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Patrick56

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Everything posted by Patrick56

  1. The F1 is air to air and F1CT is air to ground :) Le F1 est air/air et le CT air/sol
  2. Mirage F1 and F1CT reworked for version 2.5.5, we improved the MD3D and fixed some problems to facilitate the playability, my brother and I wish you good missions.:Bière: Thanks for the comments and Jojo for putting the link of DIGITAL actually you will find it there small precision must have FC3
  3. VERY GOOD IDEA + 2 :beer:
  4. HI CUBANACE Here is the file to make your hh 59 work -------------------------------Patrick et Eric --anti_radiation_missile FOR .....FM su-25T su-33 The pod Fantasmagoria is requiered --{CLSID = "{KH_59K}" , attach_point_position = {0.0, 0.0 ,0.0 } },--KH_59K --{ CLSID = "{0519A264-0AB6-11d6-9193-00A0249B6F00}",arg_increment = 1.0, attach_point_position = {0.0, 0.0, 0.0 } }, -- ("L-081 Fantasmagoria ELINT pod") weapons KH_59K.lua
  5. SI TU ES EN 2.5.4 CELA VIENT DE LA MISE A JOUR MAIS PAS DE PANIQUE ON VIENT DE FAIRE LA VERSION POUR LA 2.5.4 ET BIENTÖT EN TELECHARGEMENT MAIS PAS SUR CE FORUM IL SONT TROP FEBRIL DONNE MOI TON ADRESSE MAIL EN MP ET JE TE L ENVOIE if you are in 2.5.4 this is the update but no panic we just made the version for 2.5.4 and soon download but not on this forum are too febril give me your email address in mp and I send it to you:smilewink:
  6. We confirm we have the same problem as hawkeye and dol and others. I will add that we made a mod based on the TF51 and that the microsoft visual c ++ runtime library window prevents us from going further (Runtime Error!) We hope for a quick fix where an explanation from ED...thank you in advance
  7. Nous attendons la mis a jour 2.5.4 pour la version final car pour l'instant sur la 2.5.3.24984 ce la fonctionne vous devez être en openbeta en attendant essayé de supprimer le dossier weapon. we are waiting for the update 2.5.4 for the final version because for now on the 2.5.3.24984 it works...... you must be in openbeta meanwhile tried by removing the weapon folder
  8. Your link is obsolete, but maybe you'll have the kindness and the talent to make it Ton lien est obsolète, mais peut être aurait tu la gentillesse et le talent de lui faire
  9. C'est inadmissible de supprimer des mods!!! dans quel but!! et par qui!!!j'espère que ce n'est pas un nouveau venu qui se permet de nuire a notre communauté DCS qui je le rappelle existe grâce a notre argent. Le resultat a court terme c'est que DCS va vite nous ennuyer sans l'ajout de nouveau mod. it is unacceptable to delete mods! what purpose!! and by whom !!! I hope that it is not a newcomer who allows himself to harm our community, which I remind him exists thanks to our money. the short-term result is that we will quickly get bored without the addition of new mod.
  10. THANK YOU FLYNGSCOTSMAN
  11. Thank you very much for your thanks, they go straight to the heart Salutations et oui que du plaisir:)
  12. Pour rajouter une tourelle il te faut un Modèle 3D avec une animation. Autrement tu peux rajouter des canons devant derriere sur les côtès a condition de lui donner les positions directions et azimuths voici un exemple : MG_7({muzzle_pos = {-2.40, 1.20, 0.0},_connector = "Gun_point_1",rates = {688},effect_arg_number = 436,mixes = {{1,2,2,3,3}},azimuth_initial = 180.0,elevation_initial = 25.5,supply_position = {-2.40, 1.20, 0.0}}),-- MITRAIL AR Ceci c'est pour le départ d'un tir en supposant que tu as une mitrailleuse arrière. si tu veux un tir de lateral il faut mettre l'azimuth 90 ou 270 et avec le muzzle position le fixer {-2.40, 1.20, 0.0} premier chiffre avance ou recule le second c'est la hauteur et le dernier c'est gauche droite et zero au centre. Bon courage et le chemin est long vers le Gral To add a turret you need a 3d model with an animation. otherwise you can add guns in front of behind on the side provided you give it positions directions and azimuths here is an example: MG_7({muzzle_pos = {-2.40, 1.20, 0.0},_connector = "Gun_point_1",rates = {688},effect_arg_number = 436,mixes = {{1,2,2,3,3}},azimuth_initial = 180.0,elevation_initial = 25.5,supply_position = {-2.40, 1.20, 0.0}}),-- MITRAIL AR This is for starting a shot assuming you have a rear machine gun. if you want a side shot you have to put the azimuth 90 or 270 and with the muzzle position fix it {-2.40, 1.20, 0.0} first digit advance or back the second is the height and the last is left right and zero in the center. good luck and the way is long towards the Gral :book:
  13. Et cockpit F15 pour le Mirage F1 AIR AIR . Pour le F1CT AIR TO GROUND on a reussi a faire fonctionner des missiles AS-30L bien efficace aussi sur les cibles mobiles et divers bombes comme la SAMP 21 et SAMP MK82. On a ajouté un Ecartomètre Laser sous le nez, et differentes GBU comme la 24.ETC.. And F15 cockpit for mirage F1 air air. FOR the air-ground F1-CT we managed to make it work a missile AS-30L well efficient also on moving targets and bombs like Samp 21 and Samp mk82. on an added a laser variometer under the nose, and different GBU as below 24. ETC..
