rafale_A_S.lua Bon courage screen avec les bombes GBU 12 et 49 sur le pont du Lincoln.
  7. i dont understand our testing is concluding anyone else has this problem? je ne comprends pas nos essais sont concluant quelqu'un d'autre a ce problème?
  8. did you delete the old weapons file Exocet.lua? avez vous bien supprimé l'ancien fichier weapons Exocet.lua ?
  9. We would like to apologize to the people who ask us for not having answered but too busy doing this (see Screenshot) On voudrait s'excuser auprès des personnes qui nous sollicitent de ne pas avoir répondu mais trop occupé a faire ceci (voire Screenshot)
  10. To fix on OPENBETA (2.5.6. 55363) the problems of missing ships or other Delete the Exocet.lua weapons and put and replace these two files in the Rafale AIR/SOL DONWLOAD : http://www.mediafire.com/file/8y2zmrv7nqknera/TO+FIX+OPENBETA+LAST+UPDATE.zip/file Pour résoudre sur openbeta les problèmes des navires disparus ou autres Suprimez le weapons Exocet.lua et mettez et remplcez ces deux fichiers dans le Rafale AIR/SOL
  11. This NVG function in FC3 does not exist, it is us who added it and I admit that it is a little brilliant but we can not do better for the moment. We're seeing all the lights again, because there are parasitic lights that we have just removed and we will reduce the size and power of navigation lights that are not sufficiently realistic, which will be the subject of a future update. Cette fonction NVG dans FC3 n'existe pas, c'est nous qui l'avons rajouté et j'avoue que c'est un peu brillant mais on ne peut pas faire mieux pour le moment. On est entrain de revoir toutes les lumières, car il y a des lumières parasites que l'on vient de supprimer et on va diminuer la taille et la puissance des feux de navigations pas suffisamment réalistes, ce qui fera l'objet d'une prochaine mise a jour.
  12. With the cockpit lights off?:ufo:
  13. No possibility of intensity settings for NVG unfortunately. the numeric keypad zoom keys and cockpit lights off, that's what you can play with. And of course the mercury pod for TV, I remind Rctrl O Pas de possibilités de réglages d'intensité pour la NVG hélas. les touches zoom du pavé numériques et lumières du cockpit éteins, voilà sur quoi vous pouvez jouer. Et bien sûr le pod mercury pour la TV, je rappel Rctrl O
  14. This is the same plane the modification is mainly focused on the weapons, obviously based on FC3 but without Bin
  15. Yes I made a false manipulation sorry
  16. DOWNLOADhttp://www.mediafire.com/file/a05ovxzgofwm89m/NEW+RAFALE+M++AIR+SOL+2.5.6.7z/file 1) As the Gbu 12 no longer functions as before and causes damage to the Rafale, we have created the GBU 12 PII which functions like the GBU 49. (See the explanatory diagram). To sum up, you must not lose the acquisition of the target, if you want to hit the nail on the head. 2) Updating of weapons. 3) Addition of new codes and removal of obsolete codes. We would like to thank Suchy73 again for the great work he had done on the textures. especially delete YOUR RAFALE AIR / SOL before putting the new one do not mix the files thank you 1) Comme la Gbu 12 ne fonctionne plus comme avant et occasionne des dommages sur le Rafale, nous avons créer la GBU 12 PII qui fonctionne comme la GBU 49. (Voire le shema explicatif). Pour résumer il ne faut pas perdre l'acquisition de la cible, si vous voulez mettre dans le mille. 2) Réactualisation des armes . 3) Rajout de nouveaux codes et suppression des codes obsolètes. On tiens a remercier a nouveau Suchy73 pour le super travail qu'il avait réalisé sur les textures. surtout supprimez VOTRE RAFALE AIR/SOL avant de mettre le nouveau ne mélangez pas les fichiers merci
  17. Well done DOLL for a good job thank you Bravo DOLL du bon travail merci
  18. Yes I admit that at the beginning it is not easy to understand the weaponry. So imagine in reality. I advise you to practice on classic bombs like MK82 in CCIP mod before using the following. good luck RAFALE M AIR / GROUND ARMAMENT PROCEDURES SCALP: You must have a naval or land radar target Use the Thales RBE2 pod - Air / ground armament selection (7) - Selection of SCALP (D) - Turn on the Radar (i) at this point the diamond lights up and shows you the target, Aim the target designator at the diamond with the appropriate keys (you don't need the TV screen while doing this in the HUD) then lock the target with the (enter) key. - Then authorization of TIR with (left Alt Z) NOTE: you can shoot from very far. EXOCET: same procedures as SCALP. AS-30L: Thales RBE2 / Damocles / AAQ-28 Pod - Air / ground armament selection (7) - Selection of AS-30L (D) - Turn on the TV (O) - Direct the target designator and lock with the (enter) key - TIR authorization with (left Alt Z) RAFALE M AIR / AIR ARMAMENT PROCEDURES METEOR: - METEOR selection button (2) if you have another missile in selection press (6) and go back to (2) - Turn on the radar (i) - look for the tadpole in the hud, frame it with the target designator and lock it with (enter) - Wait for (LA) it appears about fifty kilometers from the target (26.5 nm) and shoot.
