

Joe_rowe
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Everything posted by Joe_rowe
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Hello, You can always ask questions it is no problem. I am working on a new helicopter for X-Plane and it takes all of my time. When I have more time I will come back to this MOD and fix if I can. I hope you are well
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Hello, Sorry for the delay in reply I have been away. I can have a look at these issues to see what I can do, but as I do not have 4k it would be difficult for me to trouble-shoot, but I will see what I can do. Thanks
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Hello, Sorry for the delay in reply I have been away. I can have a look at these issues to see what I can do, but as I do not have 4k it would be difficult for me to trouble-shoot, but I will see what I can do. Thanks
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Hello, This would be possible to create and I will put it on the list for later updates. Thanks
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Anything is possible Thanks
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Hello. I am aware that most of the vehicles are to clean for the DCS environment and need some work, I was just thinking about this last week and will when I get some time make some changes. As for the lights? Do you fly in VR or on 2D screen? I only ask as I never use 2D only VR to test my MODS and think that the levels are OK. I live next to a hospital in real life and see every night the ambulances driving by all the time and the blue lights are REALLY bright! much brighter than I can replicate in DCS. Thanks
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Hello, The info is at the download section: To install: 0. - If you have earlier versions, just overwrite when prompted. Previous content will still be intact. *Large heliports will need to be re-added. **Lit vehicles are now ground units and need to be re-added from the ground unit menu. 1. - Unzip and place the extracted folder called "Civil_Objects" to: - C:\Users\YOUR-NAME\Saved Games\DCS\Mods\tech\ To use: 2. - Open up mission editor - sel ect Static Object button - choose category "Structures" or "Heliports". - You will find entries starting with "Civ". - To add movable vehicles - Choose New Ground Unit - You will find the vehicles in the "Unarmed" category. - Place on map. * Heliports will allow you to start from the pad (hot, cold, parking, ramp), these act differently to the helipads. ** DCS engine handles heliport placement differently to static objects (mainly height), that’s why a block has been added. if you make a mission to share, each person who downloads your mission must have this MOD installed, this is normal, just include the information in your mission descriptions. Thanks
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I can look at these but what ones? The three fire engines? Thanks
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Hello, This has been fixed and now and they will show as unarmed ground units which do move. I will release when I get some time along with some other updates. Thanks
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The answer is YES, I have converted them to units with assignable waypoints and speeds etc. and will release them as soon as I get time, I have some other stuff to update first. Thanks
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Hello, I think you can already, a user has reported that if you add the object through the "fortifications" menu in mission editor you can add waypoints etc. I have not tried this. However the objects models are not facing the direction of travel in version 1.6, but I have already rotated them all for version 1.7 which I will try to upload as soon as I can. I will also investigate the LUA coding to add all models as ground units and not just statics as they will be much better in missions. I hope this helps Cheers
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Hello, Be assured, it will be the next vehicle added to the pack. Cheers
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Hello, Sorry for the delay, are you asking for the above items to be added to existing models or stand alone items? What I tend to do is place the objects on the map in areas that are already wooded, or place the hospital next to a road in a town for example, this works OK. I am fully open to enhancing the models for the better. Thanks
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Hello, The heliports / models are "all in one" objects and not a conglomeration, all you have to do is place it on a map and place any aircraft you want to fly on them in mission editor. I cant create any missions at this time as I am away from home for a week and do not have DCS on my laptop. Give it a go and see how you get on. If you are unable, I can put a couple of mission files on this forum next week. Thanks
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Hello, You can download the current versions from the link above in my first post, the pictures here are showing some minor updates which I will release when I get back home (I am away for a week). Or did you want a mission with these in? Thanks
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Hello, I have created some models for civilian style mission creation. Mainly based on helicopter operations but not limited just to this. The MOD currently contains: 6x Emergency service vehicles as ground units. 2x Follow Me vehicles. 1x Hospital Heliport with FARP properties. 3x Full land based Heliports, Temperate / Desert / Winter with FARP properties. 1x Large Helipad with FARP properties. 1x Small with FARP properties. 1x Large Helipad which can be placed on existing roofs. 1x Small Helipad which can be placed on existing roofs. - A fleet of Emergency vehicles, both lit and unlit. - Airfield lighting including Ramp Lights. The MOD will have additions added as I make each one. This thread is for Request / Bugs / discussion and general use of the MOD. It would also be nice to see some images of how you are using the MOD. Changes: v1.0 2x Helipads. v1.1 Added: Airfield Lights. v1.2 Added: Emergency Vehicles. v1.3 Added: Drivers to lit vehicles - Second Police Car. v1.4 Added: Hospital building with heliport - Converted 2x helipads to heliports. (This allows starts from pads and counts landings in logbook) v1.5 Added: Apron Lights 360 & 180, BTS. Reworked all lighting, increased range of ground lights. v1.6 Added: 3x Heliports, Temperate / Desert / Winter - Some optimisations - Lighting optimisations. v1.7 Added: 6x emergency vehicles as ground units. Added: Windows to the back of the hospital. Added: Gates to the heliport fence. Optomised all models for better performance. Optomised all textures for better performance. v1.75 Added: Animated wheels for Ground unit vehicles. Added: Animated lights for moving Ground unit vehicles. v1.8 Added: 2x "Follow Me" animated ground untits. Optomised vehicle glass for ground units. v1.9 Added: Police Motorcycle animated ground units. Optimised vehicle performance data to vary speed. Re-scaled objects on hospital roof. It can be downloaded from the ED user files area here: https://www.digitalcombatsimulator.com/en/files/3302094/ Enjoy and thanks for viewing. JR Up next - Airport Ground Service Vehicles Images below:
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Hello DrummerNL, the picture with the Gazelle on the trolley - did you land on this or place it on with mission editor? The reason I ask is because I have some helipads with collision which works OK for landing on, but I can not place aircraft on top in mission editor i.e start from the pad without being sunk to the ground. Cheers
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Is this thread still active? I do not see much support and DCS modelling seems a "dark art" which is a shame as it can be a full and rich environment if there were more tutorials and how tos. I have manged to create exportable models into DCS, I have worked out the lights (to a certain degree) and I have worked out animation using the ARG based methods. I can get animations to run in model viewer but not in DCS its self. Does anyone know the final step / method that seems to be missing? Thanks
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Hello, I have some models I can export from 3DS and get into mission editor. I would like to know: I have made some police style blue lights in 3DS which flash on and off, but these will not export to EDM in flashing mode (The lights export OK if they are just on)I was wondering if this is possible to do / export? Error: Unsupported controller. Node: Single Blue Light. File: .build\x86_64\vc140.release\Utils\NGModel_MaxPlugins\2016\Exporter\EDModelExporter.cpp:614. This is the error message with the controller added. Thanks in advance
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Hello, I have some models I can export from 3DS and get into mission editor. I would like to know: I have made some police style blue lights in 3DS which flash on and off, but these will not export to EDM in flashing mode (The lights export OK if they are just on)I was wondering if this is possible to do / export? Error: Unsupported controller. Node: Single Blue Light. File: .build\x86_64\vc140.release\Utils\NGModel_MaxPlugins\2016\Exporter\EDModelExporter.cpp:614. This is the error message with the controller added. Thanks in advance