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About Qnnrad
- Birthday March 26
Personal Information
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Flight Simulators
DCS, MFSX
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Location
Poland
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Interests
Sims
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!RemindMe in 3 years
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Qnnrad started following DCS AH1G Cobra , Yaw unstable on the Apache , DCS KA-52 Mod and 1 other
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Thank you for your feedback @Leg2ion! But have you been able to relax again during hover and hover-taxi and trust the ship after installing my "patch"? Regarding the issue you have noted, I don't think it has to do with my "mod", you will see my process below and also ED was just patching on thursday the displayed airspeed, "Fixed: Ground speed displayed in IHADSS below 40 knots GS." If you still observe it, especially on unmodded Apache, make sure to report it (in it's own thread)! My process, for interested: Just FYI, I have not fiddled with anything, it's just the original ED's file for Apache's FM from before the erratic yaw was reported, which turned out to be path 2.9.13.6818.2. In my process, I have downloaded historic patch and checked all files that were changed in the module. There were less than 10 files changed, and the one that I tried was the only one changed from FM (I assume Flight Model) folder. As a bonus, few posts above I have pasted everything that was changed (only 3 lines: 1 changed value, 2 removed and 1 new added). Unfortunately I can't make much sense of it, I don't understand how these specific lines affect the yaw behavior of our beloved module, but I think it helps (could be mental, expecting change or learning how to react accurately, you know how it works).
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So not a bug, still? As indended? This is so ridiculus I regret literacy today. Every time I try to reinvest myself in DCS something like this comes up and kills all my passion. Thankfully my mod works, so why do I bother. Good luck holding your trims.
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This is a shame, and the "w.i.p." tag and ED response are offensive, should be changed to "l.o.l." to suit it better. Nevertheless, I have reverted back game version to before this rejected-as-bug bug was introduced and it's so much better. I have created a mod for you to download and enjoy hovering Apache in most recent updates (untill it gets repaired by ED in two weeks), OvGME ready for main install, or unpack and overwrite yourself: https://www.digitalcombatsimulator.com/en/files/3344365/ Changes were in the FM/config.lua file, I have compared and below is all that was changed, if you are curious and maybe just maybe ED will find time to look at these 3 lines when producing hotfix to mission critical disability of switching Laser on/off introduced yesterday. 2.9.13.6818.2 - 05.03.2025: 425: pitchHold_K_wz = 0.3, 441: altHold_pitchRefAdd_max = 0.0, 442: altHold_alt_loss = 5, 2.9.14.8222 - 19.03.2025: 425: pitchHold_K_wz = 0.6, 441 and 442 removed added in 441: holdSwitchPeriod = 2.0,
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Thank you for making this post, as I was starting to lose trust in myself. Hover and especially hover-taxi with turning is horrible - starting to wobble randomly without my inputs, throws off the ship from stable position, even few seconds of looking away and not correcting constant FCM erratic moves throws the ship off quite far. Very dangerous in confined areas. Turning off the yaw FCM is the way currently.
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When I try to "drive" (take control with Combined Arms module) the JTAC unit it falls on its side and starts jumping around, soon crashing the app unless I change the role. On Caucasus. I am rooting so much that it would be an easy fix and an you could fix, cos these JTAC models are SUPERB!!! I wish I could see them more and use them in my missions!
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Thank you so much! I have tested and DCS damage model amazes me. I will not be able to give any inputs regarding what the correct setting should be, because I ended up tweaking it up 30x (1800 explosive for 155 mm) and they still felt miserable, as logistics trucks are either gone with a close hit or undamaged at all like nothing happened 20 meters from them. I must admit though, it has a great effect on infantry from quite a distance and unfortunately they have nowhere to hide. But yeah, that's DCS, it is what it is. I'm very happy to be able to adjust it on demand and I will be able to get nukes if I need to make myself and my friends happy with effects of our long night scouting missions, without having to do "explode cheats" anymore. Thank you so so much for your quick help, it's great addition to the script! And I've learned a lot about DCS by reading your code.
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Hi! There are just handful of artillery units in core DCS, so both cannons and missile artillery would be awesome if were included in your beautiful mod. Currently it has very little splash damage, just tested today 24 shots barrage at BTR and all hit the ground around the target - not killing it. I would love to destroy soft target even if scored like 15 meters from it - the fragmentation is real. Most importantly, I would love to be able to adjust it and enhance it as needed, to make my friends excited about their artillery calls (I am preparing an arty request and coordination from Gazelle or Kiowa and we don't have tools there to even hope for direct hits (which are necessary in core DCS)).
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The issue has been fixed in yesterday's 2.9.1.48111 Open Beta, with patchnote: DCS: Supercarrier by Eagle Dynamics Fixed: The salute command doesn't work when using option Afterburner detent. Thanks ED!
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+1, @AlphaJuliet could you investigate this option?
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Can I change the position of the control indicator window?
Qnnrad replied to DutchCoolHand's topic in Wish List
Hi, sorry, I don't have the F-15E. -
Dear pilots @Insonia & @okopanja, thank you so much for taking time to write something so constructive and inspiring! I still hope I can get ED response, in the meantime I will do my best to learn from what you gave me and push further to solve it. Topic is still open of course, if anyone wants to help in this case or just add something.
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Hi, I am the creator of transparent controls indicators mods that have over 5k downloads (summarized), and I am coming after a year break to DCS to find out that my mods don't pass the IC check any more. I'm talking about file (location, example for F/A-18C): Mods\aircraft\FA-18C\Cockpit\Scripts\ControlsIndicator.lua I don't understand why the ControlsIndicator.lua was added to IC check, since it doesn't alter capabilities of the airframe, and is just a pop-up visual interpretation of current controls inputs, which provides a useful feedback for non-FFB controllers. Thanks to my mods it does it in way that blends with the rest of the screen and better works for immersion. Please allow modifications of this file to pass the IC check. Please, everyone who agrees with me, support this with a comment.
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Hi, I am a creator of transparent controls indicators mods that have over 5k downloads (summarized), and I am coming after a year break to DCS to find out that my mods don't pass the IC check any more. I'm talking about file (location, example for F/A-18C): Mods\aircraft\FA-18C\Cockpit\Scripts\ControlsIndicator.lua I don't understand why the Controls Indicator.lua was added to IC check, since it doesn't alter capabilities of the airframe, and is just a pop-up visual interpretation of current controls inputs, which provides a useful feedback for non-FFB controllers. Thanks to my mods it does it in way that blends with the rest of the screen and better works for immersion. Please allow modifications of this file to pass the IC check.