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Keen

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  1. Keen

    Open Beta Dec 5

    Mavs need to have fuse set to launch now. This was added in this recent patch, but was not communicated.
  2. Keen

    Open Beta Dec 5

    Great, thanks!
  3. Keen

    Open Beta Dec 5

    Can anyone confirm the CCRP bug is fixed for the Harrier?
  4. Keen

    Open Beta Dec 5

    Just checking if there were any bug fixes pushed to open beta today. I don't see anything from Razbam on the patch notes.
  5. I think this is an issue in general. FPS drops a lot for me and I'm not even using a rift.
  6. This is where I'm confused. CA has never been at $39.99 so how is it returning to its original price? I would really reconsider charging this much for CA until it's in a better state. This is only going to turn off new customers and make old ones feel bad for buying a seemingly abandoned product. I understand there have been rumors of 2.5 being better for CA, but there hasn't been any news on it, only talk of increased wwii asset pack, which is only for a small subset of CA folks. All I've been asking is for some clarity on why price is going up if functionality isn't changing for the foreseeable future.
  7. So combined arms is considered feature complete now?
  8. When was it ever 39.99? There's no indication on the website that 19.99 is a discounted price. In fact it's been on sale and discounted on that amount before.
  9. I'm talking about the 100% price increase of the module that is planned. The current price of 19.99 USD being changed to 39.99 USD as talked about in the latest weekend news. I assume there will be some updates now to justify the increase, yes? I haven't seen any updates in the change log since march of last year.
  10. So I’m interested to hear what all the new features and functionality CA will have with this price increase. By doubling the price we should expect some level of fixes now? Please let us know what is being planned to justify this increase. Thanks!
  11. In 1.5.8 Beta TPOD is working great for me. Set up lase code to 1688, find target with TPOD, set to arm, make sure it's on lase (not marker or anything else), hit fire, arm bomb, drop with ccrp. I use the left mfd for the TPOD so I can see the DMT. Don't move the TPOD or it will default back to SAFE and lase will stop.
  12. This is planned to be implemented though? I just ran into this problem doing night attacks.
  13. I get this in multiplayer and in mission editor. ASO doesn't work anymore.
  14. It's related to a general rearming bug. Nevada is actually behind in updated right now so it's actually worse. 1.5.6 atleast you can rearm bombs now.
  15. I didn't realize you could get the QNH from the knee board so I'm just using an online calculator now, haha. My method seemed to work all right, but it's not as accurate.
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