  19. the higher the number, the further back the plane I think you are able to rectify:)
  20. Thank you very much it's very nice and hello to our ITALIAN friends Merci beaucoup c'est très sympa et bonjour a nos amis ITALIENS
  21. Thank you very much ... here is to solve your problem what to do and you are right we have not moved back far enough. Put 10 instead of 8 in the last digit like this: GT.TaxiRoutes = -- taxi routes and parking spots (LCS) -- x y z V_target { { -- 1 parking spot {{65.0, 16.25, -25.0}, 3.0}, {{70.0, 16.25, 0.0}, 2.0}, {{42.0, 16.25, 5.0}, 2.0}, {{-3.0, 16.25, 7.0}, 2.0}, {{-20.3, 16.25, 2.5}, 2.0}, {{-20.6, 16.25, 8.00}, -2.0} Which give{{-20.6, 16.25, 10.00}, -2.0} }, the higher the number, the further back the plane
  22. YES it works you will find it on pylons 2, 5 and 9 of the Rafale AIR SOL (AS) OUI il fonctionne vous le trouverez sur les pylons 2, 5 et 9 du Rafale AIR SOL (AS)
  23. Many problems in effect with the GBU 12 to hit the target is not won. I suggest you use the MK 82 in CCIP mod on the fixed targets for the moving targets we have the AGM 114 which are optimum. Here are the lines to replace with Notepad ++ in the PREDATOR B lua file: Guns = {gun_mount("DEFA_554", { count = 00 },{muzzle_pos = {3.10000, -0.300000, -0.450000}}) }, Pylons = { pylon(1, 0, -0.506000, -0.450000, -2.225000, { FiZ = 0, }, { { CLSID = "{ee368869-c35a-486a-afe7-284beb7c5d52}",attach_point_position = {0.206000, 0.000000, -0.000000},arg = 52,arg_value = 0.3 }, --AGM114 { CLSID = "AGM114x2_OH_58" }, } ), pylon(2, 0, -0.216000, -0.507000, -1.305000, { FiZ = 0, }, { { CLSID = "{ee368869-c35a-486a-afe7-284beb7c5d52}" ,attach_point_position = {-0.076000, 0.050000, -0.000000,},arg = 52,arg_value = 0.3 }, --AGM114 { CLSID = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",attach_point_position = {-0.216000, 0.040000, 0.011000,},arg = 52,arg_value = 0.3 }, --GBU-12 { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",attach_point_position = {-0.216000, 0.040000, 0.011000,},arg = 52,arg_value = 0.3 }, -- Mk-82 } ), pylon(3, 0, -0.216000, -0.507000, 1.305000, { FiZ = 0, }, { { CLSID = "{ee368869-c35a-486a-afe7-284beb7c5d52}" ,attach_point_position = {-0.076000, 0.050000, 0.000000,},arg = 52,arg_value = 0.3 }, --AGM114 { CLSID = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",attach_point_position = {-0.216000, 0.040000, -0.011000,},arg = 52,arg_value = 0.3 }, --GBU-12 { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",attach_point_position = {-0.216000, 0.040000, 0.011000,},arg = 52,arg_value = 0.3 }, -- Mk-82 } ), pylon(4, 0, -0.506000, -0.450000, 2.225000, { FiZ = 0, }, { { CLSID = "{ee368869-c35a-486a-afe7-284beb7c5d52}" ,attach_point_position = {0.206000, 0.000000, 0.000000},arg = 52,arg_value = 0.3 }, --AGM114 { CLSID = "AGM114x2_OH_58" }, } ), pylon(5, 0, -0.216000, -0.507000, 0.0000, { FiZ = 0, }, { {CLSID = "{B1EF6B0E-3D91-4047-A7A5-A99E7D8B4A8B}",attach_point_position = {-0.216000, 0.090000, 0.000000,},arg_value = 0.5 },-- Mercury LLTV Pod } ), }, EPLRS = true, Tasks = { aircraft_task(GroundAttack), aircraft_task(CAS), aircraft_task(AFAC), aircraft_task(Reconnaissance), }, DefaultTask = aircraft_task(GroundAttack),
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