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Idle_Wild

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  1. Going to bump this since it's a capability of the aircraft which seems to be missing?
  2. They should start integrating these mods with the main game so we can use them on multiplayer servers.
  3. Hi there, Can someone confirm the method to employ dumb bombs with the auxiliary gunsight? The manual does not detail its operation, it actually says the only method of releasing bombs in the mirage is CCIP or CCRP. But it has been stated to me that all aircraft have an "iron sight" method of releasing bombs, similarly to how you would with the F5. My method: * I loaded up with 8 x MK82 Snakeeyes * Switch on the auxiliary gunsight with the HAUSSE switch. * Set the depression for 150 with the HAUSSE knob which is approximately correct for 420knts and 600ft release altitude * Select radio altimeter, on the altimeter switch selector. * Switch on radio altimeter, with the radio altimeter switch. * select BF1 on the PCA * TAS/RS should not be relevant -- should they be disabled? * Set the fusing to ret on the PPA, set the quantity to 8, and the interval to 6. * Master arm on. When overflying the target, depressing and holding the trigger, the bombs do not release. The only method I have found to get the bombs to release, is to press WPNCMD FWD, to enable CCIP, then press WPNCMD REAR more, to disable CCIP and bring back up the aux gunsight, now the bombs will release as expected. Can anyone advise, is there a method to correctly employ the bombs with the aux gunsight? Is my method correct and is this a bug?
  4. I updated OpenBeta maybe just over a week ago, and I've launched it today to find that it wants to download 22GB, which is 45GB unpacked, my current installation folder is only 45GB. Shirley some mistake? Seems like you have contributed 45GB of new content, or I'm entirely reinstalling the game for some reason?
  5. I can't find a detailed operations manual anywhere and that's on their feature list. I also can't load a GBU-54 which is also on their feature list.
  6. Hi there, Thanks for your reply however it doesn't seem to answer my question. QTY is set at 1, as can be seen on the stores page in the video. My question was how do I set QTY to a value greater than 1 for a single target.
  7. Hi chaps, Doesn't make sense to me that it would be too heavy. I can carry 2 x GBU16s/MK83s on a single pylon (used to be 3). That's 2000lbs so equivalent weight of the Baker. Trouble is if I drop two of the 16s on a hardened bunker it has no effect. Probably due to the baker having a shaped warhead? Would also be handy for ships as I'm finding it takes 4 MAVs to make a ship smoke (not kill). A full 5,000lbs ordnance of 10 x GBU38s will not destroy a ship either.
  8. No options on the ODU, switches under the left MFD have no effect. Could you elaborate on this process for me please, I'm using PP mode. I'm not sure I have a QTY option anywhere once the targets are loaded into CAS or selected on the ODU. Thank you.
  9. Here's how I use them. * Master ARM On * Stores, select LMAV * IRCOOL on, wait 2-3mins. * Uncage button -- This shows the IRMAV boresight on the left MFD. * Sensor select FWD -- This switches Seeker head reticle from INS -> IRMV mode and allows you to use the TDC to slew the reticle to the target. When in range the seeker head will automatically lock to the target (large reticle changes to small reticle). * Pickle button. No youtube video covers this approach and it's by far the easiest method to employ the IRMAVs. If you overpass a target and have to make a return run, uncage the seeker and press Sensor Select FWD to switch back to INS from IRMV, this will slew the reticle automatically to your current heading, you may have to press target undesignate so that the INS snaps to your flight-director and current heading. You may have to repeat this process several times to get the reticle to align to your current heading as the seeker head will recage when out of bounds for more than a second or two. It's an absolute shambolic implementation. Once the seeker head is back on your current heading, you can use Sensor Select FWD again to switch back to IRMV and slew the reticle to target.
  10. Idle_Wild

    GBU38 QTY

    Hello, How does one set the quantity of weapons to be released when using the GBU38? If I check the Stores page, I see the QTY listed, but no apparent way to modify it?
  11. What is a damage event? Which logs and where from?
  12. Any chance we will get the GBU-31(V)3/B on the harrier? It doesn't seem to carry any bunker busting ordnance at present.
  13. Version 2.5.6.49314 on Persian Gulf, look at the memory usage! Absolutely mental, what do we all have to go out and buy new computers with 64GB of memory to run this now?
  14. You've just put the price up on this bundle since yesterday. It was I believe $64.97, today it is $84.43. Well geniuses, while you're busy trying to rip your customer's off, what you failed to notice is that it's cheaper to buy them individually: Persian Gulf map is $24.99 Hornet is $39.99 Grand total $64.98 How about returning the bundle price back to what it was previously, or better yet, make it actually worth while buying it as a bundle and make it cheaper!
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