  14. De bien belles images mes amis que du plaisir Beautiful pictures my friends that pleasure
  15. SALUT DOLL pour pouvoir tirer le missile, il faut faire manuellement le (LA) avec ALT W pour un clavier anglais ou ALT Z pour un clavier Français, j'espère que ça peut t'aider pour nous cela a fonctionner et j'ai fais explosé deux T72. SALUTATIONS To be able to fire the missile, you have to do it manually the (LA) with ALT W for an English keyboard where ALT Z for a French keyboard, I hope it can help you for us it worked and I exploded two T 72. greetings an sorry.:)
  16. HI DOLL try this modifies these two lines in a file: it's the only way we've found it but it works. Missile AGM-65H base Modif : Escort = 1, Head_Type = 4, Alt z....shoot it gives that PYLON = { displayName = _("PYLON"), attribute = {0, 0, 0, 0}, ShapeName = "PYLON", Elements = { [1] = { Position = {0, 0, 0}, ShapeName = "PYLON", IsAdapter = true, }, -- end of [1] }, -- end of Elements } declare_loadout(PYLON) AMM_1_AG = { -- AGM-65H base category = CAT_MISSILES, name = "AMM_1_AG", user_name = _("AMM-1_AG"), wsTypeOfWeapon = {wsType_Weapon, wsType_Missile, wsType_AS_Missile, WSTYPE_PLACEHOLDER}, scheme = "AGM-65", class_name = "wAmmunitionSelfHoming", model = "AMM-1", Escort = 1, Head_Type = 4, sigma = {5, 5, 5}, M = 200, H_max = 10000.0, H_min = -1, Diam = 305.0, Cx_pil = 4, D_max = 12964.0, D_min = 500.0, Head_Form = 0, Life_Time = 110, Nr_max = 16, v_min = 50.0, v_mid = 290.0, Mach_max = 1.5, t_b = 0.0, t_acc = 4.0, t_marsh = 0.0, Range_max = 24076.0, H_min_t = 0.0, Fi_start = 0.5, Fi_rak = 3.14152, Fi_excort = 1.05, Fi_search = 99.9, OmViz_max = 99.9, exhaust = {0.75, 0.75, 0.75, 0.1}, X_back = -0.9, Y_back = -0.15, Z_back = 0.0, Reflection = 0.063, KillDistance = 0.0, shape_table_data = { { name = "AMM_1_AG", file = "AMM-1", life = 1, fire = { 0, 1}, username = _("AMM-1_AG"), index = WSTYPE_PLACEHOLDER, }, }, fm = { mass = 208, caliber = 0.305, cx_coeff = {1,0.39,0.38,0.236,1.31}, L = 2.49, I = 1 / 12 * 209 * 2.49 * 2.49, Ma = 0.68, Mw = 1.116, wind_sigma = 0.0,--80.0, wind_time = 1000.000000, Sw = 0.55, dCydA = {0.07, 0.036}, A = 0.6, maxAoa = 0.23, finsTau = 0.1, Kp_ret = 4.5, }, simple_seeker = { sensitivity = 0, delay = 0.0, FOV = math.rad(50), DGF = {0.00, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.00}, RWF = {1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.80, 0.70, 0.60, 0.10}, maxW = 0.025, -- stTime = 0.5, opTime = 105, max_target_speed = 33, max_target_speed_rnd_coeff = 10, }, gyro_stabilizier = { omega_pid_k = {50, 30, 0}, omega_max = math.rad(8), omega_tau = 0.05, gimbal_limit= math.rad(30), }, simple_gyrostab_seeker = { omega_max = math.rad(8) }, pn_guidance_unit = { NR = 10, Ac_lim = 35 }, PN_autopilot = { Ka = 0, Iarm = 0, K = 0.014, Ki = 0, Kg = 2.5, K_GBias = 0.26, GBiast_st = 1.0, }, march = { smoke_color = {0.9, 0.9, 0.9}, smoke_transparency = 0.9, }, warhead = predefined_warhead("AGM_65H"), warhead_air = predefined_warhead("AGM_65H"), mass = 200, } declare_weapon(AMM_1_AG) AMM_1_AG_3 = { CLSID = "AMM_1_AG_3", category = CAT_MISSILES, Picture = "smoke.png", wsTypeOfWeapon = AMM_1_AG.wsTypeOfWeapon, displayName = _("AMM-1_AG * 3"), attribute = {4, 4, 32, WSTYPE_PLACEHOLDER}, Cx_pil = 0.001959765625, Count = 3, Weight = 620, Elements = { [1] = { ShapeName = "PYLON", Position = {0, 0, 0}, IsAdapter = true, }, [2] = { DrawArgs = { [1] = {1, 1}, [2] = {2, 1}, }, -- end of DrawArgs ShapeName = "AMM-1", Position = {0.31, -0.48, 0.0}, Rotation = {0, 0, 0}, }, [3] = { DrawArgs = { [1] = {1, 1}, [2] = {2, 1}, }, -- end of DrawArgs ShapeName = "AMM-1", Position = {0.152, -0.38, -0.072}, Rotation = {90, 0, 0}, }, [4] = { DrawArgs = { [1] = {1, 1}, [2] = {2, 1}, }, -- end of DrawArgs ShapeName = "AMM-1", Position = {0.152, -0.38, 0.072}, Rotation = {-90, 0, 0}, }, }, -- end of Elements } declare_loadout(AMM_1_AG_3) GREETINGS DOLL
