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Tasmanian

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Everything posted by Tasmanian

  1. AGM-86C from B52H does not seem to work. AI fires the missle but it goes straight down. Tried to launch from 10K, 6K, 1K meters with speeds from 800 to 450 km/h and distances 30-80km - no change. The missle just does not tend to fly. Test.trk
  2. With stations removed from Su27/33 HUD there is no any indication if one is going to drop one or all bombs (ctrl+V mode). Wish something is added for the purpose.
  3. No weapon stations on SU-27 HUD
  4. Tasmanian

    Old Envy

    For complete sim need guys who will play as ATC. AI ATC is crap no matter how it is done. (read: they will never make AI ATC at acceptable level)
  5. One of the landing gear (and suspension as well) got damaged during landing su25T at friendly field. I requested rearm, refuel and repair (engines shut down of course). Got weapons and fuel but no repairs. Re-requested repairs but still no efect in 5 minutes. The gear was making some stuttering sound - maybe this was the problem i don't know.
  6. Oh, yeah, just did not notice them, pity only for 7,5
  7. Ground SAMs which are using guns tend to miss... to often... I could understand ZU-23 missing a fighter, but even shilka and ships which are supposed to use radar guidance miss a slow moving chopper. And by the way... radio SAMs are dead meat again... sad(
  8. What about KAB500? (TV guided bomb) Used to have this in LO 1.12
  9. Soviet S-75 SAM had a half-lead K mode, which prevented missles from going below target altitude. But that one used command guidance. I don't know if a similar mode is implemented in missles with radar. As far as I know, SAM operators often launch 2 missles at a target with different guidance algorithms (persuit and lead for example) so maneuvering against one missle does not save from another one. Hope this wil be implemented in DCS because there is little use in launching 2 missles with same guidance...
  10. Is there a way to automate AI switch off the radar if they locate missle firung at them?
  11. editing view.lua does not do any change. But shift+j now cycles between several jiggle and float enable/disable combinations in cockpit and external view.
  12. I mean that camera floating/shaking whick is controls independant.
  13. Is there a way to use high cockpit textures with other medium& Because cockpit on medium is crappy, others are acceptable.
  14. Introducing screenshot: it is starting with this http://img525.imageshack.us/img525/1719/newbitmap2.png and finally it may turn into this http://img404.imageshack.us/img404/7784/newbitmap4.png happens in both fullscreen or windowed mode. after alt-tabing fullscreen the application reloads textures and everything returns to normal but not for long.
  15. A lot of texture/text glitches occur when used video memory approaches card maximum (monitored by MSI afterburner) I can understand the decrease in performance, but glitches should not occur anyway. Other games (Arma2 for example) tend to unload unused textures in such situations. Maybe it is possible to implement a solution in DCS as well? Using: DCS world 1.2 Win XP 32bit Nvidia GTX260 896Mb Driver 301.42 (currently most recent) /3GB option is set pre-render in video card options set to application controlled (no "0" option) HDR, AA disabled. Decreasing texture quality of course helps but hope a solution will be developed.
  16. Hi guys, could you please tell how to disable F2 external view camera movement
  17. Observed similar bug. I destroy a SAM hawk radar, but still get birousa indication with no sound. DCS world 1.2
  18. будем скучать по старому методу целеуказания((((
  19. На су25т не ремонтируют повреждённые при посадке (или рулении) шасси. Чтобы отремонтироваться пришлось сначала доломаться (отломить кончик крыла) - после этого починили.
  20. Наземное ДРЛО видит самолёты дальше, чем СПО об этом начинает сообщать. Даже фантасмагорией раньше не засечь. Это бага или фишка?
  21. Wish i had an option to set the "taregting diamond" not only on coordinates but on static/moving units/buildings as well. +"diamond" activation/deactivation by triggers.
  22. В быстрой миссии СУ25Т все цели светятся ромбиками, но если удалить второго пилота ромбики не появляются(( Можно как-нибудь их вернуть? Обозначать каждую цель точкой неудобно, так как точка не пропадёт после уничтожения цели.
  23. Соответствие дальности видимости поверхности с дальностью видимости крупных объектов на ней.
  24. Пробовал - не помогает. Вопрос кстати уже поднимался, но решения не было. http://forums.eagle.ru/showpost.php?p=886737&postcount=3552 Эффект даёт уменьшение FogParam1,2, но с прозрачностью пропадает и плавный горизонт - не красиво, да и параметр этот "читерским считается". Скрины: около 19км. Метка есть, антенна еле просматривается в то время как землю видно далеко. http://img263.imageshack.us/img263/8573/simulator20100423181926.png около 15км. Визуально видно, но на шквале "призрак" http://img532.imageshack.us/i/simulator20100423182015.png/ http://img696.imageshack.us/i/simulator20100423182024.png/ с изменением FogParam2 крупный объект хорошо видно с расстояния более чем 20км: http://img227.imageshack.us/img227/81/simulator20100423183935.png
  25. При видимости порядка 50км даже крупные объекты (антенны наземного ДРЛО например) начинают проявлятся как призраки лишь на 10-15км. Возможно ли это как-нибудь исправить настройками графики? Если нет, то будет ли исправлено с выходом патчей?
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