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SlipBall

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Everything posted by SlipBall

  1. No sense rushing things, they will know when its time
  2. Interesting read, thanks!..
  3. Lets face it this forum is not very active, I welcome any post or thread...too bad so many of them wind up prematurely locked up IMO :)...you above, just don't read them but do let others
  4. I think its good to have these FM discussions, individuals bringing up FM inaccuracy's not noticed by others, is the only way to have them addressed.
  5. From my video it should be very clear that our right rudder in game has a serious deficiency...during the test, for it to have no reaction on the fuselage, no movement at all defies the laws of physics. Poke your hand out of a moving car's window feel your arm react to the hands resistance to the wind...
  6. thats interesting
  7. maybe this from google while you wait: What Meaning this? Planning and landing. -On the speed of 220 km / h the landing gear, flaps (completely). -Ckorost before touchdown - 180 km / h. The range of the deflection angle of the plane of the horizontal stabilizer relative to the longitudinal axis of the airplane: -8 ° ... + 3 °. The calibration values ​​on the display position of the horizontal stabilizer, hail .: -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3 - Maximum angle of the horizontal stabilizer on the pitch up: to "+0.5" - corresponds to «-8 °» in the display - The neutral position of the horizontal stabilizer: position "0.0" - corresponds to the «-2,5 °» in the display - Maximum angle of the horizontal stabilizer on the dive: to "-0.5" - corresponds to the "+ 3 °» in the display. " Thanks in advance Supongo
  8. I'm sure that he will take a look if he hasn't already ...only Yo Yo can change it and he certainly would if he thinks it is off even a little bit...I'll stop bringing it up though, because to keep doing so would become annoying to the community :P
  9. Still it is hard for me to accept zero response to that airflow...every action has an reaction they say, so to have nothing raises my eyebrows :P...@4:54 that is some turn, I am not able to simulate it also some more for you to ponder here: http://simhq.com/forum/ubbthreads.php/topics/4153677/DCS_109_rudder,_turns_and_slat#Post4153677
  10. seems odd to me to have NO nose movement to the right with all of that airflow...not even an inch! :pilotfly:
  11. but still thinking the rudder should be looked at as far as the on the ground control goes
  12. So thanks to jcomm I discovered that my rudder was not calibrated properly. Even though my CH testing software assured me that it was correct, and so I was mistakenly blaming the aircraft's rudder all of these months, when in fact it was the driver...I deleted all of my drivers CH controllers and reinstalled the latest CH software. I am happy to report and finding that I have even greater respect for this aircraft now, and my field landings are now less negatively eventful for me :)
  13. thats pretty dumb...I never would have gotten an answer your way, but thanks for your thoughts anyway :)
  14. Oh thats good news jcomm...my CH software always tells me that the rudder is fine, I'll have to find another way to check the rudder calibration, thanks again
  15. thats very interesting
  16. It seems to me that under these no power condition's, that the K4 should have an equal rudder turn rate for the nose, no matter left or right is chosen
  17. Yes that was the result fully feathered prop stopped turning. Interestingly I remember that in COD it is the same stopped prop when fully feathered in the original Eu release of the game
  18. @ Solty Thanks, but you would need to show the rudder peddles FULL movement and the corresponding heading changing like I did, with an in cockpit view only...if you did not notice, that when I gave her full right rudder, the nose of the aircraft did not turn to the right. but, full left rudder did turn the nose to the left...watch again!...try it no power and with the prop feathered
  19. Yes works properly with other aircraft and is calibrated well...
  20. No, I'm saying there is no real right rudder on the ground, or in the air...that should be obvious to you when the video is watched :)
  21. So you see in the above rudder test video that the possibility of these 4 factors that could be affecting results... have been eliminated Prop wash Propeller torque effect P-Factor Gyroscopic Precession
  22. This is the best I can do to show you what is missing in my view for this aircraft. It not possible to have a failure to turn right with full right rudder, in my opinion. I have pilot training and so had noticed a problem with the rudder right away back on release
  23. Poll: Happy with the rudder? DCS: Bf 109 K-4 Kurfürst This is really my only complaint of this fine DCS aircraft I have been on what seem's to be a lone voice on this matter, any pilots here?...my opinion, it seems to defy the laws of physics In order to have the right rudder corrected I think we need to show some numbers of dissatisfied users. So if you have thought's about the right rudder having a lack of authority on the ground please vote and also say a word or two. Or if its fine to you, decribe the why it is...thanks for your community input
  24. that goes without saying
  25. Yes it is doable rudder alone, and doable by something as simple as a trim tab used alone to make a turn over many air miles to complete that turn...as witnessed by damaged aircraft accounts on bringing those aircraft home.
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