  17. I think it's good now:smilewink:
  18. Give me your email address in private message and I send it to you with wetransfer Greetings.
  19. MI-8 NEW VERSION by Eric et Patrick Installation : in User/Save Game/Mods/aircraft Put your K-50 : Bin Cockpit FM in the MI-8 and put the contents of the folder "To Replace" and overwrite. DOWNLOAD: NOW NEW DOWNLOAD(Sorry there were problems)http://www.mediafire.com/file/i8gteo4mmcpasqp/MI-8.zip/file We tried to do it the most versatile possible with slinging, parashutists, human garland, gunners and weapons. Ctrl rhigt + C....soute AR Ctrl rhigt + J x3 ....porte lateral Alt + W ...I Parachutistes Alt + Z.. I french " or Alt + R.... soldier light Alt + L... Ctrl + Alt + J.... shift + L .... Views touch é...pilote touch & ...Nosa
  20. YOU NEED VERSION 2.5.2 19273 Sorry we should have specified Good friends here is the news: We need the latest update version 2.5.2 19273. We are on the stable version I hope that openbeta you have the update. We downloaded the whole mod and tried on two different computers and everything works nikel the helicopter does not jump at all, just a thrill on the ground of the collision. This little problem will be solved definitively when someone makes a collision file with retractable train on the K-50 avionics model. If you do not put update 2.5.2 19273 fly with older versions of two apaches. Bon les amis voici les nouvelles : il faut la dernière mise a jour version 2.5.2 19273. On est sur la version stable j'espère que sur Openbeta vous avez la mise a jour. on téléchargé le mod entier et essayé sur deux ordinateurs différents et tout marche nikel les helicopter ne saute pas du tout, juste un frémissement au sol du a la collision. Ce petit problème sera définitivement résolu lorsque que quelqu'un fera un fichier collision avec train rétractable sur le modèle de l'avionique du K-50. Si vous ne mettez pas la mise a jour 2.5.2 19273 Volez avec les anciennes versions de deux Apaches.
  21. It's with the cockpit of the k-50..but we have trouble shaking we are looking for a collision problem is not won we keep you informed C'est avec le cockpit du K-50..mais on a des soucis de secousse on cherche c'est un problème de collision c'est pas gagné on vous tiens au courant
  22. We did this version 2.5.2 precisely because the helicopter was shaking and exploding since the new update, now the helicopter is stable you had to make a mistake in the installation Nous avons fait cette version 2.5.2 justement parce que l'helicopter tremblait et explosait depuis la nouvelle update, maintenant l'hélico est stable vous avez du faire une erreur dans l'installation
  23. "APACHE A" an "APACHE LONGBOW "FOR 2.5.2.19273 DOWNLOAD :http://www.mediafire.com/file/2ukt3nwv9ki0b7f/APACHE%20and%20LONGBOW%202.5.2.zip
  24. Thank you friends .......... We are working on the release of materials currently we want this AC-130 is the champion of versatility. Hope we get there.:pilotfly:
  25. IN WIP.... BUT YOU CAN WATCH THE VIDEO HERE: Here's news from the mod: we dropped fifty paratroopers one by one and without losing control of the AC-130, Mario has provided us a model paratrooper very interesting and we still have a problem to adjust and the mod will be download. Voici des nouvelles du MOD : on largue cinquante parachutistes un par un et sans perdre le contrôle de l AC-130, Mario nous a fourni un modèle parachutiste très intéressant et il nous reste encore un problème a régler et le MOD sera en téléchargement.
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